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Thread: Magna Mundi Ultimate - CTD Bugs Thread

  1. #141

    White Map

    I get a white map when I load up MMU. Not sure what I am doing wrong. I have the latest HttT patch and have downloaded the mod into my mod folder as directed. Would be grateful for any help as I uploaded this question in the main MMU forum last week but have not received a reply from anyone. I am sure it is simply an error on my part.

  2. #142
    As Hindustan, I get a crash when the Sikhs ask me to release the Punjab with it already existing. It says Any/All is released and then crashes, and I'd rather not lose my Religious Tolerance modifier by putting them down.

  3. #143

    Crash after 1819

    Hello to everybody,
    i want to play a ame after 1819, but always at 30 april 1861 th game CTD and i see a balck screen.. :-(
    Please help me :-) i send the logs file with the data of crash

    THANK YOU FOR HELP!!! ))logs.rar

  4. #144
    Quote Originally Posted by Iamyourking View Post
    As Hindustan, I get a crash when the Sikhs ask me to release the Punjab with it already existing. It says Any/All is released and then crashes, and I'd rather not lose my Religious Tolerance modifier by putting them down.
    Could I get a response on this? It's preventing me from making any progress.

  5. #145
    MM Dev Team
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    Quote Originally Posted by Iamyourking View Post
    Could I get a response on this? It's preventing me from making any progress.
    Well... it's a bug. At present we don't have time to support MM the mod... I suppose in this case you should lose your religious tolerance to continue playing.
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  6. #146
    Major Jlop985's Avatar
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    CTD for customized version of MMU on 1 November 1428

    Here is the original post:http://forum.paradoxplaza.com/forum/...0#post12356830

    I am playing a game as a Zoroastrian Persia in MMU, and I have repeatedly tried to get past the year 1428, but I cannot. Every time I get past a certain date, depending on the savegame, I get a CTD. Now, I altered some of the game files from the original MMU. These include modifications of governments.txt, ideas.txt, and static_modifiers.txt in the common folder, DG_Islam.txt in events, and cultural.txt and ottomans.txt in decisions. These were minor changes, intended to tweak conversion speed, and based on the Firenze submod. I rolled back these changes, but I still get a CTD.

    I also did additional modifications to Persia.txt in the common/countries folder and cultures.txt in the common folder, but these were strictly cosmetic, changing the Persian culture names for plausibility in my scenario.

    I also have done some extensive savegame editing. I did this to begin my scenario, and a second major edit was done to correct some of the province religion values after I implemented the changes I mentioned in the first paragraph.

    After examining this problem, I found that system_error.log is filled with error messages such as these:
    Code:

    [id.cpp:84]: Failed to create id 5911 37. Allready exists in game.

    The file also starts with this:
    Code:

    [internationalizedtext.cpp:751]: TEXT ERROR: subjects.

    Designating a haven is an admirable act, but members of that religion may not see it that way. Refugees always prefer to flee to countries that adopt their state religion over a haven. The most effective havens are ones that offer the only possible refuge for a faith.

    I will upload my logs so that anybody that may be able to help can provide me with assistance. This is an AAR game, and I would really like to get back to playing and posting updates. I can also upload other files if necessary.
    I tried reinstalling, and I still have the CTD. I tried playing from an earlier save and I still have a CTD. What can I even do?
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  7. #147
    I like to break Magna Mundi! Iamwinterborn's Avatar
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    Okay, just to go over some things:

    When you reinstalled did you make the same changes, or did you keep MMU as it was?
    The Error messages regarding "is already in the game" is pretty normal, so it's hard to say if there's a real problem with any of them. I also have the system_error subjects message, and my game runs through fine.
    The savegame editing could be the culprit. I know I have seriously frakked up games before with it, but it never caused a CTD...
    Lastly, the mod is designed to start in 1453. It's normally possible to start in 1399, but who knows if something somewhere in there combined with your changes causes issues.

    Okay, some things to try:

    Is it always crashing on the same DAY in 1428? Or just sometime that year? If it is on the same DAY, then look at the colonizers. I recall from old threads that an easily fixable culprit is a colonizer arriving on a certain day.

    What year did you start in? If it was close to 1428, then look for buildings that are being built, look for other things coming due, yeah.

    Best thing I can think of is to try and rollback all your changes (save them in a separate folder), then add them in one by one. If you rolled back your changes (reading your reply) and all that's left are the culture changes... and then removing those makes no diff, and then starting a "normal" game with no savegame editing at the same start date doesn't change anything, then there's a problem with that starting point.

    EDIT: Okay, saw your AAR, you started October 1399.

    So, have you tried going back to an old save, (6+ years previous and doing things differently to see if it goes away? Or does it always crash on that date.) I know you have that AAR, but if going back a bit and doing things different changes the date, then that can help narrow it down to a certain province, a certain building, event chain, etc.

    My biggest guess is that if it isn't some building/colonizer being built, it's an annual maintenance event going haywire against the changes you made, that bypassed normal rules. Especially since Zora is not meant to be a dominant religion afaik, I would think that somewhere in that convoluted code there is something having conniptions.

    I'm just giving you "off the top of my head" advice here, can't get to main PC to look things up atm, don't know if I'll have time to either. Plus I really don't know what I am doing when I peek inside maintenance code. It's all long and deep and connected. I mean, you might simply be missing a single flag from the normal formation of Persia (though I can't imagine why it would wait til NOW to have issues.)
    Last edited by Iamwinterborn; 15-05-2011 at 23:42.

  8. #148
    Major Jlop985's Avatar
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    I reinstalled without making any changes. I have tried two "branches." One crashes exactly on November 2, 1428, and is saved on November 1. The other one crashes sometime in January 1428, but not on the same day every time. The crash comes around January 15-20. That branch is saved on October 1427. I have not tried this latest branch with a fresh reinstall

    Edit: I played the second branch with the fresh reinstall, and no problems. That branch was edited too, by the way. Now I will implement my changes to the game files.

    Thanks for your tips, though I'm still crossing my fingers.

    Edit #2: I replaced the original files with my custom files, and the CTD came back. I then reverted to the original files, and the CTD is still there. Weird...

    Edit #3: I replicated the conditions. I reinstalled yet again, and tried running the second branch save game with unaltered game files, but the CTD is still there. It makes me regret not saving when I had the chance.

    Edit #4: I continued with another branch, this one starting in 1426, and I got up to 1429 and 1430 before the CTD came back. This could be a coincidence, but both happened shortly after I declared war on Iraq. I tried editing the savegame to make Persia Sunni, but that didn't work, either.
    Last edited by Jlop985; 16-05-2011 at 22:02.
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  9. #149
    Major Jlop985's Avatar
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    I have identified the rogue file! It is the decisions\Naval_system.txt file. I don't know what exactly is causing the problem, though. I can disable the file to keep playing, but I would like to pinpoint the exact problem so I can take care of it. Any ideas?

    Edit: I commented out the province decision to form pirate hunter squadrons, and everything seems to be running smoothly. I wonder why that is. Maybe other countries are too trigger-happy with it?
    Last edited by Jlop985; 22-05-2011 at 07:29.
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  10. #150
    Have been playing as Venice from 1453-1560. Now whenever I am involved in a war with the Ottoman Empire my saves get corrupted. Either EU3 hangs indefinitely when trying to load the save, it CTD after a few seconds, or I can successfully load the save and start the game, but I CTD when I unpause.

    Any help with this problem would be greatly appreciated!
    Last edited by vincevonvice; 05-06-2011 at 00:21.

  11. #151
    Major Jlop985's Avatar
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    My CTD problem has once again reared its ugly head. This time, I've narrowed down the problem either to provincial decisions for buildings or certain merchants being sent to certain centers of trade. If it is the former, then both my CTD problems will have been due to provincial modifiers. I wouldn't know why that would be the case, since I never edited provincial modifier effects, but perhaps it is because I'm getting too many provincial modifiers in my game? Can anyone help me out figuring out what exactly could be wrong?
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  12. #152
    Major Jlop985's Avatar
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    Interesting observation I had with my game- When I tried to roll back to a previous save, I had the same kind of CTD a few months after I started, the same as with my original save. This happened even though I did not have a CTD when I was originally playing the part of the game that followed that previous save.
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  13. #153
    Optimistic Pessimist Vince's Avatar
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    Quote Originally Posted by Jlop985 View Post
    Here is the original post:http://forum.paradoxplaza.com/forum/...0#post12356830



    I tried reinstalling, and I still have the CTD. I tried playing from an earlier save and I still have a CTD. What can I even do?
    So I've been getting the same error as above. Once with Greece playing with the 1356 submod and another playing as Byzantium. Every time I get the error log just like above:

    [internationalizedtext.cpp:751]: TEXT ERROR: subjects.

    Designating a haven is an admirable act, but members of that religion may not see it that way.
    Only difference is with my CTD it's happening when I resign, go back to the main menu and load a save game. It doesn't seem to matter what previous save I revert back to from that game I still get the CTD. Strangely enough if I load EU3 with MMU I can load a save and play as long as I want with no crashes it's only when I resign/reload that I get the issue. Any ideas as to what might be happening?
    "First they ignore you, then they laugh at you, then they attack you, then you win." - Gandhi

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  14. #154
    Major Jlop985's Avatar
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    I went back to a 1407 save, and this save had very little editing, mainly just putting a Zoroastrian Persia in and changing some countries' ideas. I managed to play all the way to 1482, but then the same problem struck. I went back to a 1480 save, and it kept crashing after a few months in, even though I managed to get to 1482 the first time.

    I'm uploading a couple saves, the custom files, and my logs. If anyone can identify and solve the problem, so that I am able to get to 1821 on my game, I will reward that person with a modest payment.
    Attached Files
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  15. #155
    Major Jlop985's Avatar
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    I finally solved the problem. The IDs of the military units that I inserted in the savegame were conflicting with something. I disbanded them, and the CTD went away.
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  16. #156
    So here's my problem. I start up MMU using the launcher of course, and it goes to creating databases really fast and then CTDs. No message, just 'eu3game.exe' has stopped working unexpectadly. I am using the steam version, I made sure my map caches were deleted, etc. Default and Terra Nova work just fine, this, however, does not.

    Using win7 32 bit I believe, possibly 64 bit.

  17. #157
    Now, I'm not entirely sure about how Steam works, but I've heard that it causes trouble now and then, so here goes: You seem to have Divine Wind registered - Are you sure you're installing the mod on HTTT rather than DW?

  18. #158
    Quote Originally Posted by Moonstruck View Post
    Now, I'm not entirely sure about how Steam works, but I've heard that it causes trouble now and then, so here goes: You seem to have Divine Wind registered - Are you sure you're installing the mod on HTTT rather than DW?
    How do I install it on HTTT rather than DW?

  19. #159
    I'm not sure you actually can, using Steam. IIRC, others have complained about the same issue.

    EDIT: Yep, you can't.

  20. #160
    Sergeant megalamon121's Avatar
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    MMP2 with IN on a Windows 7 system, the game loads fine, but all countries are missing from the map, the map is there, and province names are marked, but no Countries or colors or anything.

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