• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
@IceHawk,
You are aware I hoope that Small ships doctrine (Composite Fleet, etc) is the assigned doctrine of almost all navies, including the British--i.e. anyone who does not use a large-carrier based navy and is not interested in Jeune Ecole concepts.
@Ringwraith_JP
http://www.mediafire.com/?4623d8m1v9dgigx
You'll find everything needed for making icons. Just select the right layers and it will come out correctly and in the right place. You don't need to worry about fonts. It's just a simple basic block lettering style.
 
Last edited:
Hey Icehawk, you probably missed my post. Could you tell me what's the font you use to write down model numbers on the icons? The small red roman numbers.

Oh that should be in the Icon creation file posted many pages ago by Nomonhan - contact him for an upgraded version if you'd like to mod the graphics files. The file makes it super easy np!

You are aware I hope that Small ships doctrine (Composite Fleet, etc) is the assigned doctrine of almost all navies, including the British--i.e. anyone who does not use a large-carrier based navy and is not interested in Jeune Ecole concepts.

Oh must have missed that in the write up process. In the tech files its called "Modern Mixed Fleet (UK and most others actual path)". I wasn't sure what other countries used the doctrine so I gave it the option to moving to a Green water navy for now.

Feel free to remove that option if it doesn't seem realistic - I figured that mid-sized South American or Asian countries that theoretically ended up in the Mixed Fleet doctrine could downsize to a green-water strategy, as most did. Blue water is SSN/CG inclined and that is outside most of those nations budgets.



Agree with Ringwraith below as well. Blue Water Doctrine should probably be relegated to BRICs, Large western powers & Anybody with over ~200-250IC min by 1975.. but I dont think code exists for that yet

Also added naval surprise 5% chance to Assasin's Mace doctrine that should have been added previously.

Another thing is that Assassin's Mace includes the very recent development of Anti Ship Ballistic Missile. It really is a game changer & should be realistically simulated by a medium range ballistic missile tech with naval attack. Probably a secret tech as well..

Also obviously more additional modernizations to naval brigades also need to be added. So far there are a few mentioned in the navy part 1 doctrines- FC, Radar & escort AAA for now.

Naval Doctrine part 2 will include a few more that need to be modded. Ill update it as I go along. Off the top of my head spotter planes become UAVs/helicopters, mines need modernization to self guided & rocket propelled editions, torpedoes will have ADCAP-esque version plus Shkval rocket torp plus few more..

This will be SUPER realistic when fully included - were going to put MDS to shame :D :)
 
Last edited:
Oh that should be in the Icon creation file posted many pages ago by Nomonhan - contact him for an upgraded version if you'd like to mod the graphics files. The file makes it super easy np!



Oh must have missed that in the write up process. In the tech files its called "Modern Mixed Fleet (UK and most others actual path)". I wasn't sure what other countries used the doctrine so I gave it the option to moving to a Green water navy for now.

Feel free to remove that option if it doesn't seem realistic - I figured that mid-sized South American or Asian countries that theoretically ended up in the Mixed Fleet doctrine could downsize to a green-water strategy, as most did. Blue water is SSN/CG inclined and that is outside most of those nations budgets.

Damn, I've missed that. ¬¬

I agree with iceHawk. Apart to some handpicked countries (like mostly the BRICs) The Third World have abandoned their plans of fielding Carrier bases navies. Their pretty much Green Water by now. Biggest example I can think off is Argentina, they managed to operate two Aircraft Carriers at the some point in history and now they have a mix of corvettes and destroyers as their main force.
 
Blue-water/green water could be a decision in the 1970s with one locking out the other. The modern large carrier ideas have their ultimate origin in the USA/Japan Base Strike Doctrine. The mixed fleet countries use escort carriers or no carriers. One idea is to make blue water require nuclear ship technology
Ringwraith_JP
Posted a link to a new zip with icon creators see my edited post above.
 
Blue-water/green water could be a decision in the 1970s with one locking out the other. The modern large carrier ideas have their ultimate origin in the USA/Japan Base Strike Doctrine. The mixed fleet countries use escort carriers or no carriers. One idea is to make blue water require nuclear ship technology
Ringwraith_JP
Posted a link to a new zip with icon creators see my edited post above.
Thank you about the icon creators.

About the nuclear ship technology prerequisite for Blue Water: I think it is not that good. BRICs operate conventional Carriers (not nearly as big as US Super-Carriers but no Light Carriers also): Russia, India and in the future China operate conventional carriers based mainly on Russian designs (Admiral Kuznetsov, Vikramaditya and Varyag, while Brazil operates the São Paulo, a Clemenceau-class (formerly the Foch). Despite the fact that there are plans for nuclear powered CVs from those countries (India, I think) I recall that, at least the Russians, will be fielding more CVs in the future but they haven't confirmed it would be nuclear powered, in fact I've read somewhere quite the opposite.
 
Last edited:
Another option is to have it a choice but require more prerequisites for blue-water. Countries without a lot of IC or close alliance partners would simply not be able to research all the prerequisites in time, and would be forced onto the other path.

Land doctrines are now officially closed--unless someone wants to suggest REPLACEMENTS.
Have implemented
Overseas Officer training (3rd world only)
International Arms Procurement (3rd world only)
Private Military Companies --prerequisites International Arms Procurement OR Urban Spearhead--effectively available to all:
# Private military companies
application =
{ id = 24590
name = TECH_APP_LD_96_NAME
desc = TECH_APP_LD_96_DESC
position = { x = 555 y = 414 }
year = 2003
# Private enterprise mentality
component = { id = 24591 name = TECH_CMP_LD_96_1_NAME type = management difficulty = 8 }
# International arms resale markets
component = { id = 24592 name = TECH_CMP_LD_96_2_NAME type = management difficulty = 8 }
# Mercenary soldiers
component = { id = 24593 name = TECH_CMP_LD_96_3_NAME type = individual_courage difficulty = 8 }
# Contract procurements
component = { id = 24594 name = TECH_CMP_LD_96_4_NAME type = centralized_execution difficulty = 8 }
# Private military training
component = { id = 24595 name = TECH_CMP_LD_96_5_NAME type = training difficulty = 8 }
required = { 24580 24280 }#International arms procurement or Urban spearhead effectively available to all
effects =
{ command = { type = build_cost which = land when = now where = relative value = -5 } #surplus stock delivery
command = { type = build_time which = land when = now where = relative value = -5 } #surplus stock delivery
command = { type = morale which = land value = 10 } #fight better
command = { type = max_organization which = land value = -5 } #use of older weaponry available on open market
}
}

I've left some space for the other 2 land doctrines--culture of fear and death squads but think these ideas if implemented at all should be either through the national ideas concept or by country-specific events, so I'm inclined against using them in the technology tree. The country specific event can nonetheless have technological prerequisites to fire, and along with the military benefits should include modeling of dissent or perhaps negative foreign relations or even belligerence.
 
Last edited:
Blue-water/green water could be a decision in the 1970s with one locking out the other. The modern large carrier ideas have their ultimate origin in the USA/Japan Base Strike Doctrine. The mixed fleet countries use escort carriers or no carriers. One idea is to make blue water require nuclear ship technology
Ringwraith_JP
Posted a link to a new zip with icon creators see my edited post above.

That actually makes sense. Id shoot for having any nuclear ship tech be enough. Soviet union didnt have nuclear carriers but their cruisers and SSN deff were. France has CVNs, UK SSNs, Japan theoretically being the only difference but then again theyre a special case.
Countries that miss Blue water doctrine in 75 will still have it available in 2005, if they progress far enough. & it makes sense - if a nations naval technology did not progress into at minimum, experimental nuclear designs, then they should be a green water navy.
 
Take a look at models.csv to see what's missing (there's a lot missing) and submit your model names that you feel competent in submitting. Ringwraith_JP is doing Brazil so you can do any other country that has blanks or that only has a few early models. Also if you feel that a country has incorrect model names post your findings to the forum.
 
Take a look at models.csv to see what's missing (there's a lot missing) and submit your model names that you feel competent in submitting. Ringwraith_JP is doing Brazil so you can do any other country that has blanks or that only has a few early models. Also if you feel that a country has incorrect model names post your findings to the forum.

I submitted APC/IFV & tank model names for Chicom, Germany, Sov, France, UK & US that havent been included yet as well. I could prob help out with the model file after I do the Naval tree unless your on it
 
If you could make a file with JUST your models (not the whole models file just your changes) it might speed things up.
Implementing the techs presently pictured. I had to add three preparatory techs because you cannot lock out a doctrine and reopen it later.
they are:

# Global Power Projection
application =
{ id = 28100
name = TECH_APP_ND_170_NAME
desc = TECH_APP_ND_170_DESC
position = { x = 407 y = 380 }
year = 1964
# Carrier Warfare
component = { id = 28101 name = TECH_CMP_ND_170_1_NAME type = carrier_tactics difficulty = 6 }
# Submarine Warfare
component = { id = 28102 name = TECH_CMP_ND_170_2_NAME type = submarine_tactics difficulty = 6 }
# Anti-Submarine Warfare
component = { id = 28103 name = TECH_CMP_ND_170_3_NAME type = small_taskforce_tactics difficulty = 6 }
# Nuclear Weapons and Propulsion
component = { id = 28104 name = TECH_CMP_ND_170_4_NAME type = nuclear_engineering difficulty = 8 }
# Global Responsibility Philosophy
component = { id = 28105 name = TECH_CMP_ND_170_5_NAME type = centralized_execution difficulty = 6 }
required = { 8610 8830 8990 8580 8930 } #CV CA SSN ASW doctrines completed
effects =
{ command = { type = deactivate which = 28110 }
command = { type = deactivate which = 28120 }
command = { type = max_organization which = carrier value = 1 }
command = { type = max_organization which = escort_carrier value = 1 }
command = { type = max_organization which = nuclear_submarine value = 1 }
}
}
# Regional Power Projection
application =
{ id = 28110
name = TECH_APP_ND_171_NAME
desc = TECH_APP_ND_171_DESC
position = { x = 407 y = 398 }
year = 1966
# Anti-Submarine Warfare
component = { id = 28111 name = TECH_CMP_ND_171_1_NAME type = small_taskforce_tactics difficulty = 7 }
# Intermediate Range Missiles
component = { id = 28112 name = TECH_CMP_ND_171_2_NAME type = rocketry difficulty = 7 }
# Air Coverage
component = { id = 28113 name = TECH_CMP_ND_171_3_NAME type = combined_arms_focus difficulty = 7 }
# Missile-Equipped Ships
component = { id = 28114 name = TECH_CMP_ND_171_4_NAME type = rocketry difficulty = 7 }
# Regional Defence Philosophy
component = { id = 28115 name = TECH_CMP_ND_171_5_NAME type = centralized_execution difficulty = 7 }
OR_required = { 8610 8830 8990 }#any one method for power projection
required = { 8580 8930 }#completed antisub doctrines
effects =
{ command = { type = deactivate which = 28100 }
command = { type = deactivate which = 28120 }
command = { type = max_organization which = escort_carrier value = 1 }
command = { type = max_organization which = nuclear_submarine value = 1 }
command = { type = max_organization which = heavy_cruiser value = 1 }
}
}
# Coastal Defense Doctrine
application =
{ id = 28120
name = TECH_APP_ND_172_NAME
desc = TECH_APP_ND_172_DESC
position = { x = 407 y = 416 }
year = 1968
# Killer Submarines
component = { id = 28121 name = TECH_CMP_ND_172_1_NAME type = submarine_tactics difficulty = 8 }
# Modernized Destroyers and Cruisers
component = { id = 28122 name = TECH_CMP_ND_172_2_NAME type = small_taskforce_tactics difficulty = 8 }
# Coordination of Land and Naval Forces
component = { id = 28123 name = TECH_CMP_ND_172_3_NAME type = combined_arms_focus difficulty = 8 }
# Shore Defenses
component = { id = 28124 name = TECH_CMP_ND_172_4_NAME type = rocketry difficulty = 8 }
# Self-Defense Philosophy
component = { id = 28125 name = TECH_CMP_ND_172_5_NAME type = centralized_execution difficulty = 8 }
required = { 8780 } # 1950's killer sub doctrines
effects =
{ command = { type = deactivate which = 28100 }
command = { type = deactivate which = 28110 }
command = { type = max_organization which = submarine value = 1 }
command = { type = max_organization which = destroyer value = 1 }
command = { type = max_organization which = light_cruiser value = 1 }
}
}
If you want to have alternate entry points for a chain that starts out with step 1 and step 1 is locked out then your alternate entry has to be at step 2.
(I have pictures for these)
 
Take a look at models.csv to see what's missing (there's a lot missing) and submit your model names that you feel competent in submitting. Ringwraith_JP is doing Brazil so you can do any other country that has blanks or that only has a few early models. Also if you feel that a country has incorrect model names post your findings to the forum.

No problem, I'll start on Australia. What are the conventions for "gaps" in the tree? Obviously, not all nations utilised every slot...should I go for upgraded variations of the same model (even if they weren't used in practice), or instead look at other equipment that was tested and is a viable option but was ultimately not procured?

Additionally there are several models on the tree (such as the CAC-15 Kangaroo) which were prototyped but not used in active service (the RAAF elected to use the P-51 Mustang instead). Should I default to domestic options in all cases when one is available?
 
Lastly, there are some cases where the same aircraft (Mirage III, F-4 Phantom) were used as interceptors as well as fighter-bombers. Maybe in the future the tree should be changed slighly to accomodate this. I notice that interceptors in the current US tree seem to correspond to lighter aircraft such as the F-16, wheras the F-15 falls under the fighter tree...in reality both of these aircraft are multi-role and perhaps the tech tree should be split between cheaper light fighters (F-16, MiG-29), more expensive heavy aircraft (F-15, Su-27), and a few slots for a dedicated interceptor tree (F-104, MiG-25, F-14, MiG-31) since relatively few nations fielded aircraft of this type.

Same deal with CAS aircraft...I'm not sure they need so many slots since relatively few nations field such aircraft (relying instead on helicopter gunships or fighter-bombers to fill this role). There's definitely a place for the A-10/Su-25 of course, but maybe it should be separate from the AC-130, etc. Maybe you guys already have plans to change these things, I don't know. :)
 
The real world doesn't neatly fit the game design, and in fact many planes were built with different versions--the same plane could be an interceptor, multirole fighter or strike fighter (tactical bomber). If you look at some of the main countries like the USA and France, you can see which versions were used for interception vs multirole (for example the Mirages of France) and use the same versions for Australia or any other country that used them that you wish to do. And if you know of a prototype that was seriously discussed but canceled you can use it as long as it got far enough in the design and testing to assess its likely performance. For example. Britain and Canada have a couple of hypothetical models of canceled projects.

Re: Helicopters
They exist as either Air-Cav divisions or (beginning in the Vietnam War era), as Helicopter Gunship brigades representing their most frequent actual use. CAS still exists for the major nations that deployed it.
 
Last edited:
Naval Doctrines Part 2

I had to add three preparatory techs because you cannot lock out a doctrine and reopen it later.
If you want to have alternate entry points for a chain that starts out with step 1 and step 1 is locked out then your alternate entry has to be at step 2.
(I have pictures for these)

Sweet, these work great np

Here is the part 2 of the Naval Doctrines:

19 additional techs for a total of 36 new naval doctrines on nav doctrine screen. Rest will go onto nav tech screen.

These will go onto the naval doctrine tree.
FF/DG techs, CG/BC techs & SS/SSN techs will in turn to onto the naval tech screen. Those will be covered in part 3.


----Supply Doctrines----

Modern Underway Replenishment (UNREP) 1959
unrep.png

http://en.wikipedia.org/wiki/Underway_replenishment
http://www.fas.org/man/dod-101/sys/ship/unrep.htm

Fueling at sea - large_taskforce_tactics
Replenishment at sea - large_taskforce_tactics
Fast combat support ship (AOE) - naval_engineering
Combat stores ship (AFS) - naval_engineering
Standard Tensioned Replenishment Alongside Method (STREAM) - technical_efficiency

command = { type = build_cost which = naval when = now where = relative value = 10 } #represents costs of resupply vessel construction
command = { type = convoy_def_eff value = -0.20 } #larger non-combat presence (more targets!)
command = { type = max_organization which = naval value = 10 } #represents greater supplies/munitions
command = { type = max_positioning which = naval value = 0.05 } #increased range & more unexpeted deployments due to endurance
command = { type = min_positioning which = naval value = 0.05 }


Vertical Replenishment (VITREP) 1965
vertrep.png

http://en.wikipedia.org/wiki/Vertical_replenishment

STREAM supplementation focus - small_taskforce_tactics
Navalized transport helicopters - aeronautics
Palletized slung load - management
Foreign object damage mitigation - naval_training
Aircrew training - naval_training

command = { type = max_organization which = naval value = 5 } #less effective than UNREP


Loss of Strength Gradient 1971
gradienta.png

http://en.wikipedia.org/wiki/Loss_of_Strength_Gradient
The Loss of Strength Gradient demonstrated, in graphical form, that the further away the target of aggression the less strength that could be made available. It also showed how this loss of strength could be ameliorated by the use of forward positions.

requires Regional Power Projection or Global Power Projection

Loss of strength theory - individual_courage
Geographical modeling of supply - mathematics
Forward position focus - management
Ease of transport doctrine - large_taskforce_tactics
Geographical modeling application - naval_training

command = { type = build_cost which = transport when = now where = relative value = -10 }
command = { type = building_prod_mod which = naval_base value = 10 }



----Amphib Doctrines----

Joint Logistics Over-the-Shore (JLOTS) 1974
jlots.png

http://www.globalsecurity.org/military/ops/jlots.htm
Joint Logistics Over-The-Shore [JLOTS] consists of loading / unloading of ships without fixed port facilities, in friendly or nondefended territory, and, in time of war, during phases of theater development in which there is no opposition by the enemy.

Supplying troops without deep water harbor focus - combined_arms_focus
Improved navy lighterage system (INLS) floating pier - technical_efficiency
Elevated causeway (ELCAS) pier - technical_efficiency
Improvised logistical trail - management
JLOTS excercises - naval_training


command = { type = max_amphib_mod value = 10 }


Seabasing 2002
seabasing.png

http://en.wikipedia.org/wiki/Seabasing

requries Command of the Seas Doctrine or Bluewater Operations

Mobile supply of forces without infratructure - large_taskforce_tactics
Ship-to-objective maneuver (STOM) - small_taskforce_tactics
Enhanced networked sea basing - technical_efficiency
Sustained operations ashore - management
Other expeditionary operations - naval_training

command = { type = snow_move which = transport value = 5 } #continously mobile landing/supply ships
command = { type = blizzard_move which = transport value = 5 }
command = { type = rain_move which = transport value = 5 }
command = { type = storm_move which = transport value = 5 }
command = { type = convoy_def_eff value = 0.05 }
command = { type = max_amphib_mod value = 12 }


Mobile Offshore Basing 2016
mob.png

http://en.wikipedia.org/wiki/Mobile_offshore_base

requires AirSea Battle Doctrine

Floating offshore base concept - seamanship
Module design and construction - naval_engineering
Offshore base to objective maneuver - large_taskforce_tactics
Offshore port sustained operational tempo - management
Large scale logistical supply - naval_training

command = { type = max_amphib_mod value = 14 }


----CVL/LCAG Doctrines----

Dedicated Plane Guard 1964
planeguard.png

http://en.wikipedia.org/wiki/Plane_guard

Dedicated aircrew rescue focus - carrier_tactics
Search and rescue (SAR) - seamanship
Rescue destroyer (RESDES) - small_taskforce_tactics
Naval saftey focus - naval_training
Crew training and excercises - aircraft_testing

command = { type = morale which = b_u1 value = 3 } #LCAG
command = { type = morale which = naval_spotter_l value = 3 } #ship helicopters
command = { type = morale which = naval_spotter_s value = 3 }
command = { type = morale which = cag value = 3 }


Naval Helicopter in Flight Refueling (HIFR) 1969
hifr.png

A variation of aerial refueling when a naval helicopter approaches a warship (not necessarily suited for landing operations) and receives fuel through the cabin while hovering.

On the go heligroup logistics - aeronautics
FFG, DDG, CG focus - small_taskforce_tactics
Specialized fuel hose adaptation - technical_efficiency
Foreign object damage mitigation - naval_training
Aircrew training - naval_training

command = { type = max_organization which = b_u1 value = 4 } #LCAG
command = { type = max_organization which = naval_spotter_l value = 4 } #ship helicopters
command = { type = max_organization which = naval_spotter_s value = 4 }
command = { type = max_organization which = cag value = 2 } #lower bonus as less heli focused



Aircraft Carrying Missile Cruiser 1977
carriermslcruiser.png

unlocked by Bluewater Operations
blocks Harrier Merchant Carrier

Sea challenge focus - small_taskforce_tactics
Limited aircraft carrier use - carrier_tactics
Light carrier airgroup support - aeronautics
Heavy antiship missile battery - rocketry
Battlegroup integration and excercises - naval_training

new u_b1 - LCAG/Hv ASHM Combo (LCAG with heavy surface attack,) (eg Yak-38/SS-N-12 Sandbox LCAG)
command = { type = max_positioning which = escort_carrier value = 0.05 }
command = { type = min_positioning which = escort_carrier value = 0.05 }
command = { type = task_efficiency which = naval_interdiction value = 0.10 }
command = { type = morale which = u_b1 value = 5 }


Modern Carrier Missile Cruiser 1983
carriermslcruiser2.png

follow-on to Aircraft Carrying Missile Cruiser

Sea domination focus - large_taskforce_tactics
Aircraft carrier surface strike - carrier_tactics
Missile barrage-airgroup cooperation - carrier_tactics
Heavy advanced antiship missile battery - rocketry
Fleet, airgroup integration and excercises - naval_training

new cag - CAG/Hv ASHM Combo (CAG with heavier surface attack) (eg. Su-33/SS-N-19 Shpwreck CAG)
command = { type = max_positioning which = carrier value = 0.05 }
command = { type = min_positioning which = carrier value = 0.05 }
command = { type = task_efficiency which = naval_combat_patrol value = 0.10 }
command = { type = morale which = cag value = 5 }

Harrier Merchant Carrier 1977
harriercarrier.png

http://home.planet.nl/~alder010/Future/Future.html
unlocked by Bluewater Operations
blocks Aircraft Carrying Missile Cruiser

Sea line of communication focus - large_taskforce_tactics
Light carrier airgroup enchancement - carrier_tactics
Container merchantmen conversion - naval_engineering
SCADS: Shipboard Containerized Air Defense System - rocketry
merchantmen airgroup training & excercises - naval_training

command = { type = build_cost which = escort carrier when = now where = relative value = -10 } #civilian ship conversion
command = { type = max_positioning which = escort_carrier value = 0.10 } #representing additional merchant ship conversions
command = { type = min_positioning which = escort_carrier value = 0.10 }
command = { type = convoy_def_eff value = 0.10 }
command = { type = morale which = u_b1 value = 5 }

Skyhook Carrier Concept 1984
skyhook.png

www.secretprojects.co.uk/forum/index.php?topic=1304
"The idea was to use the ship as a 'forward base', allowing greater endurance in CAP patrols, with the aircraft returning to a large carrier for major maintenance. In other words, a naval version of the Harrier's land-based use of forward operating strips."
unlocked by Harrier Merchant Carrier

Sea line of communication control focus - large_taskforce_tactics
Light carrier airgroup enchancement - carrier_tactics
Destroyer, frigate conversions - naval_engineering
Small VTOL airgroups - aeronautics
Fleet training and excercises - naval_training

new naval spotter s - VTOL Fighter/Helicopter Combo (+air attack, air defense etc) (eg. Sea Harrier/Sea King combo)
command = { type = max_positioning which = escort_carrier value = 0.05 }
command = { type = min_positioning which = escort_carrier value = 0.05 }
command = { type = convoy_def_eff value = 0.10 }
command = { type = morale which = naval_spotter_s value = 5 }

Airborne Mine Countermeasures 1981
amcm.png

http://www.globalsecurity.org/military/systems/aircraft/systems/amcm.htm

Mine clearence focus - small_taskforce_tactics
Airborne mineclearing concept - aeronautics
Airborne minehunting sonar - electronics
Airborne mine neutralization system - technical_efficiency
Helicopter prototyping and test flights - aircraft_testing


command = { type = task_efficiency which = amphibious_assault value = 0.10 }
command = { type = task_efficiency which = asw value = 0.10 } #SS mine danger neutralization
command = { type = morale which = cag value = 2 }
command = { type = morale which = u_b1 value = 2 }

Naval UAV Use 1984
navaluav.png

http://www.vectorsite.net/twuav_07.html

requires UAV? tech, computer tech

Lessons of Lebanon conflict - management
Naval UAV use doctrine - carrier_tactics
Naval UAV conversion - aeronautics
UAV ship testing - aircraft_testing
Experimental UAV airgroup - naval_training

new naval spotter l - Naval Helicopter/UAV Combo
#Naval spotter s - Heli/UAV combo becomes available in later tier tech, first use of uavs was for large scale combatants, namely Iowa BB.
#There should be a 1955, 1960, 1970 naval spotter tech prior to this.
command = { type = task_efficiency which = shore_bombardment value = 0.10 } #targeting bonus
command = { type = task_efficiency which = amphibous_assault value = 0.05 }
command = { type = task_efficiency which = asw value = 0.05 }


Advanced Naval UAV Operations 2004
navaluav2.png


Next generation UAVs - areonautics
Naval UAV doctrine - carrier_tactics
Naval UAV sensors & ordinance - aeronautics
UAV ship integration - aircraft_testing
Dedicated UAV airgroup - naval_training

new naval spotter l - Naval Helicopter/UAV Combo 2
new naval spotter s - Naval Helicopter/UAV Combo
command = { type = task_efficiency which = shore_bombardment value = 0.10 } #targeting bonus
command = { type = task_efficiency which = amphibous_assault value = 0.10 }
command = { type = task_efficiency which = asw value = 0.10 }
command = { type = convoy_def_eff value = 0.10 }


----CV/CAG Naval Doctrines----

Aircraft Direction Room/Combat Direction Center 1960
adce.png

http://www.flightglobal.com/pdfarchive/view/1957/1957 - 0384.html?tracked=1

Combined carrier group operations - carrier_tactics
Carrier operations headquarters - carrier_tactics
Combat Direction Center - naval_engineering
Computers, user interfaces and embedded systems - electronics
CDC staff training and integration - naval_training

command = { type = max_positioning which = carrier value = 0.05 }
command = { type = min_positioning which = carrier value = 0.05 }
command = { type = max_positioning which = escort_carrier value = 0.05 }
command = { type = min_positioning which = escort_carrier value = 0.05 }
command = { type = max_organization which = carrier value = 5 }
command = { type = max_organization which = escort_carrier value = 5 }


Carrier Onboard Delivery 1963
codj.png

http://en.wikipedia.org/wiki/Carrier_onboard_delivery

Organized carrier group logistics focus - large_taskforce_tactics
Logistical aircraft carrier conversion - areonautics
Dedicated transport squadrons - carrier_tactics
Large aircraft landing experiments - aircraft_testing
Crew training - naval_training

command = { type = max_organization which = carrier value = 5 }
command = { type = morale which = carrier value = 5 }


Unsinkable Aircraft Carrier Doctrine 1970
unsinkable.png
http://en.wikipedia.org/wiki/Unsinkable_aircraft_carrier
requires Global Power Projection doctrine

Strategic geography focus - large_taskforce_tactics
Areal global power projection - aeronautics
Island airpower doctrine - carrier_tactics
Airforce, Navy cooperation - combined_arms_focus
Modern seabees constuction methods - industrial_engineering

command = { type = build_cost which = naval_bomber when = now where = relative value = -5 }
command = { type = morale which = naval_bomber value = 5 }
command = { type = build_cost which = b_u9 when = now where = relative value = -5 } #ALCM
command = { type = building_prod_mod which = air_base value = 10 }
command = { type = convoy_def_eff value = 0.1 }


Modern Carrier Strike Group 1980
csgi.png

http://en.wikipedia.org/wiki/Carrier_battle_group
US Navy is the only navy to introduce heavy interceptors & dedicated electronic attack aircraft to carrier battlegroups. In addition to AEW EC-2, AEGIS Cruisers, SSN screen this was the most potent naval force in the late cold war period.

unlocked by Uninkable Aircraft Carrier

Dedicated heavy interceptor, AEW, EW airgroup - aeronautics #F-14, EA-6, EC-2
Ultra long range air to air, surface to air missiles - rocketry #USN only navy to field AIM-54
Antiship missile barrage interception - management
Dedicated SSN, CGN, DDG assets - large_taskforce_tactics
Carrier strike group excercises - naval_training

command = { type = max_positioning which = nuclear_submarine value = 0.05 }
command = { type = min_positioning which = nuclear_submarine value = 0.05 }
command = { type = max_positioning which = light_cruiser value = 0.05 }
command = { type = min_positioning which = light_cruiser value = 0.05 }
command = { type = max_positioning which = heavy_cruiser value = 0.05 }
command = { type = min_positioning which = heavy_cruiser value = 0.05 }
command = { type = max_positioning which = carrier value = 0.05 }
command = { type = min_positioning which = carrier value = 0.05 }
command = { type = max_organization which = cag value = 10 } #F-14 w/AIM-54, EA-6, EC-2 integration, additional capabilities
command = { type = morale which = cag value = 10 }


As you have noticed, the Blue Water navy has access to either

Aircraft carrying missile cruiser, modern carrier missile cruiser
Or
Harrier merchant carrier, Skyhook doctrines

This represents a doctrinal choice of Sea line of communication (SLOC) attack or protection focus. Eastern blue water navies should choose SLOC attack & western blue water navies SLOC defense.

Deep Blue navy/Global power projection focus gets
Unsinkable aircraft carrier doctrine, Carrier Strike Group doctrine

Coastal navy does not have access to ether groups of technologies until they'll upgrade to a blue water navy. However they will receive specialized coastal submarine technologies instead.

Give me a few days to finish up part 3, all & any questions are welcome.
 
Last edited:
IceHawk,
Great work! For green water navy you could have
"Air independent non-nuclear propulsion" or something (Sweden's non-nuclear subs were actually found to be a difficult challenge by the US Navy)
benefit could be that THEIR naval intelligence is reduced
Otherwise I'd say "call it a day" for the naval doctrines and put anything else on the naval ships screen.
 
Last edited:
IceHawk,
Great work! For green water navy you could have
"Air independent non-nuclear propulsion" or something (Sweden's non-nuclear subs were actually found to be a difficult challenge by the US Navy)
benefit could be that THEIR naval intelligence is reduced
Otherwise I'd say "call it a day" for the naval doctrines and put anything else on the naval ships screen.

Thanks!
Yep agreed - Green-water navy will likely have an exclusive earlier AIP tech & coastal mini-sub technology. (Blue & Global doctrines both have 2 techs so it makes sense)

Submarine & surface combatant doctrines are mostly technologically based so putting them onto the navy ship screen makes perfect sense.

With part 3 ill also post a explanation of all the naval brigades Ive currently talked about as it might get a little confusing, if necessary.
 
Last edited:
When you're done I think I'll go ahead and release 0.19 with the naval improvements and anything else I might get done. Will make it AOD 1.06 B1/B2 compatible (B2 users have reported a serious malfunction in the sleepleader command with a random argument in that a leader of a different country gets slept multiple times.) However am implementing AoD's Soviet B2 ideas regardless.

The naval doctrines screen doesn't have to look as packed as the land doctrines screen because only a limited number of technologies are subject to doctrinal choice.
 
Last edited: