I personally prefer this way of thinking about political philosophy. It better explains the concept of "ideological closeness" than the "left-right" thing, which actually derived from where the politicians sat in the French legislature.
However, I'm not going to fix hundreds of files and completely redesign the game because of Paradox's mistake. The only problem I have with "Totalitarian Nationalist" is the length of the name string, but it seems to fit. Another good idea would be "Ultra-nationalist"
I'll submit 3 ideas for voting (for "National Socialist" replacement)
1-Totalitarian Nationalist
2-Right Totalitarian
3-Ultra-nationalist
Other ideas (FA)
1- keep as is (Fascist)
2- change to 'Corporatist'
LWR
1- keep as is (Left wing radical)
2- change to 'Radical socialist'
LE
1- keep as is (Leninist)
2- change to 'Communist'
ST (added)
1- keep as is (Stalinist)
2- change to 'Totalitarian Communist'
3- change to 'Left Totalitarian'
4- change to 'Hard-Line Communist'
SC/ML/SL
1- keep as is (Social Conservative/Market Liberal/Social Liberal)
2- change to Conservative/Centrist/Liberal
3- change to Conservative/Free-Market/Liberal
SD and PA will be left alone.
@EmpressAria
Re: Chinese Civil War. Due to the changed battle mechanics in AOD, it takes longer for the Communists to win the Civil War. Also the new AI makes them go after Xibei San Ma before they finish off the Nationalists. Therefore I'm going to introduce a couple of tweaks in 0.16. I agree that the Chinese Civil War should end on or ahead of schedule. Can you upload a savegame please? I suspect if the Nationalists are doing better than usual it's because of an abnormal decision regarding the Jan 1946 cease-fire. Edit: Did some tweaking and changed the Chief of Army to Zhu De Game 1--Communists won by late 48 Game 2--Soviets made ahistorical decision that 'Mao Needs No Aid'. It took until 1951 for the Commies to win.
@mldusk
can you upload a savegame please?
@Future2063
Thank you for the bug report. It will be fixed in 0.16.