Re supercomputers,
In view of the enormous time span of the mod, AND the fact that the majors are a bit overpowered with 10 tech teams, discriminating against even US allies like Canada and Australia, 10% R&D is too much. I'd say 2% R&D plus 2% intelligence us vs them sounds better. For the commercial (regular) techs, a straight 2% R&D for each.
Okay, I’ll tone down the research effects. I still think that the personal computer techs should give a minor offmap money bonus.
I plan to keep the technologies AOD added. I've always been in favor of maintaining vanilla unless there's a very good reason.
That is my philosophy too. I don’t see the problem with adding the occasional tech to the wartime era, like the proposed early recycling tech.
The recycling techs can
command = { type = industrial_modifier which = supplies value = 5 }, including the WW2 one (I'll adjust AOD vanilla) .
So you don’t want any offmap resource bonuses with those techs? What if I toned them down?
Edit: Coded their effects as:
command = { type = industrial_modifier which = gearing_limit value = 5 }
command = { type = industrial_modifier which = supplies value = 5 }
command = { type = build_cost which = land when = now where = relative value = -5 }
command = { type = build_cost which = naval when = now where = relative value = -5 }
command = { type = build_cost which = air when = now where = relative value = -5 }
Nuclear:submit revised plan.
Vanilla techs give a 400% efficiency bonus to reactors in 1957. Below are my additions:
Generation II Nuclear Reactors
Year: 1976
command = { type = building_eff_mod which = nuclear_power value = 150 }
Generation III Nuclear Reactors
year: 1996
command = { type = building_eff_mod which = nuclear_power value = 150 }
Generation IV Nuclear Reactors
year: 2012
command = { type = building_eff_mod which = nuclear_power value = 150 }
Experimental Fusion Power Plants
year: 2020
command = { type = building_eff_mod which = nuclear_power value = 150 }
Completing this tree gives an additional 600% bonus to efficiency, making Fusion reactors 1000% more efficient than the earliest nuclear power plants.
Weather forecasting should IMO increase the max_org like vanilla AOD.
It did in my initial suggestions. I’ll keep that stuff but drop the naval positioning effects.
Spy tech :usual effects us vs them, surprise chance. I'll play around with the numbers.
Okay. I have some ideas for those.
Anything else use your judgment. I can always play around with the numbers later, and will be thankful
for your efforts. Will send you a PM
Between what I'll carry over, what I plan to add plus your ideas, we should have some bang-up industrial and SW trees.
I concur. I look forward to this.