+ Reply to Thread
Page 1 of 91 1 2 3 11 26 51 76 ... LastLast
Results 1 to 20 of 1817

Thread: Werewolf LXXXII: Königsberg

  1. #1
    No Longer a Linear Scale walrus's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness

    Join Date
    Jan 2006
    Location
    Coventry
    Posts
    1,779

    Werewolf LXXXII: Königsberg

    WEREWOLF LXXXII
    The Battle of Königsberg



    THE SETTING

    It is April 1st 1945. The Dastardly Soviet army has penetrated into our homeland, and has cut our beloved city off from the rest of the Reich. But all is not lost! With a fanatical belief in victory, and faith in our commanders, we shall eliminate the communist threat once and for all! The Russians shall take not one more inch of our land, and you, men of the 1st Division, shall be the ones to halt them! But our task will not be made easy by the presence of traitors, spies, and cowards amongst our ranks, but they shall be ruthlessly weeded out, and with only our most fanatical warriors remaining, we shall take final victory.
    Go forth into battle my brave warriors.

    Signed
    Lieutenant General Von Thadden



    THE RULES

    I. Overview:

    The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. After only one pack remains, all eligible baddies (werewolves, affiliated cultists, sorcerers, and sorc. apprentices) are counted towards parity.

    The game is split in two sections, Day and Night. Game starts with a NIGHT Deadline.

    II. Lynching:

    During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferabbly at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

    Abstaining from voting without declaring absence three times during the game will result in a substitution.

    III. Night Events and Orders:

    The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

    Nightly orders are handled in the following order (if the role is present):

    1. Surgeon
    2. Priest
    3. Colonel
    4. Wolves
    5. Scanners
    6.
    7.
    8.
    9.
    10.


    IV. DEADLINE:

    The deadline for ALL NIGHT ORDERS and VOTES is 21:15GMT. After this, the vote results and the night's events will be posted, along with an RP update. Votes posted at 21:14 WILL COUNT, those at 21:15 WILL NOT.

    V. Absence and Substitution:

    No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

    VI. Non-Player Participation:

    Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour.

    VII. Player Actions:

    Forged Private Messages (PMs) from players are allowed.
    Sharing any PMs from the GM (forged or not) is NOT allowed. (Orders from your commander are SECRET private!)

    Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

    Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.


    THE ROLES

    Besides the villagers and werewolves, no role is guaranteed to be included in the game. The GM decides how many there are to be of each role and then hands them out before the game starts. Anyone can be good. Anyone can be evil. Trust no one. There may be some hidden roles and traits, depending on whether I feel they can be balanced.

    The GM holds to right to add, modify, delete, or otherwise screw around with the roles and traits before the game starts. After the start, the roles and traits are locked solid. So please give me feedback before the start, otherwise it'll be too late.

    German Soldier (Villager): Good. Has no special abilities.
    5th Column Participator (Werewolf): Evil. Kills soldiers at night.
    Major of the Gestapo (Seer): Good. Able to scan players and detect wolves. Sends in one scan order each night.
    Intelligence Gatherer (cultist): Evil. Each night they can scan a chosen player, and they will receive information on the order the player sent in, but not the players role or traits. Has pack affliation
    Resistance Co-ordinator: Evil. Each night can send in a scan order, but can only detect Wavering Warriors and Intelligence Gatherers. Will begin with no pack allegance, but once in contact with a particular pack works for them. Can also overrule all orders placed by members of his pack and replace them with his own.
    Priest: Good. Can choose to protect one player each night by allowing them to billet inside his church. Choses player to save via PM to the GM. Cannot protect the same player two nights in a row, and cannot protect themselves.
    Surgeon: Good. The doctor can protect one player each night from attack by sending a PM with that player's name to the GM. If the protected player is attacked, the doctor has a 50% chance of saving him that night. If the doctor fails, the player dies; if the doctor succeeds, the player lives
    Field Medic: Good. At the start of the game, PM's the GM a list of 5 names. This list is unchangable. If any of these 5 people are attacked, due to the quick response of the medic, they have a 45% chance of merely being wounded, rather than killed.
    Sentry (Witness): Good. Whenever the player is on sentry duty, he/she has a 15% of stumbling across nightly actions by saboteurs. In the event they do, they have a 5% chance of killing the enemy, a 5% chance of being killed by the enemy, a 10% chance of being wounded, and an 80% chance of escaping with the identity of one of the baddies.
    Colonel: Good. Once during the game, can order 12 players confined to their billets, watched over by feldgendarmerie. This renders their lynch vote void, and any nightly orders of theirs cancelled. However, if the removal of these 12 players votes alters the outcome of the lynch, and the new lynchee turns out to be an ordinary German Soldier, the Colonel is stripped of his rank for incompetance. If hunted, there is a 25% chance that one of the wolves is killed by his headquarter guards. Has a one time only super scan, which reveals everything about the chosen player with 100% accuracy.


    There are also TRAITS which can be had in addition to roles.
    Wavering: Only applicable to goodies. At any point in the game, if they request it, they can 'defect' to a random wolf pack (if there is more than one) where upon they become a cultist. If contacted directly by a member of a specific pack, they can chose to join them. They can also out the pack member who contacted them immediately, where upon they will lose this trait.
    Wounded - Spends a day back from the frontline to recover. Cannot vote or send in orders while wounded. After being wounded 3 times, the player dies of their wounds.
    Shell-shocked: If held by a scanner, all their scans come back incorrect. If held by anyone else, they have a 2.5% chance of becoming 'wounded' that night, which increases by 2.5% each day until they are permanantly incapacitated and removed from the front line.
    Foreign Volunteer: All your posts (except for the vote) must be typed in laughably bad grammar to simulate someone speaking broken German.
    Old Comrades: The old comrades are long time friends. They are not given each others names to begin with (there's lots of people in a division after all), but once one of them is killed, the other is given a one off 'hunt' that he can use to target anyone.
    Paranoid: Once in the game, can kill another player in a paranoid frenzy. Done by sending an order to the GM. Cannot vote the next day as he will be recovering from the shock. The other players will not know of this however.
    Brutal: If lynched, can choose to kill one other player before dying.
    Conscripted: If this person is hunted, he will not die, but instead defect to the enemy.
    Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed will be unaware he is blessed, but if attacked he will be notified of this.
    Last Stand: If hunted, the player pulls a pin on his final grenade. Has a 75% chance of wounding the player doing the hunting, or a random member of the wolf pack hunting him.
    Snitcher: Can PM his vote to the GM, can be used more than once. Vote will be revealed during final vote count.
    Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Players who start out as baddies cannot be apprentices.
    NCO: Once during the game, can declare a victim of a lynch saved, and redirect the lynch to another player. Can save himself

    Game moderator: walrus

    Players:
    1. Yakman as Colonel Kilnk
    2. Johho888
    3. Teep
    4. Tornadoli
    5. Kriszo
    6. Calamity
    7. Muttoneer
    8. Hax
    9. the_hdk
    10. marty99
    11. Syber_Sid
    12. jonti-h
    13. Trespoe
    14. okyriosy
    15. OrangeYoshi as Radulf Hrodwulf
    16. Jopi
    17. Rysz
    18. snoopdogg
    19. Cymsdale
    20. randakar as Battalion Adjutant Siegfried Knappe
    21. XenomorphII
    22. EUROO7
    23. Slinky
    24. Jester180
    25. AOK. 11
    26. jerard
    27. THE_SPLIT
    28. Snow White
    29. Xarkan
    30. Emperor Walter
    31. Antracer
    32. Nautilu
    33. dublish as Dietrich von Ahn
    34. Lord Strange
    35. Kathnar
    36. von Loch Ness
    37.
    38.
    39.
    40.

    Subs:
    1. Nautilu
    2.
    3.
    4.
    5.
    Last edited by walrus; 23-02-2010 at 23:18.
    Ask me about Anarcho-Stalinism!

  2. #2
    No Longer a Linear Scale walrus's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness

    Join Date
    Jan 2006
    Location
    Coventry
    Posts
    1,779
    1. Yakman as Colonel Kilnk the German Soldier with an Old Comrade was hunted on Night 9
    2. Johho888 the Sentry was lynched on Day 6
    3. Teep subbed by Syber_sid v2.0 the Foreign Volunteer Soldier was lynched on Day 11
    4. Tornadoli subbed by the_hdk v2.0 the Conscripted German Soldier was lynched on Day 11
    5. Kriszo
    6. Calamity the Wolf of the German Anti-Fascists was hunted on Night 4
    7. Muttoneer the Intelligence Gatherer of the Soviet 50th Army was leader lynched by Nautilu on Day 9
    8. Hax the Paranoid NCO was hunted on Night 1
    9. the_hdk the shell shocked German Soldier was lynched on Day 4
    10. marty99 the Field Medic with the Last Stand trait was lynched on Day 2
    11. Syber_Sid the Unclaimed Apprentice German Soldier was lynched on Day 3
    12. jonti-h the Wolf of the German Anti-Fascists was lynched on Day 11
    13. Trespoe the Resistance Co-Ordinator of the Soviet 50th Army was lynched on Day 11
    14.okyriosy subbed by marty99 v2.0 the Conscripted German Soldier who surrendered to the Russians to become a Wolf of the Soviet 50th Army
    15. OrangeYoshi as Radulf Hrodwulf the German Soldier with the Last Stand trait was hunted on Night 3
    16. Jopi
    17. Rysz subbed by Raczynski the Wolf of the German Anti-Fascists was lynched on Day 11
    18. snoopdogg
    19. Cymsdale the Shell-Shocked German Soldier died of their wounds on Day 10
    20. randakar as Battalion Adjutant Siegfried Knappe the Foreign Volunteer Soldier was lynched on Day 11
    21. XenomorphII the Wavering Field Medic was lynched on Day 3
    22. EUROO7 the Snitching German Soldier with an Old Comrade was hunted on Night 7
    23. Slinky
    24. Jester180 the Snitching German Soldier was hunted by Yakman on Night 8
    25. AOK. 11
    26. jerard the Intelligence Gatherer of the Soviet 50th Army was lynched on Day 7
    27. THE_SPLIT
    28. Snow White
    29. Xarkan the Apprentice Resistance Co-Ordinator of the Soviet 50th Army was lynched on Day 11
    30. Emperor Walter the Cultist of the German Anti-Fascistswas hunted on Night 6
    31. Antracer
    32. Nautilu the Blessed German Soldier was lynched on Day 6
    33. dublish as Dietrich von Ahn the Wolf of the Soviet 50th Army was lynched on Day 8
    34. Lord Strange subbed by Nautilu v2.0
    35. Kathnar the unaligned Resistance Co-ordinator was lynched on Day 5
    36. von Loch Ness

    Night 1 - Hax the Paranoid NCO was found Dead
    Night 2 - marty99 the Field Medic was lynched, Kriszo was attacked by the wolves, but saved by quick medical work
    Night 3 - Syber_Sid the Unclaimed Apprentice, and XenomorphII the Wavering Field Medic were lynched, OrangeYoshi the Last Stand Villager was hunted
    Night 4 - the_hdk, a shell-shocked Villager was lynched, Calamity the Villager was hunted. Cymsdale was battle-fatigued.
    Night 5 - Kathnar, the unaligned Resistance Co-ordinator was lynched. Nothing happened at night.
    Night 6 - Johho888 the sentry, and Nautilu the blessed villager were lynched, Emperor Walter the German Soldier was hunted.
    Night 7 - Jerard, the cultist was lynched, and EUROO7 the snitching villager with an old comrade was hunted
    Night 8 - dublish, the wolf was lynched. Nothing happened at night. Except Jester being painfully murdered
    Night 9 - Muttoneer the cultist was leader lynched by Nautilu, Yakman the villager was hunted
    Night 10 - marty99 the wolf was lynched, Cymsdale died of wounds, and no-one died at night.
    Night 11 - Bloodbath. No hunt at night.

    In the event that I am lazy/away from the computer and have a full PM box, if I haven't posted before the deadline saying "I've emptied it", please e-mail questions and orders to ferrieaATuni.coventry.ac.uk (replace AT with @)
    Last edited by walrus; 28-02-2010 at 02:02.
    Ask me about Anarcho-Stalinism!

  3. #3
    Major Ciryandor's Avatar
    200k club

    Join Date
    Dec 2008
    Location
    In Werewolf HELL
    Posts
    758
    Quote Originally Posted by walrus View Post
    Resistance Co-ordinator: Evil. Each night can send in a scan order, but can only detect Wavoring Warriors and Intelligence Gatherers. Will begin with no pack allegance, but once in contact with a particular pack works for them. Can also overrule all orders placed by members of his pack and replace them with his own.
    LYNCH EUROO7 This is his ROLE!

    BTW, Out, can't commit for the big game for now, though lites are okay.
    AAR Commentator and Werewolf Whackjob

    "Getting paid for reading is the best way to make a living."

    The best bit in that game is this PM from OY to his packmates:

    OrangeYoshi: ... I'll also put in a preliminary hunt order to Hunt Oky's replacement. (THE_SPLIT if I'm not mistaken). He publicly asked for a sub, and that is slightly more common in Lite if you have some sort of important role.

    This is OY putting in a hunt order on Oky's replacement, who is none other than OY.

  4. #4

  5. #5
    Kaiser Kriszo's Avatar

    Join Date
    Nov 2003
    Location
    Hungary
    Posts
    219
    In
    I won Werewolf XII: The Return, even though the villagers almost did it this time around!
    I won Werewolf LXXVIII: The Paradox Forums on Christmas!
    I won Werewolf LXXXII: Königsberg after a glorious bloodbath!
    I won Werewolf LXXXIII: No Dice as the owner of the Galaxy's largest mobile gambling and shopping enterprise!
    I won Werewolf LXXXVI: Fierce Creatures with incredible luck, and a single scan!
    I won Werewolf XCIII: Defense of the Ancients without a sinlge loss on my side!
    I won Battlestar Galactica: Season 4 - Deckmaster without a scratch on either Battlestar!

  6. #6
    In.

    Pretty sure its spelt Wavering by the way.

  7. #7
    Kaiser Kriszo's Avatar

    Join Date
    Nov 2003
    Location
    Hungary
    Posts
    219
    Quote Originally Posted by walrus View Post
    Shell-shocked: If held by a scanner, all their scans come back incorrect. If held by anyone else, they have a 5% chance of becoming 'wounded' that night, which increases by 5% each day until they are permanantly incapacitated and removed from the front line.
    Maybe I misunderstand, but isn't this a death sentence from the beginning, if not held by a scanner?
    Last edited by Kriszo; 14-02-2010 at 15:32.
    I won Werewolf XII: The Return, even though the villagers almost did it this time around!
    I won Werewolf LXXVIII: The Paradox Forums on Christmas!
    I won Werewolf LXXXII: Königsberg after a glorious bloodbath!
    I won Werewolf LXXXIII: No Dice as the owner of the Galaxy's largest mobile gambling and shopping enterprise!
    I won Werewolf LXXXVI: Fierce Creatures with incredible luck, and a single scan!
    I won Werewolf XCIII: Defense of the Ancients without a sinlge loss on my side!
    I won Battlestar Galactica: Season 4 - Deckmaster without a scratch on either Battlestar!

  8. #8
    Heretic muttoneer's Avatar
    Cities in MotionCrusader Kings IIDeus VultDivine WindHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria 2CK2: Holy Knight
    EU3 Collectors Edition500k clubEuropa Universalis IV

    Join Date
    Jan 2004
    Location
    Terra inter Ripam et Mersham
    Posts
    457
    In.
    What? Have the Swiss and French made sudden peace with each other at a mountain-pass rendezvous, then forged a clandestine alliance with Spain, thus leaving us without friends in Europe, unless by chance we make an immediate pact with Hungary?

  9. #9
    No Longer a Linear Scale walrus's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness

    Join Date
    Jan 2006
    Location
    Coventry
    Posts
    1,779
    Quote Originally Posted by Calamity View Post
    In.

    Pretty sure its spelt Wavering by the way.
    No U

    Uh, yeah, you're right


    Quote Originally Posted by Kriszo View Post
    Maybe I misunderstand, but istn't this a death sentence from the beginning, if not held by a scanner?
    I may not implement it, but if I do...well, yes. If a non-scanner gets it, they'll obviously want to hurry up and get the game over with, which I think might be quite interesting. I might lower the percentage, and/or make it that the person can still win from their sickbed, and not officially be out/dead
    Ask me about Anarcho-Stalinism!

  10. #10
    My Ni**a Hax's Avatar
    200k clubArsenal of DemocracyDarkest HourEuropa Universalis 3Rome Gold
    Sengoku500k club

    Join Date
    Sep 2008
    Location
    Behind a computer
    Posts
    5,670
    In

    Nice theme!
    Yugoslav Wars
    Support a revolutionary mod for Darkest Hour!
    My Werewolf Stats
    My Ink Well

  11. #11
    Lost... the_hdk's Avatar
    200k clubCrusader Kings IIDarkest HourDeus VultEU3 Complete
    Divine WindFor The GloryHeir to the ThroneEuropa Universalis: RomeSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Dec 2003
    Location
    Labyrinth of suffering
    Posts
    2,783
    in

  12. #12
    Scourge of Bullies(EURO/Jonti) marty99's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesEU3 CompleteFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourSemper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Mount & Blade: WarbandMount & Blade: With Fire and SwordWar of the Roses500k clubEuropa Universalis IV
    EUIV: Conquest of Paradise

    Join Date
    Apr 2009
    Location
    Northern Ireland
    Posts
    268
    In, will try to figure out what the roles mean later

  13. #13

  14. #14
    Scourge of Bullies(EURO/Jonti) marty99's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesEU3 CompleteFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourSemper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Mount & Blade: WarbandMount & Blade: With Fire and SwordWar of the Roses500k clubEuropa Universalis IV
    EUIV: Conquest of Paradise

    Join Date
    Apr 2009
    Location
    Northern Ireland
    Posts
    268
    Last Stand: If hunted, the player pulls a pin on his final grenade. Has a 75% chance of wounding the player doing the hunting.
    Does this mean an entire pack, could, in theory, be eliminated?

    Colonel: Good. Once during the game, can order all players confined to their billets, watched over by feldgendarmerie. This renders the lynch vote void, and all nightly orders cancelled. If hunted, there is a 25% chance that one of the wolves is killed by his headquarter guards. Has a one time only super scan, which reveals everything about the chosen player with 100% accuracy.
    Would the first part not essentially mean a whole day of nothing happening?
    I can't see how this would have any effect on the game, as it would just prolong everything for a day
    The rest of it seems like a van Helsing type role

  15. #15
    No Longer a Linear Scale walrus's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness

    Join Date
    Jan 2006
    Location
    Coventry
    Posts
    1,779
    Quote Originally Posted by marty99 View Post
    Does this mean an entire pack, could, in theory, be eliminated?
    No, it would be the person who sent in the hunt order who had a chance of dying, and therefore it's not just for wolves, it could kill anyone who has a 'hunting' role or trait

    Would the first part not essentially mean a whole day of nothing happening?
    I can't see how this would have any effect on the game, as it would just prolong everything for a day
    The rest of it seems like a van Helsing type role
    You're right.....I'm probably going to do a little bit of tweaking to that, suggestions are welcome
    Ask me about Anarcho-Stalinism!

  16. #16
    Lemeard's evil twin jonti-h's Avatar
    Hearts of Iron 2: ArmageddonEuropa Universalis 3EU3 CompleteVictoria: Revolutions

    Join Date
    Jun 2006
    Location
    In my bunker.
    Posts
    2,359
    Bukkit!

    I mean in
    Support the right to arm bears My Lemeard Cookie for making a 4 way TIE
    Jamie550: I've just read the last ten pages, and now I know why Jonti has by far the most wins
    No, this is complex Lite with Euros Lemeards and jontis. - EUROO7
    As far as I know is jonti always evil. British 19th-century sophisticated evil. with a cigar - the_hdk
    Wisdom from EUROO7: Listen to jonti, noob.| Marty99 " Werewolf is basically the Sesame Street of bigotry. "

  17. #17
    Scourge of Bullies(EURO/Jonti) marty99's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesEU3 CompleteFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourSemper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Mount & Blade: WarbandMount & Blade: With Fire and SwordWar of the Roses500k clubEuropa Universalis IV
    EUIV: Conquest of Paradise

    Join Date
    Apr 2009
    Location
    Northern Ireland
    Posts
    268
    Quote Originally Posted by walrus View Post
    No, it would be the person who sent in the hunt order who had a chance of dying, and therefore it's not just for wolves, it could kill anyone who has a 'hunting' role or trait
    Thanks for the clarification, I knew it wasn't only for wolves, but if applied to wolves I thought it could affect the whole pack

  18. #18
    Private trespoe's Avatar
    200k clubA Game of DwarvesCrusader Kings IIDeus VultEU3 Complete
    Divine WindFor the MotherlandHearts of Iron IIIHeir to the ThroneMarch of the Eagles
    Europa Universalis: RomeSemper FiSword of the StarsRome: Vae VictisRise of Prussia
    500k club

    Join Date
    Oct 2008
    Location
    Going crazy with dogs, wife, and a heart-warrior son
    Posts
    20
    In.

  19. #19
    ο κύριος ψ okyriosy's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineLost Empire - ImmortalsMagickaEU3 Napoleon's AmbitionVictoria: Revolutions
    Victoria 2Mount & Blade: WarbandPride of Nations500k club

    Join Date
    Jul 2008
    Location
    Athens, Greece
    Posts
    82
    In.

    Two small questions: Shouldn't the NCO be a trait? And could he save himself?

  20. #20
    No Longer a Linear Scale walrus's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourEuropa Universalis 3Divine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness

    Join Date
    Jan 2006
    Location
    Coventry
    Posts
    1,779
    Quote Originally Posted by okyriosy View Post
    In.

    Two small questions: Shouldn't the NCO be a trait? And could he save himself?
    He can save himself, (I'll edit the first post), and I'll be keeping it as a role, whether that makes any difference, I'm not so sure
    Ask me about Anarcho-Stalinism!

+ Reply to Thread
Page 1 of 91 1 2 3 11 26 51 76 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts