Closed Thread
Page 13 of 79 FirstFirst ... 3 11 12 13 14 15 23 38 63 ... LastLast
Results 241 to 260 of 1564

Thread: HOI 4: What do you want to see?

  1. #241
    Lt. General Fulmen's Avatar
    Crusader Kings IIEU3 CompleteVictoria 2Mount & Blade: WarbandMount & Blade: With Fire and Sword
    War of the Roses500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms eventWar of the Vikings

    Join Date
    Dec 2006
    Location
    Helsinki, Finlandia-Vel-Finningia Olim Regnum
    Posts
    1,649
    Quote Originally Posted by Xwarq View Post
    HOI3 hasn't even been ironed out of bugs, and we're already talking about HOI4?
    This.

  2. #242
    Major Jadelith's Avatar
    A Game of DwarvesArsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings II
    Darkest HourDeus VultEuropa Universalis 3EU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHeir to the ThroneMagickaMajesty II Collection
    Victoria: RevolutionsRome GoldSemper FiSupreme Ruler: Cold WarVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband500k club
    Europa Universalis IV: Pre-order

    Join Date
    Feb 2003
    Location
    Yellow U-boat
    Posts
    584
    much much much much less micromanagement. hoi2 had this right. no idea why hoi3 broke something that was done right. don't say get AI's assistance. AI's incompetency is through the roof. and its normal that it is that way; there are too many things to consider, and a non-hardcoded ai cannot work in such a complex game. making an OOB is fun the first time. the 5th time you are doing the same thing, it just becomes a deterrent from playing the game. I'm so scared of making efficient OOB's and taking care of them along the way, I just don't play the game.

    submarine / ASW must be abstracted. i.e. you produce subs/destroyers, you assign seazones to raid, and then you forget about them (unless something important happens, like "you are not producing enough subs to replace your lost ones" etc). same thing goes for aircraft. in hoi1&2&3, you can get away with not using ANY aircraft in combat. this is extremely unrealistic. and this is because the AI isn't good at deciding what to build & how to utilize what it has.

    better naval combat. I don't think I need to explain this.

    diplomacy & espionage was a great addition in hoi3 (they didn't really exist in hoi2). other cool stuff like that would be great IMO.

    hexagons instead of provinces. and smaller amount of provinces. you can make the hexagons small/big, but the current system is just not sustainable. I don't want 10,000,000,000,000,000 provinces in hoi4.

    basically, this isn't a tactical game like panzer general. it is a strategy game; I shouldn't have to worry about building divisions. The major design flaw in hoi3 was making the game more "vertical" in tactics, whereas it needed to be more "horizontal" i.e. include more aspects of ruling a nation through the second world war

  3. #243
    I think from a new player point of view a more indepth tutorial - instead of pointing and showing it should make you do and it should go into a lot more detail that the basic if you are wanting to.

    I have just started and Im completely lost lol...

  4. #244
    I'd like the UI to be compatible with multi-touch monitors and Windows 8 Flicks. I can move the map around currently with my touch screen but actually interacting with most of the UI, especially if I have to right click something... just doesn't work currently, which is fine since HOI3 wasn't designed for the possibility of touch screens, but it would be nice if HOI4 is. Especially since it is becoming more and more prevalent in the age of the iPad. There are a lot of apps out there that all ready allow you to connect to a PC remotly, and even laptops and desktops with multi-touch screens.
    Midnight Sun: Denmark AAR 1936 - In progress

    Aut Vincer Aut Mori

  5. #245
    Resident, Fawlty Towers Chaplain's Avatar
    HoI AnthologyArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of Nations500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jul 2003
    Location
    Torquay
    Posts
    1,613
    One thing and one thing only - a separate combat engine for naval combat. I've been around since HOI1 and that's the only true fly left in the ointment, IMHO.
    Wise Men Still Seek Him

  6. #246
    Ability to build infra/aa guns/ports ( everything beside IC ) etc . on puppet provs.

  7. #247
    Quote Originally Posted by Lossmar View Post
    Ability to build infra/aa guns/ports ( everything beside IC ) etc . on puppet provs.
    This is already in Arsenal of Democracy.
    My latest AAR : Das Ende, 1945

  8. #248
    Sergeant Rummy's Avatar

    Join Date
    Feb 2008
    Location
    Australia
    Posts
    90
    Blog Entries
    1
    Quote Originally Posted by Chondrite View Post
    I'd like the whole air system to be changed. There wouldn't be individual air wings that you give commands to and they wouldn't fly around seeking combat.

    Instead all your air forces would be put into one general pool of x fighters, x bombers and so on. You would control your air forces by selecting an airfield on the map and using a slider to set the capacity (0%-100%) that you want to run the airfield at, the max amount actual of aircraft depending on the level of the air field of course. You might be able to run the field at an overcapacity of 125% as well or so with appropriate penalties. You would set the ratio between the various types of aircraft on the airfield by sliders as well.
    I like your idea, and certainly think it has merit and should be further looked at.

    I also have just in my own spare time and for my own fun written down ideas for almost a complete overhaul of the economy and so many other facets of the game which would both make it more realistic, enjoyable and less micromanagement, though should I even bother neatly compiling and posting it? (it’s like 8 pages in a word document long) Do the Paradox dev’s even look at these threads or seriously take on any ideas from them?
    Last edited by Rummy; 02-09-2011 at 09:57.

  9. #249
    Banned Easy1's Avatar
    Achtung PanzerArsenal of DemocracyDarkest HourEU3 CompleteHearts of Iron III
    Hearts of Iron III CollectionHOI3: Their Finest HourVictoria: RevolutionsSupreme Ruler 2020 Gold

    Join Date
    Feb 2009
    Location
    Trøndelag
    Posts
    2,189
    Quote Originally Posted by Rummy View Post
    I like your idea, and certainly think it has merit and should be further looked at.

    I also have just in my own spare time and for my own fun written down ideas for almost a complete overhaul of the economy and so many other facets of the game which would both make it more realistic, enjoyable and less micromanagement, though should I even bother neatly compiling it? (it’s like 8 pages in a word document long) Do the Paradox dev’s even look at these threads or seriously take on any ideas from them?
    You should post it. Maybe shorten it down a bit tho or make a good abstract/summary for people who don't bother to read all of it. I've seen longer texts on this forum.

  10. #250
    Field Marshal Cybvep's Avatar

    Join Date
    May 2009
    Location
    Poland
    Posts
    8,302
    Post one major idea at a time. That way your wall of text isn't as menacing to read.

  11. #251
    Straying away from some of the flights of fantasy in this thread, the one key thing I miss from HOI2 > HOI3 is the trading system.

    The ability to trade provinces, and to sell off units, especially, for example, my old ships (I quite like being historically accurate in flogging off my old carriers and cruisers to Australia, India, Brazil and the like). Also, one-off trades of supplies, oil, energy etc. Would certainly help those of us who get bogged down in supply-less situations when liberating smaller countries.

    Oh, and also, add basically *everything* from Diday's I.C.E.

  12. #252
    Second Lieutenant knippk's Avatar
    Divine WindSemper Fi

    Join Date
    May 2010
    Location
    deep in the heart of
    Posts
    123
    A USB connection directly to my brain that would take my military genius and immediately turn it into orders so that I would not need to spend so much time going back on forth through all the menus.

  13. #253
    Second Lieutenant knippk's Avatar
    Divine WindSemper Fi

    Join Date
    May 2010
    Location
    deep in the heart of
    Posts
    123
    Quote Originally Posted by Badger67 View Post
    Point 4. This is something that is getting more annoying the more I play. Artillery brigades & artillery attached to Corps or Army HQ's should not have to advance into the province they attack. They should be able to BOMBARD the living hell out of a niegbouring province and stay out of the way of the assaulting forces.

    Point 5. That would be a beautiful thing to see...a fluid frontline and it could and a surround unit could have a "sphere" of influence to determine how much ground it would control.
    On 4: Artillery, due to the range, must be in the same province to shoot. This is operational level stuff not tactical hiding behind a hill. With the exception of monster guns (which were very few), normal artillery was ranged around 30KM which would put in in the same province as the maneuver units. I would agree that the program should do a better job at protecting the artillery when an engagement is fought if there is sufficient front line protection. But keep in mind that artillery is also vulnerable to counter-battery fires from the enemy artillery. In general, the algorithms in HOI3 seem to work pretty well in this regard.

    On 5: Once again, this is not a tactical battle. Computer power for the average user is not sufficient to process that level of detail (like you get in first person shooters) for a Global War. So the province as the battle ground is a good estimation.

  14. #254
    Quote Originally Posted by knippk View Post
    On 4: Artillery, due to the range, must be in the same province to shoot. This is operational level stuff not tactical hiding behind a hill. With the exception of monster guns (which were very few), normal artillery was ranged around 30KM which would put in in the same province as the maneuver units. I would agree that the program should do a better job at protecting the artillery when an engagement is fought if there is sufficient front line protection. But keep in mind that artillery is also vulnerable to counter-battery fires from the enemy artillery. In general, the algorithms in HOI3 seem to work pretty well in this regard.

    On 5: Once again, this is not a tactical battle. Computer power for the average user is not sufficient to process that level of detail (like you get in first person shooters) for a Global War. So the province as the battle ground is a good estimation.
    to be more persise ~15km for average pieces. the guns with range >25km were usually <100 in entire armed forses of any country.(for example SU only had BR2, 26 (afaik)in entire red army, 41year).

  15. #255
    Second Lieutenant knippk's Avatar
    Divine WindSemper Fi

    Join Date
    May 2010
    Location
    deep in the heart of
    Posts
    123
    Quote Originally Posted by Owsik View Post
    You are a defeatist.

    I do not want to look but I am convinced that similar voices appeared on the things from HOI3, when there was only HOI1

    I'm not a computer specialist, but after the experience I say: nothing is impossible.
    That the problem, you are not a computer specialist. Both Hexes and Provinces serve the same function: they are the the place where the data is stored and where the computer does the mathematics thing to compute the results. How they are drawn and the size are only limited by computer power. Your solution of a Hex free map that only has lines is not possible. If the level of detail is very fine (say the hexes are 1km in size) then it would be possible to draw the map so that it appears to be province/hex free at the larger scales but would require a supercomputer to calculate the billions of hexes. No one has yet learned how to do this without hexes. Even the 3D first person shooters use a form of hexes to do their calculations.

  16. #256
    Mr. Fixit Slan's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossKing Arthur IIMagickaMajesty 2
    Majesty II CollectionPenumbra - Black PlagueVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsVictoria 2Mount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Oct 2009
    Location
    Hungary
    Posts
    14,280
    Guess what! Even the real world is made up of "hexes"! Ever heard of the term quantum? Life is not continuous.
    Sir NeoCore Slan, OLIR, beta of FtM, appointed judge of Alexspeed's Victoria 2 AAR Contest, Fan of the Week (22-11-2011) and I also play HoItCG.
    The Historical Plausibility Project 1.0.4 for HoI3, 2.0 for HoI3 - Semper Fi and 2.7 for FtM

    My latest work from my Ink Well (which is post #200 in the Ink Well thread):
    Hitler's gamble - An alternative German Strategy (Vanilla HoI3 - Semper Fi 2.03c) finished
    Ten Reasons why Europa Universalis III is the worst game EVER (Vanilla EU3 - Divine Wind) finished
    The New Adventures of the United Nations... in Space - A Space Empires V AAR canceled after Season I

    "Always write things on the forums that you’d be happy for your mom to read." - Fredrik Wester

  17. #257
    Random People SuiciSpai's Avatar
    200k clubHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    DungeonlandEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneIron CrossLeviathan: WarshipsMagicka
    Victoria: RevolutionsSemper FiSword of the StarsThe Showdown EffectVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessWarlock: Master of the ArcaneWar of the Roses500k club
    Europa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Aug 2009
    Location
    Spain
    Posts
    2,146
    multimonitor setup. Or at least, a "pinned-up" mode so when i use my second monitor the game does not minimize. Sometimes i want to play and (look news,chats,modding,game logs) at the same time

  18. #258
    Mr. Fixit Slan's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossKing Arthur IIMagickaMajesty 2
    Majesty II CollectionPenumbra - Black PlagueVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsVictoria 2Mount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Oct 2009
    Location
    Hungary
    Posts
    14,280
    I use the windowed mode for that
    Sir NeoCore Slan, OLIR, beta of FtM, appointed judge of Alexspeed's Victoria 2 AAR Contest, Fan of the Week (22-11-2011) and I also play HoItCG.
    The Historical Plausibility Project 1.0.4 for HoI3, 2.0 for HoI3 - Semper Fi and 2.7 for FtM

    My latest work from my Ink Well (which is post #200 in the Ink Well thread):
    Hitler's gamble - An alternative German Strategy (Vanilla HoI3 - Semper Fi 2.03c) finished
    Ten Reasons why Europa Universalis III is the worst game EVER (Vanilla EU3 - Divine Wind) finished
    The New Adventures of the United Nations... in Space - A Space Empires V AAR canceled after Season I

    "Always write things on the forums that you’d be happy for your mom to read." - Fredrik Wester

  19. #259
    Random People SuiciSpai's Avatar
    200k clubHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    DungeonlandEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneIron CrossLeviathan: WarshipsMagicka
    Victoria: RevolutionsSemper FiSword of the StarsThe Showdown EffectVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessWarlock: Master of the ArcaneWar of the Roses500k club
    Europa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Aug 2009
    Location
    Spain
    Posts
    2,146
    Quote Originally Posted by Slan View Post
    I use the windowed mode for that
    yea, but i really dont like it, i dont want to click to activate the window, and i dont want to have the possibility to move the mouse over or left of the window (misclicks), something like the admin panel of windows (options-->always visible or something like that) but in fullscreen n_n. I could do that in Civ III, but it native resolution was 1024 and it wasnt very useful

  20. #260
    Mr. Fixit Slan's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossKing Arthur IIMagickaMajesty 2
    Majesty II CollectionPenumbra - Black PlagueVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsVictoria 2Mount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Oct 2009
    Location
    Hungary
    Posts
    14,280
    I use alt-tab for switching between windows and it works very well for me. But your mileage may vary
    Sir NeoCore Slan, OLIR, beta of FtM, appointed judge of Alexspeed's Victoria 2 AAR Contest, Fan of the Week (22-11-2011) and I also play HoItCG.
    The Historical Plausibility Project 1.0.4 for HoI3, 2.0 for HoI3 - Semper Fi and 2.7 for FtM

    My latest work from my Ink Well (which is post #200 in the Ink Well thread):
    Hitler's gamble - An alternative German Strategy (Vanilla HoI3 - Semper Fi 2.03c) finished
    Ten Reasons why Europa Universalis III is the worst game EVER (Vanilla EU3 - Divine Wind) finished
    The New Adventures of the United Nations... in Space - A Space Empires V AAR canceled after Season I

    "Always write things on the forums that you’d be happy for your mom to read." - Fredrik Wester

Closed Thread
Page 13 of 79 FirstFirst ... 3 11 12 13 14 15 23 38 63 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts