- Oh Gamers Map
- A new tech system based on a hybrid between the HOI2 and HOI3 system
- Manpower divided into skilled labor, unskilled labor, skilled soldiers (professional soldiers), unskilled soldiers (conscripts), sailors and airmen
- Industrial mobilization feature
- Manpower mobilization feature like in DH
- Institutional/social mobilization feature
- Food
- War exhaustion
- Improved combined arms system
- Overhaul of third world, minors and colonies
- All aspects of a longer (1-10 years) than historical WW2 represented.
- Morale, both at the battlefield and on the home front represented
- Separation between men and materials/equipment
- Dynamic resource system. Some resources decrease in volum, while the volum of other increase as time pass by. Ecomonic supply and demand model as a result of this
- A proper unconventional war system with nukes and other unconventional weapons correctly and historically represented.
- Reworking of the consumer goods and supplies system.
- More sounds. Specific sounds for the different types of units like in Red Alert, world In Conflict and other real-time strategy games. Different sounds for bombings, shootings, motors, fighting, torpedoes, splashing, screaming, shouting propels etc.
- More graphics. Flaks, nukes bombings, explosions etc.
- Dynamic core province system like in DH
- Dynamic ideology and regime change system like in DH
- More advanced IC system where IC is divided into several qualities
- Selling, buying and giving way of resources and equipment overhauled. Marshall help and lend and lease as part of this
- Several important historic events/conflicts remodeled. Ruhr occupation, attack on Pearl Harbor, battles of Khalkhyn Gol etc.
- Demographics (a dynamic one) along with a correct demographic map
- Railways
- Separation of landform and terrain. Geography and biology are not the same.
- A reworked intelligence system, where British intelligence wins the war, like it did historically
- Synthetic oil plants (an possibly other very important buildings), like in AOD
- A guerrilla war system as part of the partisan system where partisans can effectively figh a superior enemy for decades
- The option to play with a "senate" where politicians or the dictator in power gives the player orders. Rewarded if successful, punished if not.
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Most crucial AI flaws balanced out.
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Connection between infrastructure and terrain implemented
- Improved supply system where support equipment and "land convoys" needs to be built and maintained
- Realistic economic growth system. The balance between IC whoring and historic economic growth.
- An even more dynamic technology system where new technology only affects only some parts of the airplanes, tanks and ships.
- A foreign policy parameter classification system similar to national ideas in AOD
- More dynamic and rich event system, similar to decisions in DH
- A realistic infrastructure expansion system.
- New diplomatic mission: military attaché. More realistic and effective sharing of technology between non-allied nations.
- The periphery is crucial to the center for any country. Give all countries the incentive to defend the periphery as the resources and manpower there are essential to the survival of the nation. The game is too focused around the importance of the capital and the economic center as it stands now.
- Loss statistics like in AOD