Explain.
Will make a thread about this some time. Basically an idea of mine that combines the best features of the HOi2 and HOI3 technology system.
This would be good. The game needs a better MP system, anyway. The current one treats all MP equally, which creates problems.
Surprised by the fact that the manpower system has not been changed or developed since HOI1. Just look at DH, only that system is so much of an improvement!
Already covered by laws. They may or may not be unbalanced, but the system is there.
Ok. Actually i do not play HOI3 as I felt AOD and HOI2 were superior when HOI3 was released.
Yeah, I actually like the DH's mobilisation system. However, if we are talking about HOI4, then I have no doubt that with a better MP system, mobilisation system would be improved, too.
It's a must
I don't understand. What do you mean by that? At a glance it seems that it's sth like National Unity.
Everything that is cultural is related. The home front. The will to fight. Propaganda. Technological development. Production. Etc.
Already possible to add it in HOI3. Try HPP mod.
Really? How it is represented? I may be thinking of a more sophisticated system than Hoi3 is capable of representing tho. Will also make a thread about this.
You are being very vague. If you are talking about the simplicity of the current CA system (which is problematic in case of many div compositions), then I agree.
Give air, marine and the army the incentive to fight as a combined force. Give all types of army, naval and air units the incentive to be built, maintained and to engage battle as a combined force. We can still rule the world with paratroopers or medium armor merely in HOI.
Ymm... What? You really need to be more specific!
- WW2 could have lasted longer. I want HOI4 to reflect that, and I mean not only with a post-1945 timeline. All aspects of a 1945-1950 Nazi Germany would be an interesting implementation. There is lots of fiction about such scenario.
- A morale-meter for all brigades/divisions as with the supplies- and strength-meter. Also something like or national/collective morale parameter to represent the home front’s/people's/nation's will to fight.
- In some regions oil is discovered while in other provinces oil the history of oil ends - as is historical. No resources have a constant flow and can last for eternity - I want this fact reflected. As a result of this, demand and supply as an economic fact will also be better reflected. A dynamic resource system (economic system) instead of the current absolute and static one.
- Just a realistic economic growth system. Progressive IC growth as the only variable for economic growth is not good enough. IC whoring for 20 years is not realistic and not historic.
- Infrastructure is constantly improved all over the world. It never gets perfect. Building basic infrastructural features take less time than more advanced ones. Building infrastructure in mountain regions take more time than on building it on steppes. Regarding the importance of infrastructure both from a economic and strategic perspective the infrastructure aspect should be improved some.
Sounds good.
A very ignored aspect of WWII when it comes to HOI. As a side note, the Germans lost in North Africa simply because of supply-truck scarcity.
Good for Cold War purposes, but if the game doesn't tackle CW, then I doubt that we will see sth like this in a WWII game.
IMO guerrilla war is always relevant.
Agreed. However, the first problem mostly arises from the fact that all resources and supplies are stockpiled in the capital, which is blatantly unrealistic.
Too much Rome: Total War.
I like being given orders
Yeah. I think that even a basic distinction between Heavy IC and Light IC would be good.
Also a must. And related to some of my other wishes.