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Thread: Questions to the Developers

  1. #901
    Colonel elboludox's Avatar
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    ubik: why are there some posts by yourself that say bump in some threads in this sub forum?
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  2. #902
    MM Dev Team
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    Quote Originally Posted by elboludox View Post
    ubik: why are there some posts by yourself that say bump in some threads in this sub forum?

    Because of Jaidal issue.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  3. #903
    Man who arranges the blocks tuore's Avatar
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    Well, why don't you just sticky them?
    1914-1964 - the Ultimate Strategy Game


  4. #904
    Quote Originally Posted by ubik View Post
    Because of Jaidal issue.
    Sorry 'bout that!

    At least they're stickied now anyway.

  5. #905
    Lt. General von Sachsen's Avatar
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    I have constantly heard that the vast majority of the values in this game will be qualitative rather than quantitative in order to make it a bit less like a game. My question is will there any be any chance that the reports we are given are wrong, be it due to false inteligence or an overexuberant minister? (Actually come to think of it improving the accuracy of internal/foreign reports would be a powerful incentive to create a bureaucracy/formal inteligence service or what ever the game equivalent is.)
    And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen.

  6. #906
    Man who arranges the blocks tuore's Avatar
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    Will the minimap be static or will it be dynamic (so that it only shows what you've discovered)?
    1914-1964 - the Ultimate Strategy Game


  7. #907
    Will there be something similar to 'Lucky nations' in the game? If so, would it be possible as the user to pick one or two of the countries?

    Because when I'm thinking about starting a new game, my thoughts go like this: "I wanna play Denmark, with a strong Sweden as neighbour", or "It would be fun to play Georgia, but only if Ottomans are really strong."

  8. #908
    Man who arranges the blocks tuore's Avatar
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    Quote Originally Posted by nOxr View Post
    Will there be something similar to 'Lucky nations' in the game? If so, would it be possible as the user to pick one or two of the countries?

    Because when I'm thinking about starting a new game, my thoughts go like this: "I wanna play Denmark, with a strong Sweden as neighbour", or "It would be fun to play Georgia, but only if Ottomans are really strong."
    I would love this feature. But I think that the "Lucky nations" are coded differently, and because the game has an über-historical setup, most likely the historically "lucky" nations will become big in MMtG as well.
    1914-1964 - the Ultimate Strategy Game


  9. #909
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    As far as I know Ubik wants to remove the lucky tag from the game completely and solve the balance problem differently.

  10. #910
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    Quote Originally Posted by k_merse View Post
    As far as I know Ubik wants to remove the lucky tag from the game completely and solve the balance problem differently.
    Phew! that's very reassuring to hear.

  11. #911
    MM Dev Team
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    Quote Originally Posted by nOxr View Post
    Will there be something similar to 'Lucky nations' in the game? If so, would it be possible as the user to pick one or two of the countries?

    Because when I'm thinking about starting a new game, my thoughts go like this: "I wanna play Denmark, with a strong Sweden as neighbour", or "It would be fun to play Georgia, but only if Ottomans are really strong."

    No lucky nations. They were already excised from the engine.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  12. #912
    First Lieutenant twinxor's Avatar
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    I'm hoping to see some more simulation of hard currency in the game. In EU this is pretty much ignored – ducats come seemingly out of nowhere and then disappear into the void when you use them to pay troops. There's only some lip service with the vague idea of inflation if you mint too much. But this isn't satisfying because it ignores the very important issue of supply and demand for precious metal currency. Having lots of hard currency available was lucrative but it could lead to huge problems for countries with an glut (like Spain after all its conquests) or countries that couldn't effectively convert goods into precious metal. Any plans for a more detailed system of this aspect of economics?

  13. #913
    MM Dev Team
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    Quote Originally Posted by von Sachsen View Post
    I have constantly heard that the vast majority of the values in this game will be qualitative rather than quantitative in order to make it a bit less like a game.
    No. The vast majority of information is quantitative. Some very important Information, like Infamy, Prestige, Religious Fervor, War Exhaustion are qualitative and cannot be quantified.


    My question is will there any be any chance that the reports we are given are wrong, be it due to false inteligence or an overexuberant minister?

    No. That would be going too far. We want to give the player accurate info about his country.

    Info on other countries is another matter entirely, of course.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  14. #914
    MM Dev Team
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    Quote Originally Posted by twinxor View Post
    I'm hoping to see some more simulation of hard currency in the game. In EU this is pretty much ignored – ducats come seemingly out of nowhere and then disappear into the void when you use them to pay troops. There's only some lip service with the vague idea of inflation if you mint too much. But this isn't satisfying because it ignores the very important issue of supply and demand for precious metal currency. Having lots of hard currency available was lucrative but it could lead to huge problems for countries with an glut (like Spain after all its conquests) or countries that couldn't effectively convert goods into precious metal. Any plans for a more detailed system of this aspect of economics?

    We are not going to turn Magna Mundi into an economic simulation.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  15. #915
    First Lieutenant twinxor's Avatar
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    Quote Originally Posted by ubik View Post
    We are not going to turn Magna Mundi into an economic simulation.
    Well, I hope the economic model makes a little more sense than EU3's does, anyway.

  16. #916
    Man who arranges the blocks tuore's Avatar
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    You didn't answer my question about minimap.
    1914-1964 - the Ultimate Strategy Game


  17. #917
    Lt. General k_merse's Avatar
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    I don't think there will be any changes in minimap. What would be the point? It's only here to make it easier to jump from the home country to the colonies, without scrolling across the world.

  18. #918
    Man who arranges the blocks tuore's Avatar
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    Quote Originally Posted by k_merse View Post
    I don't think there will be any changes in minimap. What would be the point? It's only here to make it easier to jump from the home country to the colonies, without scrolling across the world.
    But you exactly know the location of Australia in 1399, thanks to the minimap. Even though my geographical skills are perfect and I could place every nation on the map, I think it gives a nice immersion.
    1914-1964 - the Ultimate Strategy Game


  19. #919
    Lt. General k_merse's Avatar
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    Good for you But I still can't see the point what good would come from adding terra incognita to the minimap as well. It's only for making navigation faster and for nothing else.

  20. #920
    Details are important when it comes to the feel of a game. I support tuore's view. But to be fair, I'd have to see screenshots either way to know for sure. They are coming soon right?

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