can you guys upload some picture/list of the diplomatic options? personaly i feel EUIII lack a lot of it. so my question really is what are the diplomatic choices you can do?



Yes there are 4 types:
Small
Standard
Large
Huge
You need high enough prestige (and power rank if I'm not mistaken) to request large and huge loans. Loans differ not only in the amount, but also in repayment times, so you have more time to repay a large loan but you also have to pay interrest during that extra time.
We're still flying
About diplomatic options, military access is now splitted between land and naval military access for example, there are embassies, and options like gifts trigger an event so that relations go up by a random value instead of a fixed number. Then there are diplomatic options that are specific to the Chinese Suserain and Bakufu systems. But the best news of all are that you can add new diplomatic options if you feel the ones we offer are not enough.
We're still flying
Is culture shifting any different in the game? I mean changing the culture of the state, not a a province. What are the pre-requisites? What are the consequences? etc.
Nationality: Canadian
Culture: Anglo-Canadian/Mashriqi
Religion: Sunni
Ideology: Liberal
Trade Policy: Free Trade
Economic Policy: Interventionism
Religious Policy: Pluralism
Citizenship Policy: Full Citizenship
War Policy: Anti-Military
I love the idea of adding your own diplomatic options. SO AWESEOM guys.
Cant wait to see some diplomacy focused mods coming out. One question about that modding feature though.
Can you limit which types of diplomatic options appear to who? Like, for example, a culture specific diplo option which will only appear for Hindu Cultures.
Otherwise the diplomatic list might start getting cluttered alot for countires that cant use specific diplo options.
Also will there be an ability to mod in events to all diplo options(like the gift option)?
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.
Yes, European countries don't see those Chinese and Japanese options that Arbus mentioned.
Sending a gift triggers an event in the target country after a little time, not an on_event; it's pretty easy to do for any other diplo options if you want.Also will there be an ability to mod in events to all diplo options(like the gift option)?
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
Thanks for the reply, another question how will Union system work? i'm thinking specialy about Kalmar Union, between Norway, Sweden and Denmark(and all the states that were under them before they went into union).
thanks for the response. Just to clarify MichealM
It will be possible for MODDED diplomatic options not to appear in irrelevant countries?
thanks in advance for response
EDIT: also, just to expand on this, will we be able to mod specific country diplomatic options? like some diplomatic options ONLY for byzantine empire ETC
Last edited by dskod1; 25-05-2012 at 06:12.
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.
Since all the default diplomatic options are in a text file, you can do anything that they can do. They're basically decisions and can have "potential" and "allow" conditions with any trigger you want.
Absolutely.EDIT: also, just to expand on this, will we be able to mod specific country diplomatic options? like some diplomatic options ONLY for byzantine empire ETC
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
awesome. Thanks
Cant wait![]()
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.
Will 3d objects (cities, ports, ships..etc) moddable?
The Shadow of Man 406 - 1095 - Rules
Contribute to 'Concert of Europe', an 1815 mod for Victoria 2
.
Will there still be possibility to sell provinces? Will it be possible to exchange provinces? And most importantly, if yes, will AI sell\exchange it's provinces?
Officially EU4 (but not Euro) skeptic.
Former MMtG staff member.
If I recall correctly, in the mod, there were border cleanup events that that gave you, or the AI, an option to trade provinces, if there were some provinces that were cut off from the rest of the country. Are those still in the game?
Well f'rinstance if I ask a distant, infidel country for military access it might give me naval access but it almost certainly wouldn't give me land access. Which if that's the case should stop exploits like a Western Christian kingdom staging a huge army to India via Sinai if the Mamelukes can be persuaded to give open borders, which usually isn't that hard to do.
It may be more than the game can deliver but I'd like AIs to care a LOT more if their neighbours are allowing rivals land access, which in its most extreme form allows the likes of France an easy way to circumvent English naval power by shipping a huge army to Scotland before the declaration of war.
The Shadow of Man 406 - 1095 - Rules
Contribute to 'Concert of Europe', an 1815 mod for Victoria 2
.
Different religious groups most likely never will give land access to each other. Except of course in the case of vassalage, like the OE and its vassals.
Officially EU4 (but not Euro) skeptic.
Former MMtG staff member.