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Thread: Questions to the Developers

  1. #2941
    Captain Clophiroth's Avatar
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    Quote Originally Posted by Zolotaya View Post
    Edit: There are circumstances that will force a change (to answer the original question) but they are in general adverse and non-voluntary.
    A revolution, for example?

  2. #2942
    can you guys upload some picture/list of the diplomatic options? personaly i feel EUIII lack a lot of it. so my question really is what are the diplomatic choices you can do?

  3. #2943
    Quote Originally Posted by Arbus View Post
    Yes, but it's always the smallest loan, so unless you're filthy rich it's very unlikely to be 200 ducats. Small loans should be easy to repay.
    There are different loan sizes?

    That's good, at least. Hopefully it will be as easy to repay as you said.

  4. #2944
    Duke of Saldanha Arbus's Avatar
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    Yes there are 4 types:
    Small
    Standard
    Large
    Huge

    You need high enough prestige (and power rank if I'm not mistaken) to request large and huge loans. Loans differ not only in the amount, but also in repayment times, so you have more time to repay a large loan but you also have to pay interrest during that extra time.
    We're still flying

  5. #2945
    Duke of Saldanha Arbus's Avatar
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    About diplomatic options, military access is now splitted between land and naval military access for example, there are embassies, and options like gifts trigger an event so that relations go up by a random value instead of a fixed number. Then there are diplomatic options that are specific to the Chinese Suserain and Bakufu systems. But the best news of all are that you can add new diplomatic options if you feel the ones we offer are not enough.
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  6. #2946
    Second Lieutenant Blaze86420's Avatar

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    Is culture shifting any different in the game? I mean changing the culture of the state, not a a province. What are the pre-requisites? What are the consequences? etc.
    Nationality: Canadian
    Culture: Anglo-Canadian/Mashriqi
    Religion: Sunni
    Ideology: Liberal
    Trade Policy: Free Trade
    Economic Policy: Interventionism
    Religious Policy: Pluralism
    Citizenship Policy: Full Citizenship
    War Policy: Anti-Military

  7. #2947
    Colonel dskod1's Avatar
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    I love the idea of adding your own diplomatic options. SO AWESEOM guys.

    Cant wait to see some diplomacy focused mods coming out. One question about that modding feature though.

    Can you limit which types of diplomatic options appear to who? Like, for example, a culture specific diplo option which will only appear for Hindu Cultures.

    Otherwise the diplomatic list might start getting cluttered alot for countires that cant use specific diplo options.

    Also will there be an ability to mod in events to all diplo options(like the gift option)?
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  8. #2948
    For the Glory lead MichaelM's Avatar
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    Quote Originally Posted by dskod1 View Post
    I love the idea of adding your own diplomatic options. SO AWESEOM guys.

    Cant wait to see some diplomacy focused mods coming out. One question about that modding feature though.

    Can you limit which types of diplomatic options appear to who? Like, for example, a culture specific diplo option which will only appear for Hindu Cultures.

    Otherwise the diplomatic list might start getting cluttered alot for countires that cant use specific diplo options.
    Yes, European countries don't see those Chinese and Japanese options that Arbus mentioned.

    Also will there be an ability to mod in events to all diplo options(like the gift option)?
    Sending a gift triggers an event in the target country after a little time, not an on_event; it's pretty easy to do for any other diplo options if you want.

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  9. #2949
    Thanks for the reply, another question how will Union system work? i'm thinking specialy about Kalmar Union, between Norway, Sweden and Denmark(and all the states that were under them before they went into union).

  10. #2950
    Colonel dskod1's Avatar
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    thanks for the response. Just to clarify MichealM

    It will be possible for MODDED diplomatic options not to appear in irrelevant countries?

    thanks in advance for response

    EDIT: also, just to expand on this, will we be able to mod specific country diplomatic options? like some diplomatic options ONLY for byzantine empire ETC
    Last edited by dskod1; 25-05-2012 at 06:12.
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  11. #2951
    For the Glory lead MichaelM's Avatar
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    Quote Originally Posted by dskod1 View Post
    thanks for the response. Just to clarify MichealM

    It will be possible for MODDED diplomatic options not to appear in irrelevant countries?
    Since all the default diplomatic options are in a text file, you can do anything that they can do. They're basically decisions and can have "potential" and "allow" conditions with any trigger you want.

    EDIT: also, just to expand on this, will we be able to mod specific country diplomatic options? like some diplomatic options ONLY for byzantine empire ETC
    Absolutely.

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  12. #2952
    Colonel dskod1's Avatar
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    awesome. Thanks

    Cant wait
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  13. #2953
    General James The 1st's Avatar
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    Quote Originally Posted by MichaelM View Post
    Since all the default diplomatic options are in a text file, you can do anything that they can do. They're basically decisions and can have "potential" and "allow" conditions with any trigger you want.
    That is amazing. One of the biggest weaknesses in modding Paradox games is not being able to mod the diplomatic options.
    "Moral issues are always terribly complex for someone without principles." - G.K. Chesterton

  14. #2954

  15. #2955
    Forefather Earl Uhtred's Avatar
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    Quote Originally Posted by Arbus View Post
    military access is now splitted between land and naval military access for example
    Naice. Are we to understand land military access is much harder to get now?

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  16. #2956
    Will there still be possibility to sell provinces? Will it be possible to exchange provinces? And most importantly, if yes, will AI sell\exchange it's provinces?

  17. #2957
    Lt. General k_merse's Avatar
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    Quote Originally Posted by CanOmer View Post
    Will 3d objects (cities, ports, ships..etc) moddable?
    Yes, although it's not one of the easiest tasks

    Quote Originally Posted by Earl Uhtred View Post
    Naice. Are we to understand land military access is much harder to get now?
    Define "harder". It will be different as the countries defend more their sovereignty.

    Quote Originally Posted by gliomarto View Post
    Will there still be possibility to sell provinces? Will it be possible to exchange provinces? And most importantly, if yes, will AI sell\exchange it's provinces?
    In short: Yes, no but you can mod it, no.
    Officially EU4 (but not Euro) skeptic.
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  18. #2958
    If I recall correctly, in the mod, there were border cleanup events that that gave you, or the AI, an option to trade provinces, if there were some provinces that were cut off from the rest of the country. Are those still in the game?

  19. #2959
    Forefather Earl Uhtred's Avatar
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    Quote Originally Posted by k_merse View Post
    Define "harder". It will be different as the countries defend more their sovereignty.
    Well f'rinstance if I ask a distant, infidel country for military access it might give me naval access but it almost certainly wouldn't give me land access. Which if that's the case should stop exploits like a Western Christian kingdom staging a huge army to India via Sinai if the Mamelukes can be persuaded to give open borders, which usually isn't that hard to do.

    It may be more than the game can deliver but I'd like AIs to care a LOT more if their neighbours are allowing rivals land access, which in its most extreme form allows the likes of France an easy way to circumvent English naval power by shipping a huge army to Scotland before the declaration of war.

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  20. #2960
    Lt. General k_merse's Avatar
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    Different religious groups most likely never will give land access to each other. Except of course in the case of vassalage, like the OE and its vassals.
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