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Thread: Questions to the Developers

  1. #2881
    Quote Originally Posted by Kaarle XII View Post
    I'll ask the question again as it was left unanswered previously: are colonial policies decided on a global level (ie. only one policy possible for a country) or on a continental/even smaller level?
    I think it is pretty clear that there is only going to be one global colonial policy.

  2. #2882
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    Quote Originally Posted by CanOmer View Post
    Because of the release delay, will you planning to show new developer diaries?
    There's going to be a short story at least at release day and before that I hope to have an interview soon to be recorded for a german documentary on indy games with some time dedicated to Magna Mundi. Lets see how it all turns out.
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  3. #2883
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    Quote Originally Posted by Ivashanko View Post
    I think it is pretty clear that there is only going to be one global colonial policy.
    Yup.
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  4. #2884
    Colonel Archaalen's Avatar
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    Actually, that brings up an interesting question: If a nation's colony changes hands and ends up owned by a nation with a differing colonial policy, what happens? Does the colony immediately change to the system of the new owner, or s there a period of adjustment? Can the new owner choose to keep the present system intact in their new colony?
    "I have had one aim in regard to France in the last fourteen years, since the making of peace: to get her to forget the war... I want you to forgive Sedan as you have forgiven Waterloo."- Bismarck

  5. #2885
    If you vassalize a nation who is in multiple wars will you also be dragged into those said wars?

  6. #2886
    Just as cool as anyone else Demi Moderator RedRalphWiggum's Avatar
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    Quote Originally Posted by ubik View Post
    There's going to be a short story at least at release day and before that I hope to have an interview soon to be recorded for a german documentary on indy games with some time dedicated to Magna Mundi. Lets see how it all turns out.
    Cool

  7. #2887
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    Quote Originally Posted by Archaalen View Post
    Actually, that brings up an interesting question: If a nation's colony changes hands and ends up owned by a nation with a differing colonial policy, what happens? Does the colony immediately change to the system of the new owner, or s there a period of adjustment? Can the new owner choose to keep the present system intact in their new colony?

    It changes after a time.
    == MAGNA MUNDI ==

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  8. #2888
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    Quote Originally Posted by ubik View Post
    It changes after a time.
    Shouldn't that cause instability in nearby colonies from the same country? Think the American colonies after Britain took Canada from France.

  9. #2889
    Colonel Archaalen's Avatar
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    Colonies of Former Colonies and their Culture

    Another colonial question: What happens if a former colony, itself, founds a colony? For example, let's say that (if I am recalling how colonial cultures and rebellions work) England founds a colony in New England, and that colony gains its own culture, Yankee. If that colony successfully rebels and becomes independent and then goes on to found its' own colony in another part of the world, say in South Africa. Will that new colony also have Yankee culture, will it have the same kind of colonial culture as if England had founded a colony in the area, or will it have yet another completely unique colonial culture?

    I realize that this is a highly unlikely scenario for most games, but I am curious because I may want to try playing as a breakaway colony at some point, swapping nations mid-game, and I want to know what I should expect if I try to found some overseas colonies of my own.
    "I have had one aim in regard to France in the last fourteen years, since the making of peace: to get her to forget the war... I want you to forgive Sedan as you have forgiven Waterloo."- Bismarck

  10. #2890
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    Every colony starts with the same culture as the country who colonized it. Former colonies are obviously no exceptions. It is also possible that the colony of the former colony develops its own culture and tires to break away. But there is no difference about which culture colonized it. It's the same thing if you colonize with France (Metropolitan) or Auvergne (Occitain), the colonies can develop the same own culture because the colonizer is from the same cultural group.
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  11. #2891
    Quote Originally Posted by k_merse View Post
    Every colony starts with the same culture as the country who colonized it. Former colonies are obviously no exceptions. It is also possible that the colony of the former colony develops its own culture and tires to break away. But there is no difference about which culture colonized it. It's the same thing if you colonize with France (Metropolitan) or Auvergne (Occitain), the colonies can develop the same own culture because the colonizer is from the same cultural group.
    Do I get it right that colonial cultures still belong to the motherland's culture group?

  12. #2892
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    At first, yes.
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  13. #2893
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    What do you have to do as a colonial power to keep it that way?(meaning which factors affect whether the colony stays with the mother coubtry's culture or breaks away?

  14. #2894
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    It's very delicate. First, you have to keep them at bay so they don't grow their own national identity, which means that you can't give them much autonomy. On the other hand, if you don't give them enough autonomy, they will try to get independence for political reasons. So you'll have to find a very delicate balance of liberty and central control, and it is still unlikely that the colonies won't change culture by time.
    Your only hope is to have a stable empire which attracts the colonies enough not to think about independence. It's a huge task, and with several colonies, it is very hard as well.
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  15. #2895
    I wonder, will you developpers play your own game? I'm curious

  16. #2896
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    Quote Originally Posted by adrisantos View Post
    I wonder, will you developpers play your own game? I'm curious
    Perish the thought! Are they not doing it already to betatest it?

  17. #2897
    Lt. General k_merse's Avatar
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    Frankly, I did not play a normal game of MMtG or MMtM since the development of the game begun Even if you play, you always have to test some specific system, try to create certain situations, force the AI to do this or that, hunt the bugs... It's not fun at all. So I'm really looking forward to the release and the first few months after that, because only then I will have the time to really enjoy our product
    Do not misunderstand me, creating a game is one of the greatest things ever! But it does not mean that you have the possibility to play it all time you want. You're really working for the fan's sake and joy.
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  18. #2898
    On Probation thrashing mad's Avatar

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    Question - would national ideas be pre-determined for later starting dates to better model each country at specific points in time? It wasn't the case in the mod IIRC, with only initial three determined.

  19. #2899
    Quote Originally Posted by thrashing mad View Post
    Question - would national ideas be pre-determined for later starting dates to better model each country at specific points in time? It wasn't the case in the mod IIRC, with only initial three determined.
    Most of our time working on the historical setups were war and alliance related (and it was a lot of work). I do not remember any specific tweaking of national ideas. Sorry.

  20. #2900
    On Probation thrashing mad's Avatar

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    Quote Originally Posted by Zolotaya View Post
    Most of our time working on the historical setups were war and alliance related (and it was a lot of work). I do not remember any specific tweaking of national ideas. Sorry.
    That's a shame really. I guess that ideas would be semi-randomly chosen by AI? Would be weird to find that, for example, 17th century Russia is trade focused, religiously tolerant, bureaucratic state. Any chances of patching it up eventually? After all national ideas are primary thing which defines any given state, more so than sliders or form of government.

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