I'm not sure anymore whether that quote was from the mod's or the game's manual, but at least in the mod a country can only have one colonial policy. Although your colonies might have two different ones in place occasionally as it takes some time to implement a new policy everywhere.
An answer would be great to clarify this!
Can you post a beta AAR or something?
Theft is a monarchical custom, but Bourbons exaggerate it.
Talleyrand
When it's time...![]()
Officially EU4 (but not Euro) skeptic.
Former MMtG staff member.



Iwas thinking about personal unions. It is said the player will have special mechanics to deal with personal unions. My question is if the player will have todeal with a diferent set of factions in the countries they have a union. It make sense that to avoid an independance moviment the player should apease the powerfull factions in the realm they are in union with or else facing major rebellions. Also the estructure of faction power may differ from country to coutry and it would be wrong to just disapear the faction structure when a coutry enters a personal union
The sections on Factions and Personal Unions in the manual (see stickied link) should explain the interplay there. Basically, factions will not disappear because of Personal Unions. Annexations and taking over territory is a different matter, and what happens there is that the local factions that are strong in the provinces being taken over are calculated in the whole.
Is there any faction power known by province or the calculation assumes that each province within a country has the same power level for the same faction? The first would be a bit more realistic but as I understood the manual, it will be only calculated by country level.
Each province has a Ascendent Faction in control. This is important for several reasons, including support for/against the central rule during Civil Wars. The country level is used for calculations in corruption and other mechanics, however the local factions do have influence on each factor as well.
Because of the release delay, will you planning to show new developer diaries?
[Sarcasm]No, Helius just said so because he wants to make you even more angry[/sarcasm]
Officially EU4 (but not Euro) skeptic.
Former MMtG staff member.
Check your notes, merse - I think MM Dev's are not allowed to use sarcasm in these forums!
Mourning Magna Mundi
Then, guys, you don´t respect your own rules... Because MM-team is the most sarcastic team that I have seen XD
I'll ask the question again as it was left unanswered previously: are colonial policies decided on a global level (ie. only one policy possible for a country) or on a continental/even smaller level?



Sit now there, and look out upon the lands where evil and despair shall come to those whom thou allied. Thou hast dared to mock me, and to question the power of France, master of the fates of Europe. Therefore with my explorers thou shalt see, and with my spies thou shalt hear; and never shall thou be released from vassalage until all is fulfilled unto its bitter end.
Sorry if this has been answered already but I haven't followed the forum for a while. BTW good luck with your work, I never really played MM for EU3 but I certainly will get the game once it comes out, looks great.
Will there be a Religious League War in the Empire and a potential 30-year War later in the game, as there were in SRI (and, I suppose, in MM for EU3)?
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
Yes, tehre are even specific possibilities and war goals in the case of a religious war.
Officially EU4 (but not Euro) skeptic.
Former MMtG staff member.
Example:
France has two vassals Foix and Provence and has a military alliance with them.
Spain declares war on Foix.
France honor Foix's call for help and declares war on Spain to protect Foix.
Will Provence also be at war with Spain?
Or only Foix and France?

Well with EU3 the vassal's lord would always become the leading nation in a war where the vassal was attacked, resulting in the allies of the lord (vassal's included) being called to arms, so I see no reason why it would be any different here.
Isn't that a Divine Wind feature?!
I don't think it works like that in the version I play. Which is IN as latest expansion + MM. (I didnt update because I have so many halffinished games :-) )
But I would like it to be like that with vassals at least. That they act like one country against a foreign threat.