Ok so I've just managed to install the mod, first thing I'll say is it seems to be very stable. I like the look of the world map, although I haven't yet worked out how to change the font, tweak border colours/existance etc.
- Firstly, the GUI. I assume the intent was to reduce the amount of screen space the GUI takes up? Personally I prefer the vanilla GUI. The mini map mode switcher thing in the lower right hand corner is alright, but the province view is frustrating and feels unpolished, as does the top bar. Too much important information crammed in too tightly. Also the Menu screen (on first load) doesn't display very well. It looks chunky and a bit amateurish. A minor quible but given the standard of the mod I feel it probably would have been better to leave the original screen in until it could be replaced with something of a similar quality. Similiarly, could "TN Mod Paused" be replaced with "Game Paused" or something? It doesn't fit in the little box and it looks awkward.
- The amount of information that comes up in popups is quite phenominal aswell. I assume this is to compensate for (unless I am mistaken) the removal of the log. Perhaps this will just mean slowing down the game to compensate for all the information, not necessarily a bad thing, so I'll get back to you on that.
- This is probably a bug, but I can see white lines in the Terra Incognita, presumably rivers, continent borders and the edges of sea zones. Also, while I like the idea of the brown Terra Incognita texture, which I assume represents unfilled in sections of the "map", ie. blank paper. However it doesn't quite look... right where it borders with the rest of the map. It looks like the map is painted on a wall and the Terra Incognita has been sandblasted off. Perhaps a dark brown edge would be a good idea? I notice the Terra Incognita has a faintly visible thick border, the same colour as the texture, around the edge. If this was made into a dark brown, representing an ink line or burnt paper or something, I think it would look much better.
- I am aware this was a "Pagan" (New World) mod, but I've often felt that with the possible exception of the aztec/mayan civilisations, the new world would play out more realistically WITHOUT minor nations providing european nations with easy territory. It's a relatively simple matter to conquer these weak nations, and use their lands to boost your colonial empire. I think it would be more realistic to have the pagans represented in the provinces, as natives rather than as nations. I mean I know it's a choice between gameplay and gameplay options, but personally I'd probably never play a native nation anyway. Perhaps allowing them to exist as Emergent Nations in colonised, pagan religion provinces might be an idea? Or as simply the native cultures. Another alternative might be to provide a "Native" start, with the native nations, and remove them from the rest of the starts, similar to israel, or vice versa.
- Possibly a bug, I noticed a lot of provinces are tagged as "No Culture". Whats with that?
- Could the "Settings Choice" event have a description of the choices? I have no idea what I am doing here. Good documentation is key to the useabilty of the mod and what documentation there is for this mod is either far too indepth, out of date, or difficult to find.
Apart from these minor quibles, so far so good.
Oh, lastly, I remember reading in the manual that it would be best not to recruit a leader unless absolutely necessary, as they were primarily provided by events. Would it then, be a good idea to turn Leaders to "Events" under options? What should the options settings be?