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Thread: Imperium 2.00 released!

  1. #1
    Colonel Descartes's Avatar
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    Imperium 2.00 released!

    I considered calling this release my "third beta", but version 2.00 sounds a lot better. Also, if I need to release a bug-fixing version, I can call it 2.01. A winning concept. There's only one little cloud on the blue sky of leaving-the-beta-stage: A month ago, I said I wouldn't release v2.0 before I had finished all the flags and all the modifier icons. Since it's quite boring to make all of them in a row, I haven't. I don't think I've broken my word, though, as I'm calling it v2.00 and not v2.0.

    This release includes everything you've seen in the last two months' updates and some other interesting things as well. It's made for the latest beta patch, v 2.31. To freshen up your memory, this means notable features such as authorities, progress and reworked GUI (meaning "graphical user interface"). There is also a lot of province modifiers, many of them lacking icons (as I hinted earlier). You should also note that the starting scenario of 245 is the only time you can choose, since I have removed the date gadget. Pure fascism.

    Feel free to spam the bug reports thread if you like, but remember some things are "unfinished" rather than "buggy":

    - Some of the flags are white
    - Many of the modifier icons have ugly-looking black-and-white numbers on them
    - Many of the modifiers lack proper descriptions
    - The tribal government window looks strange
    - You can't access the national ideas
    - There are no omens
    - No inventions (advances) have been added to the new tech trees (aspects of progress)

    All of these things will be fixed in later releases. There is one, huge and very strange bug, however, which I've no idea how to fix: Everything associated with diplomacy disappears when you save and reload the game. If it's still there when everything is as fixed as it can be (in later releases), I think I'll PM Doomdark about it.

    Don't let my little warnings scare you off, though. This release should be pretty fun to play around with (at least I think so myself). I have playtested it quite extensively and never got any crashes. Anyway, it's time you click the link below, if you haven't already.

    CLICK HERE TO DOWNLOAD
    Last edited by Descartes; 11-01-2010 at 11:35.
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  2. #2
    Şeoden Woody Man's Avatar
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    Grargh! You release when I'm at home away from my PC!
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  3. #3
    Colonel Descartes's Avatar
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    Sorry, I didn't know. You'll have a whole day before HTTT comes out, though.
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  4. #4
    Lt. General Scorpi's Avatar
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    downloading, but am supposed to finnish my BA project..:

  5. #5
    No time on my hands, busy with uni work and playing FtG and EU III .
    Also not expecting this to be good enough for a long term game already. But i will load up at least a game, perhaps i can help a little with bugfixing. Also wanna see the potential of this.
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  6. #6
    Wow, 64 Mbs, if only 10 MBs of those are code i am already impressed.
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  7. #7
    Colonel Descartes's Avatar
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    Haha YES, my mod is bigger than HTTT!
    It's not code, though. The mod directory takes 439 MBs on my hard drive, and 434 of those are located in the map and gfx folders.
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  8. #8
    So 5 MBs of code? Not too shabby.

    Damn download takes ages..open the 2.00 first impressions and bug reports thread already meanwhile...
    Read my first AAR: Wittelsbach- A CK AAR
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  9. #9
    Colonel Descartes's Avatar
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    Go ahead!
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  10. #10
    First Lieutenant Maupertuis's Avatar
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    Downloading now...

    Good idea to release it now. The flags and icons will be for Christmas
    It will be difficult not to play it this evening. Guess I will not give tonight the final check to my HoI3 translation...

    The ambitious modifications brought by Imperium seem, well, Imperial !
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  11. #11
    Veni, vidi, vici Cheexsta's Avatar
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    Awesome! Downloading now, will check it out after work.
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  12. #12

    Oh my god

    Not fair, i'm at my girlfriend house so i'll have to wait for tomorrow between my studies for the final exam. I'll have plenty of time in two days and ill post an AAR in the forum

  13. #13
    Roman LibrAARian comagoosie's Avatar
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    You stickied this so no one will notice...

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  14. #14
    Colonel Descartes's Avatar
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    Oh, I thought stickying it would make it easier to spot. I'm flattered by your signature, btw.
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  15. #15

    First game

    My game crash after less then a year, anyone experience this problem, i tried with ver 2.2 ans 2.31

  16. #16
    Quote Originally Posted by Haramir View Post
    My game crash after less then a year, anyone experience this problem, i tried with ver 2.2 ans 2.31
    Same here, both versions crash during the first year.

  17. #17
    Mod won't load for me. Crash at the 'LOADING SPRITES' screen. Using the 2.31 beta patch and Windows 7 if that matters.

  18. #18
    Colonel Descartes's Avatar
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    Quote Originally Posted by Haramir View Post
    My game crash after less then a year, anyone experience this problem, i tried with ver 2.2 ans 2.31
    Quote Originally Posted by manfred1126 View Post
    Same here, both versions crash during the first year.
    Are you sure you've installed the beta patch correctly? The checksum should be MCAG.

    Quote Originally Posted by Dagda View Post
    Mod won't load for me. Crash at the 'LOADING SPRITES' screen. Using the 2.31 beta patch and Windows 7 if that matters.
    Have you deleted the map cache?
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  19. #19
    Quote Originally Posted by Descartes View Post
    Have you deleted the map cache?
    Yes.

    In my other attempts to load the mod, it crashed on the screen or two immediately after the 'loading map-sprites' screen.

  20. #20
    Colonel Descartes's Avatar
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    Sorry for taking so long to answer. Have you installed the beta patch properly? Is the checksum MCAG?
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