Now I recall that events for Vladimir's conversion were added in 0.49, they are probably quite sketchy though.
I must admit that I haven't yet looked through the events or played too much just now. In any case, I could see if what's there already might do with some polishing or amending.
There is an event for Wessex to form England, also sketchy. I am not too keen on having other Anglo-saxon kingdoms being able to form it too as it would be too much fantasy for me.
That's understandable, though I should mention that I'm not suggesting a "fantasy" England, but rather a sort of de facto recognition that an Anglo-Saxon kingdom capable of conquering/dominating the others might as well be "England". (As opposed to, let's say, an overgrown Mercia or Northumbria.)
I am not entirely against fantasy outcomes but they still have to be plausible at some point. Northumbria or Mercia controlling the whole or a major part of England within the given timeframe of the mod is not plausible, in my humble opinion.
Again, that is reasonable on its face, though I'd have to play a little and see if a player with enough skill and luck could do it. Sooner or later, a state that united that cultural group would probably start to think of itself an "England", though of course no one can guess as to how its later development might differ from what actually did occur. I'm thinking along the lines of AGCEEP where some real national unification can form, but by different powers, like Novgorod to Russia, Scotland to UK, or Trebizond to Byzantines. The start nation and process would be different, IOW, but the end result more or less the same as actual history. It is your mod, of course
, and it ought to follow your vision, though some players take pleasure in forming majors from smaller constituents. Also, I am of the school of thought that games ought to look mostly like real history in what transpires, but in the event that things DO differ, some events that deal with such circumstances never hurt. IIRC, countries in unmodded EU II that survived past their historical expiration date were stuck with no events and the same monarch for the remainder of the game.
To put things into perspective, I think a relatively powerful Mercia or Northumbria forming England would be preferable to having several middling powers sticking around while none of them form England.
Definately. There might be a couple events about that, I would have to check it to be sure.
That's something else I should look at to see what's already there; there might be some potential for the Vikings all around but, yet again, I need more experience with watching the game unfold to see how well such a thing would integrate with the mechanics, etc.