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Thread: Arsenal of Democracy BIG Picture Thread

  1. #21
    Marshall Ombre
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    Browsing through this thread definitely makes me eager to test this little jewel...
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  2. #22
    Maybe I can help with the traduction from English to Spanish. As a CV, I have c1 english level.

  3. #23
    AoD's Old Geezer Balesir's Avatar
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    Quote Originally Posted by Fürstbischof View Post
    You mean Sturmgeschütz (pl. Sturmgeschütze)?
    Yeah - them!

    Quote Originally Posted by Fürstbischof View Post
    Could you show us also some screenshots in higher resolutions, please?
    Not right now, sorry, 'cos I have no time and this PC (my laptop) does not have the big res...

    Maybe later (after the weekend?).
    Balesir.
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  4. #24
    Huxley's Bulldog telesien's Avatar
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    Quote Originally Posted by tedescooo View Post
    It's supposed to be fully compatible with Arma mods.
    I highly doubt that. Almost all mods have different tech tree (most of the times drastically different) and you wouldn't be able to use new units and buildings. Right?
    Just as cool as Commodus


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  5. #25
    Field Marshal Alex_brunius's Avatar
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    Quote Originally Posted by telesien View Post
    I highly doubt that. Almost all mods have different tech tree (most of the times drastically different) and you wouldn't be able to use new units and buildings. Right?
    Compatible only means they still work, not that they can take advantage of all the new stuff implemented.

    For example my new graphic card is compatible with a 10year old game, but that doesn't mean the game will look any better on it then on a 8year old graphic card...
    "Experience is something you don't usually get until just after you need it"

  6. #26
    CORE mod for this will make me real happy.

    Kudos on the great expansion. Now release it in acceptable quality (without gamebreaking bugs) and you got a winner.

  7. #27
    Resident, Fawlty Towers Chaplain's Avatar
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    Quote Originally Posted by Bl@ckVoid View Post
    CORE mod for this will make me real happy.
    Don't count on it. They've already moved to HOI3, and at the historic rate of development you won't see CORE/HOI3 0.1 for at least 6 months.
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  8. #28
    On behalf of Lennart:

    What happens when Japan decides not to join the war and give US free resources for other "expansions"?
    Italy lost 50 divisions in africa half a year ago, after GB invaded Tripoli and they had nowhere to retreat to.

    Code:
    1942-01-11 : USA initializing invasion of Palermo with 38 (38) divisions from Malta

    (handsoff-ai-only-game)

    edit: Few further extracts of the invasion.txt:

    Code:
    1942-01-11 : USA initializing invasion of Palermo with 38 (38) divisions from Malta
    1942-01-27 : United Kingdom initializing invasion of Kavala with 21 (21) divisions from Tobruk
    1942-03-23 : USA launching invasion with 38 (32) divisions from Malta
    1942-05-03 : United Kingdom launching invasion with 20 (10) divisions from Tobruk

  9. #29
    Hmm...the AI still doesn't form proper Corps?

    I suggest doing what DAIM did, telling the AI the most effective corps to form.
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  10. #30
    Invasions! That's exactly what we need to spice up the late game (that and nukes of course)

  11. #31
    First Lieutenant III.Selim's Avatar
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    Wow! AI is too smart. We should not underestimate the artificial intelligence.

    Cylons look like us now, they bomb and invade, some are programmed to think they are human, and they have a plan!

  12. #32
    Great, love it!!!!

    Hope it still means that the Italian AI know how to play.
    Quite a different guy for quite a different world.

  13. #33
    Second Lieutenant McDaniel's Avatar
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    omg this looks so great never had the allies invading italy in doomsday. I hope the ai can also simulate a simular d-day in normandy.

  14. #34
    Major Olle8's Avatar
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    why didnt italian surrender event fire

  15. #35
    Quote Originally Posted by great_chairman View Post
    Hmm...the AI still doesn't form proper Corps?

    I suggest doing what DAIM did, telling the AI the most effective corps to form.
    How to solve that Ai create corps ? Is that possible.....


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  16. #36
    East vs West developer Lennartos's Avatar
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    Quote Originally Posted by Olle8 View Post
    why didnt italian surrender event fire
    good question - checked the events, and i think i found a possible cause...

    The event is only checked every 40 days - the invasion on miltiple targets is on such a large scale that one of the necessary provinces in northern italy is not more under italy control anymore when the event was checked.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  17. #37
    Quote Originally Posted by great_chairman View Post
    Hmm...the AI still doesn't form proper Corps?

    I suggest doing what DAIM did, telling the AI the most effective corps to form.
    Maybe it might be necessary to have a strict limit on the number of divisions a corps can have? Similar to this:

    # Maximum sizes of air-stacks
    4

    If corps would be limited to 5(?) divisions, than the larger battles would be a coordinated effort of several corps. For playtesting it'd be fun to see, if the ai can use these smaller armies effectively.

  18. #38
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    Is there somehow I can mod the directions arrows?

    HoI 3 arrows are waay beauty than AoD arrows.
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  19. #39
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    Quote Originally Posted by tedescooo View Post
    Is there somehow I can mod the directions arrows?

    HoI 3 arrows are waay beauty than AoD arrows.
    You could always mod these arrows in HoI2

    just search around the gfx-folder

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  20. #40
    East vs West developer Lennartos's Avatar
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    2 new images uploaded to the "news" thread
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