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Thread: Arsenal of Democracy BIG Picture Thread

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  2. #42
    War is over! if you want it Titan79's Avatar
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    Quote Originally Posted by yxc qwert View Post
    that star at the province pic?
    I think it's for prioritizing the province (for repairs).

  3. #43
    East vs West developer Lennartos's Avatar
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    Quote Originally Posted by Titan79 View Post
    I think it's for prioritizing the province (for repairs).
    yup
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  4. #44
    Quote Originally Posted by Lennartos View Post
    2 new images uploaded to the "news" thread
    The improved GUI for larger screens looks nice. Sadly, the readibility of the message screen suffers from it - but this is more a problem of the dated europa engine, since FTG suffers from it, too. A quick fix might be a non-transparent background for the messages?

    I like the new provincial info screen. It's more cleaner. As a minor point i'd slightly rearrange the buildings, so that all those relevant for the air war are in one line; i.e. infrastructure-factories-naval bases-coastal forts and beneath AA, radar, air bases and land fortifications.

    Out of curiosity: can you increase the width of the info screen on the left side by a fifth? Then you'd have - for all resolutions - slighty more space, especially for the longer names of some adjacent provinces. And the lineup of the ressources could then show the total value of each ressource at first glance...

  5. #45
    Some glitches that should be addressed:
    -the scroll thumb and the up/down arrows of the scrollbar are a bit off
    -the right/lower white border of the TT pic are missing
    -the name of TT and the current research project overlap the scrollbar (see below)


    The missing borders and the overlapping text is an issue in the TT selection as well.

  6. #46
    Captain franc001sher's Avatar
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    Can not improve infra in "province"?
    Last edited by franc001sher; 08-01-2010 at 02:12.
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  7. #47

    question!

    is it possible now to improve resources extraction? (not by building those plants for conversion for rares or oil)

  8. #48
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
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    Quote Originally Posted by HeroNico View Post
    is it possible now to improve resources extraction? (not by building those plants for conversion for rares or oil)
    it was already possible by events iirc

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  9. #49
    East vs West Developer gianlucad's Avatar
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    Quote Originally Posted by Inner Circle View Post
    it was already possible by events iirc
    This should also be affected by how many industries there are in the province...
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  10. #50
    AoD's Old Geezer Balesir's Avatar
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    In AoD increasing the infrastructure of a province can increase its actual resource production.
    Balesir.
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    Arsenal of Democracy - Hearts of Iron 2 on steroids...

  11. #51
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    Quote Originally Posted by HeroNico View Post
    is it possible now to improve resources extraction? (not by building those plants for conversion for rares or oil)
    Infra.
    And on AoD there will be some buildings, like factories, that will raise your resources with synthetics products (oil, rares, etc).
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  12. #52
    Major von_Ysselstein's Avatar

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    Why does AoD not use an improved map like the E3 one
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  13. #53
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
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    Quote Originally Posted by von_Ysselstein View Post
    Why does AoD not use an improved map like the E3 one
    -editing:
    -Events
    -AI
    -IC/Ressource distribution
    -starting OOB´s

    that takes huge time...

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  14. #54
    Major von_Ysselstein's Avatar

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    Quote Originally Posted by Inner Circle View Post
    -editing:
    -Events
    -AI
    -IC/Ressource distribution
    -starting OOB´s

    that takes huge time...
    yea but its worth the effort

    there are also some only slightly reworked maps which also pose great improvement over the vanilla one
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    Across the mountain, corpses in the field.
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  15. #55
    Quote Originally Posted by ADukes View Post
    Some glitches that should be addressed:
    -the scroll thumb and the up/down arrows of the scrollbar are a bit off
    -the right/lower white border of the TT pic are missing
    -the name of TT and the current research project overlap the scrollbar (see below)


    The missing borders and the overlapping text is an issue in the TT selection as well.

    Have you tried the latest TTs pack? If not please download it and report any issue in the thread. Just follow my signature for that.
    Follow this link for the latest update on the Tech Teams for AoD
    http://forum.paradoxplaza.com/forum/...d.php?t=462691


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  16. #56
    The screenshot about 3/5 of the way down with the stacked unit icons and all of the red arrows pointing to destinations off to the east;

    If I wanted to change some of the destinations how would I know which arrows come from which stacks?
    Do the arrows become highlighted if I click on one of them or can they be distinguished in some other such way?
    Last edited by P.T.; 15-07-2010 at 11:56.

  17. #57
    If you want to change the route of a stack just highlight that 1 stack & plot your route just make sure the paths you choose is free of enemy ships and/or send with enough escorts...
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