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The Swert

Yours Swertically
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Jan 28, 2007
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Here be listed all known mods and scenarios that have been released or are in development for FTG.


last updated 1/4/2012


Download available:

AGCEEP [1419-1819] featuring vanilla map.
The Alternative Grand Campaign Event Exchange Project is a way for Europa Universalis 2 players to communicate and post their ideas for new historical and "what if" events, monarchs, leaders and countries as well as scenario and other modifications, to make the game more historically accurate, diverse, and all around enjoyable. Flagship mod for FtG
Age of Timur [1337-1819] featuring vanilla map.
Features:
  • Over 50 new nations
  • 4 new religions
  • Multiple start dates (1337, 1369, 1399)
  • Try your luck as Edward III, Bayezid I, or Timur
Dawn of Kingdoms [888 -1291] featuring Old World Map.
The year is 888 and the Carolingian Empire is no more. Charles III has just abdicated at the end of the previous year and ambitions among the high Frankish aristocracy are let loose. Western Francia, Burgundy and Lombardy are already morseled into petty kingdoms and principalities, Eastern Francia is only resisting for a while before imploding. On the fringes of the late Empire, the British Isles stand as a battleground between Gaelic, Norse, Anglo-saxon and British peoples; while in the south, the Emirate of Cordoba is having a hard time to keep together the lands easily conquered in the previous century and now looks like a ripe fruit for the northern Christians, soon to start the Reconquista, and southern Italy is claimed and fought for by Lombards, Byzantines and Sicilian Muslims.
Great Migrations [350-1066] featuring vanilla map.
*Main campaign runs from 350-1066
*Alternate 511 start
*Hundreds of new nations across the Old World
*New unit and city sprites
*Inspired by AGEOD's Great Invasions


Plvs Vltra [1419-1820] featuring WATKABAOI map.
Plvs Vltra is an attempt at a comprehensive historical representation of the early modern period. It combines AGCEEP with the WATKABAOI map and plans to:

- add new historical nations
- add new province goods
- include pictures for most historic events
- ensure immersive gameplay in all the theatres of the world
- release an optional music mod covering all the nations of the world
- absorb future AGCEEP updates in addition to having its own community updates

Arabia Universalis 2.00 [711-1031] featuring Old World Map.
Enhanced MyMap [1419-1820] featuring MyMap.
The Fall of the Wall - MyMap 1989 Mod [1989-?] featuring MyMap.
History of Rome [322BC -60AD] featuring Ptolemy World Map.
Medieval World 3 [844-1336] featuring MWATK map.
WATKABAOI 2.00 [1337-1914] featuring WATKABAOI map.

Fantasy:

Vinland Scenario [1419-1819] featuring vanilla map.
What if the Vikings had formed a successful colony in North America?

Aberration 4 Kasperus 2.0 [1419-1819] featuring WATK4 map.
The mod features the world of Aberration, which takes place in an alternate universe if things had gone a bit different. The normal Great Powers you encounter in the vanilla Eu2 haven´t had the same luck as in normal history. Also all medium and major powers have leaders, events for the whole timeline of 1419-1819. Also, colonial events are much more flexible. There is no Treaty of Tordesillas, no "historical" expansion for powers in Europe or the rest of the World - you shape history yourself. This Scenario is designed for Single Player as well as for Multiplayer purposes.

No download available:

1701 - The Age of Enlightenment [1701-1819] featuring vanilla map
ExtraWAtK - AGCEEP for WAtK [1419-1819] featuring WATK3 map.
Gloriana [1419-1819] featuring vanilla map.
Neapolitan [1419-1819] featuring vanilla map.
WATK-Lite [1419-1819] featuring WATK3 map.
MyMAP PL [1419-1820] featuring MyMap.
 
Last edited by a moderator:
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WATKFTG's time period is still under discussion. :)
 
so few mods.......why

It's actually a lot.

The game has just been released, but it already has all these mods in a far developed stadium. They already started modding while the game was being made. And the fact that all EUII mods need to be updated, rewritten or rebuild from the ground contributes to the fact it's not a matter of "port and play".
 
It's actually a lot.

The game has just been released, but it already has all these mods in a far developed stadium. They already started modding while the game was being made. And the fact that all EUII mods need to be updated, rewritten or rebuild from the ground contributes to the fact it's not a matter of "port and play".

if most of the mods of eu2 can convert to FTG,that's great
 
so few mods.......why

We have already converted most EU2 mods still in production. Most EU2 mods not in FtG are those abandoned years ago by their makers. Plus we have a couple of new ones too.
 
I direct you to my signature!

Do feel free to add it to the list. In development, of course. :D
 
Garbon/Swert, can you please re-name sex, lies... to Jacobus, and Neapolitan mod to just Neapolitan? ThanQ :D