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Having a notifier if you're minting would be nice. I hate it when it sometimes start to mint automatically, and you get inflation just like that. :(

And if you just accidentally mint, it means you notice it before any harm is made.
This. The "investing in stability despite being at +3" notifier shows up for too short a time (one month, until treasury slider is automatically readjusted) to notice it, most of the time.
 
* dynamic movement attrition -> http://forum.paradoxplaza.com/forum/showthread.php?t=444446
* new calculation for missionaries success rate -> http://forum.paradoxplaza.com/forum/showthread.php?t=444029
* ask for loan option -> http://forum.paradoxplaza.com/forum/showthread.php?t=423823
* 2 (or more) religions/cultures in province -> http://forum.paradoxplaza.com/forum/showthread.php?t=443112 and http://forum.paradoxplaza.com/forum/showthread.php?t=441600
* smarter AI or PAI system change with depend on monarch/monarch skills (done partly) -> http://forum.paradoxplaza.com/forum/showthread.php?t=423823
* force military access
* dynamic nationalism -> http://forum.paradoxplaza.com/forum/showpost.php?p=10369161&postcount=459
* rename my army and navies -> http://forum.paradoxplaza.com/forum/showpost.php?p=10381016&postcount=475
* rename cities by event (done) -> http://forum.paradoxplaza.com/forum/showpost.php?p=10356032&postcount=441
* bonus invest (some ducats) to stability after wining war
* more knownprovinces (colonies) after discover new continent -> http://forum.paradoxplaza.com/forum/showpost.php?p=10314197&postcount=397
* decide on the length of a truce -> http://forum.paradoxplaza.com/forum/showpost.php?p=10308124&postcount=377
* warscore cost should depend on whether the asker was the agressor or the defender -> http://forum.paradoxplaza.com/forum/showpost.php?p=10308480&postcount=379
* increasing army cost (a little) after reach some tech levels (f.e. 15, 30, 45, 60)

General thread about wishes/ideas -> http://forum.paradoxplaza.com/forum/showthread.php?t=423874
 
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"1) An ability to recruit generals/admirals/explorers/conqs."

This is a must! you shouldn't have to play as another country just to have a chance to colonise.

no! go back to eu3 with that :D
 
reporting from a past devdiary:

Adjacencies
In FTG, you will find two new adjacencies.
The first one is a land connection. It can be a path through Permanent Terra Incognita between two or more provinces. The second one is a winter conditions connection between two adjacent provinces. If one of the provinces is under winter conditions, movement between the two provinces is forbidden and a little red cross appears on the map. Movement of armies that began before the winter conditions are then stopped if winter conditions are still present at the end of the required movement time.

Well, I like the new feature, but why not to extend it to Pyrenées and Alps and any other mountain chain which could have been difficult to cross in winter (dec-feb) at those times?

And about Russian provinces, I think that winter should start in october and not in november. Napoleon had his army lost starting from october (already -20° C iirc)...
 
"1) An ability to recruit generals/admirals/explorers/conqs."

This is a must! you shouldn't have to play as another country just to have a chance to colonise.
I'm tempted to dismiss this with "NO!" and point at the ridiculously easy colonization in EU3. However I have in EU2 played countries like Burgundy that "replaced" France and had a geographical/political situation where it would make sense for them to go exploring/colonizing and felt the frustration of not being able to do so.

What if you could, after reaching certain tech levels, recruit explorers/conquistadors but they were really, really expensive? Let say 400 for a conquistador and 800 for an explorer? That way if you have built an ahistorical country with enough economical muscles (which you really should need to finance exploration) you could go exploring/colonizing?

Lack of generals/admirals I have never felt to be that much of a problem but maybe something similar could be done there too?
 
-No stab hit when ally is calling for assitence when u have no CB against that specific country that ur ally is targeting
-dynamic cores
-1 more zoom in (for people with very high resolutions)
-more different types of units
-able to have less ship support limit when u only have a fewer coastal provinces
 
Next 4:

1 No more than 5 royal marriages, not every royal family was as big as Habsburg and many kings died without (rightful) heir. In FtG royal marriages are unlimited and its not good for historical realism
2 In-game editor of names of newly created colonial cities.
3 After king dies there should be option to view some kind of summary, what important happend when he was ruling.
- provinces conquered
- provinces lost
- changes in DP (for example: centralisation +3)
- historical events
- manufactories, shipyards, conscription centres
- wars with who and with what result
- inflation, income at start and end.
and others...
4. There sholud be an opion to view DP of known countries, but non numerical. For example we are pointing cursor at capital of Poland and we see
Decentralisation (and that means that they are nearer to decentr. than centr.)
Aristocracy
and so on
when DP is in the middle there should be info like "undecided" or sth.
 
3 After king dies there should be option to view some kind of summary, what important happend when he was a ruling.
- provinces conquered
- provinces lost
- changes in DP (for example: centralisation +3)
- historical events
- manufactories, shipyards, conscription centres
- wars with who and with what result
- inflation, income at start and end.
and others...

This is a superb idea. :)

And yes, royal marriages do need a bit more substance to them.

I'm surprised you can't limit them in defines.txt actually.
 
I'm tempted to dismiss this with "NO!" and point at the ridiculously easy colonization in EU3. However I have in EU2 played countries like Burgundy that "replaced" France and had a geographical/political situation where it would make sense for them to go exploring/colonizing and felt the frustration of not being able to do so.

What if you could, after reaching certain tech levels, recruit explorers/conquistadors but they were really, really expensive? Let say 400 for a conquistador and 800 for an explorer? That way if you have built an ahistorical country with enough economical muscles (which you really should need to finance exploration) you could go exploring/colonizing?

Lack of generals/admirals I have never felt to be that much of a problem but maybe something similar could be done there too?

It would be too ahistorical, I dont really want to see anything that didnt actually colonise out there. MP games are different tho
 
Something I picked up from the demo:

Dynamic scales for graphs in the ledger. I, as England, wanted to see how far France was in terms of land forces. Sadly, as Ming had about an order of a magnitude more forces than anyone else, the scale was, well, scaled to Ming, making everyone else an indiscriminate mess at the bottom.
 
1 more level of zoom in please. :)

It's already been said, that would be rather hard as the maps and the mapping files aren't built for it. It would probably be easier to break the mapping limits and then just make everything smaller than provide an extra zoom.
 
Another 2 for consideration:

1. Disable vassal option to punish his senior with Trade Embargo, vassal cannot do that, giving Vassal this opportunity is non logical.

2. Multi-culture and multi-religion provinces. What is now is a little to basic IMO. For example Novgorod ( culture: russian but also baltic) or Danzig (religion: reformed but also catholic). We have those accepted cultures, do the same with provinces.
 
I wish the game wouldn't crash in three out of every four MP games.