There will be wars
and Rumours of Wars,
but be not dismayed:
The End is not Yet.
For Nation shall rise against Nation,
and Kingdom against Kingdom.
and Rumours of Wars,
but be not dismayed:
The End is not Yet.
For Nation shall rise against Nation,
and Kingdom against Kingdom.
Luke 21:9-10
Time and place
Nation Shall Rise Against Nation occurs at 1000 (10 am) Eastern Standard Time; 1500 (3 pm) Greenwich Mean Time; 1600 (4pm) Central European Time; on Saturdays. The master time is the CET time. There is a small ingame reward, currently 10 manpower, for being on time. Five minutes after the hour, the game begins regardless of who is present; anyone not there by that time must wait for the first rehost. In practice we do not enforce this rule with the iron hand of utter formalism, but it remains an ideal to which we aspire. We use HoI2:Arma, latest Beta patch, checksum PHVR.
General Rules
- The game will continue if at least two players are present and one of them can host. Exceptions may be made for Christmas weekends and such; these will be agreed to beforehand in the forums.
[*] Most important rule: No flaming, OOC insults, or general asshattery. - No goddamn swearing, either in effing game chat, sodding TeamSpeak, or bloody forum posts. This rule is enforced with pedantic, zero-tolerance attention to fucking detail.
- Treaties of non-aggression, alliance, etc, are only enforced by the honour of the players. However, where an exchange is agreed to that would, in reality, be instantaneous, but which requires more than one step due to game mechanics, it must be honoured. For example, "Sell me province X and I will sell you province Y".
- No exploiting lag.
- You may declare war upon anyone at any time unless previously forbidden by the GM (this should only be the case in the event of a country shifting players, being reconstructed from AI errors, etc.).
- It is forbidden to attack a player who is currently AI. If attacked, you should not take more than five provinces in the peace treaty. A player who has been away for three consecutive weeks is fair game, however. Enforcement of the "five provinces" bit becomes progressively weaker as the player's absences increase, even if the three consecutive weeks clause is never invoked.
Guidelines for peace
These are guidelines and not hard rules; they are offered as suggestions to make the game pleasant.
It is suggested that peace negotiations should be done in chat, rather than by the ingame diplomacy methods. A nation which is losing a war may initiate peace talks by asking what their foes are demanding, eg "Ok, ok, what are your terms?" or alternatively one may inquire if an opponent is ready to negotiate: "Do you want to talk yet?" In either case a response is strongly suggested; it is very rude not to respond to a request for negotiations, particularly if an enemy is asking for terms.
House rules
All rules will be enforced by the iron hand of the GM. Sanctions available to the GM include, but are not limited to: verbal warnings, editing out the results of forbidden actions, removing resources or units, editing in dissent or nationalism, and outright bans from the game. We got to 1836 without any of this, let's go for another 20 years.
The most important rule is to be polite, gentle of speech, and positively courteous at all times. Even when you are slipping the dagger into unmentionable places, or someone is doing the same to you. In particular, do not swear at people. This applies both to the game and the forum thread. Calling someone other than the GM an 'inveterate backstabber' is allowed, however, especially if done in-character in an AAR. Calling the GM an 'inveterate backstabber' is not forbidden, as such, but make sure your back is to a wall which you trust to have no secret passages in it. Better still, wear armour to protect the vulnerable kidneys. Do not taunt others for misfortune; it will come back to haunt you, and anyway it's no fun.
Game balance, playability, and edits.
The current GM is King of Men. His word is law when he posts in red. In his absence, deputy GM Danomite will stand in for him as temporary GM, and Gollevainen is promoted to deputy GM. The deputy GM acts as a check on the GM, and makes rulings in his absence.
- It is forbidden to load as other nations in SP, or otherwise use SP to find hidden information.
- If a player nation is satellited, it must remain a satellite for at least three years.
- You may trade blueprints freely.
- Wars must be declared in public chat *before* the button is pushed. This must be done in the form "X is declaring war on Y", to avoid misunderstandings. Only the player who will push the button needs to give warning; allies may join or not, but warnings are not required of them.
- You may not pause to deploy units. You may not deploy to captured provinces.
- Except for airbases from the conversion, air and naval bases must be built through the province interface, not by the general production queue.
- You may not strategically redeploy a unit that is next to an enemy unit.
- We will use the MonXII mod, as modified by Dano.
Ontimes and AAR rewards
The ontime reward is 10 manpower.
There is a reward for writing an AAR of at least 500 words, posted at least 12 hours before game time (or by the "feeling lucky" rule); choose one of the following:
- 1000 cash
- 2500 rares
- 2500 oil
- 5000 metal
- 10000 energy.
- 50 manpower.
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