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Thread: Nation Shall Rise Against Nation, and Kingdom against Kingdom

  1. #1
    Resident Opportunist King of Men's Avatar
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    Nation Shall Rise Against Nation, and Kingdom against Kingdom

    There will be wars
    and Rumours of Wars,
    but be not dismayed:
    The End is not Yet.
    For Nation shall rise against Nation,
    and Kingdom against Kingdom.

    Luke 21:9-10

    Time and place


    Nation Shall Rise Against Nation occurs at 1000 (10 am) Eastern Standard Time; 1500 (3 pm) Greenwich Mean Time; 1600 (4pm) Central European Time; on Saturdays. The master time is the CET time. There is a small ingame reward, currently 10 manpower, for being on time. Five minutes after the hour, the game begins regardless of who is present; anyone not there by that time must wait for the first rehost. In practice we do not enforce this rule with the iron hand of utter formalism, but it remains an ideal to which we aspire. We use HoI2:Arma, latest Beta patch, checksum PHVR.

    General Rules

    • The game will continue if at least two players are present and one of them can host. Exceptions may be made for Christmas weekends and such; these will be agreed to beforehand in the forums.
    • Most important rule: No flaming, OOC insults, or general asshattery.
    • No goddamn swearing, either in effing game chat, sodding TeamSpeak, or bloody forum posts. This rule is enforced with pedantic, zero-tolerance attention to fucking detail.
    • Treaties of non-aggression, alliance, etc, are only enforced by the honour of the players. However, where an exchange is agreed to that would, in reality, be instantaneous, but which requires more than one step due to game mechanics, it must be honoured. For example, "Sell me province X and I will sell you province Y".
    • No exploiting lag.
    • You may declare war upon anyone at any time unless previously forbidden by the GM (this should only be the case in the event of a country shifting players, being reconstructed from AI errors, etc.).
    • It is forbidden to attack a player who is currently AI. If attacked, you should not take more than five provinces in the peace treaty. A player who has been away for three consecutive weeks is fair game, however. Enforcement of the "five provinces" bit becomes progressively weaker as the player's absences increase, even if the three consecutive weeks clause is never invoked.

    Guidelines for peace


    These are guidelines and not hard rules; they are offered as suggestions to make the game pleasant.
    It is suggested that peace negotiations should be done in chat, rather than by the ingame diplomacy methods. A nation which is losing a war may initiate peace talks by asking what their foes are demanding, eg "Ok, ok, what are your terms?" or alternatively one may inquire if an opponent is ready to negotiate: "Do you want to talk yet?" In either case a response is strongly suggested; it is very rude not to respond to a request for negotiations, particularly if an enemy is asking for terms.

    House rules


    All rules will be enforced by the iron hand of the GM. Sanctions available to the GM include, but are not limited to: verbal warnings, editing out the results of forbidden actions, removing resources or units, editing in dissent or nationalism, and outright bans from the game. We got to 1836 without any of this, let's go for another 20 years.

    The most important rule is to be polite, gentle of speech, and positively courteous at all times. Even when you are slipping the dagger into unmentionable places, or someone is doing the same to you. In particular, do not swear at people. This applies both to the game and the forum thread. Calling someone other than the GM an 'inveterate backstabber' is allowed, however, especially if done in-character in an AAR. Calling the GM an 'inveterate backstabber' is not forbidden, as such, but make sure your back is to a wall which you trust to have no secret passages in it. Better still, wear armour to protect the vulnerable kidneys. Do not taunt others for misfortune; it will come back to haunt you, and anyway it's no fun.

    Game balance, playability, and edits.


    The current GM is King of Men. His word is law when he posts in red. In his absence, deputy GM Danomite will stand in for him as temporary GM, and Gollevainen is promoted to deputy GM. The deputy GM acts as a check on the GM, and makes rulings in his absence.
    • It is forbidden to load as other nations in SP, or otherwise use SP to find hidden information.
    • If a player nation is satellited, it must remain a satellite for at least three years.
    • You may trade blueprints freely.
    • Wars must be declared in public chat *before* the button is pushed. This must be done in the form "X is declaring war on Y", to avoid misunderstandings. Only the player who will push the button needs to give warning; allies may join or not, but warnings are not required of them.
    • You may not pause to deploy units. You may not deploy to captured provinces.
    • Except for airbases from the conversion, air and naval bases must be built through the province interface, not by the general production queue.
    • You may not strategically redeploy a unit that is next to an enemy unit.
    • We will use the MonXII mod, as modified by Dano.

    Ontimes and AAR rewards


    The ontime reward is 10 manpower.

    There is a reward for writing an AAR of at least 500 words, posted at least 12 hours before game time (or by the "feeling lucky" rule); choose one of the following:
    • 1000 cash
    • 2500 rares
    • 2500 oil
    • 5000 metal
    • 10000 energy.
    • 50 manpower.
    Last edited by King of Men; 13-11-2009 at 19:06.
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  2. #2
    Major danomite's Avatar
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  3. #3
    POPpet Master Varyar's Avatar
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    2nd post!
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  4. #4
    3rd grumble grumble
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  5. #5
    Sing, Goddess! Demi Moderator Lord Strange's Avatar
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    4th. Have been watching all through EU3 and Vicky. Finally got round to commenting: pure awesome. Go Norway! Beat those darstedly Chinese! Let the Indonesians rise up against their oppressors! May the Italians remain safe! Down wth China!
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  6. #6
    5th! Germany lives strong still!

  7. #7
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    It's Matthew 24, not Luke 21:9-10, at least in my version of the KJB

    Quote Originally Posted by http://kingjbible.com/luke/21.htm
    7 And they asked him, saying, Master, but when shall these things be? and what sign will there be when these things shall come to pass? 8 And he said, Take heed that ye be not deceived: for many shall come in my name, saying, I am Christ; and the time draweth near: go ye not therefore after them. 9 But when ye shall hear of wars and commotions, be not terrified: for these things must first come to pass; but the end is not by and by.

    10 Then said he unto them, Nation shall rise against nation, and kingdom against kingdom: 11 And great earthquakes shall be in divers places, and famines, and pestilences; and fearful sights and great signs shall there be from heaven.
    Quote Originally Posted by http://kingjbible.com/matthew/24.htm
    And Jesus answered and said unto them, Take heed that no man deceive you. 5 For many shall come in my name, saying, I am Christ; and shall deceive many. 6 And ye shall hear of wars and rumours of wars: see that ye be not troubled: for all these things must come to pass, but the end is not yet. 7 For nation shall rise against nation, and kingdom against kingdom: and there shall be famines, and pestilences, and earthquakes, in divers places. 8 All these are the beginning of sorrows.
    /nitpick

    That being said THERE SHALL BE WAR!!!!!

  8. #8
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    could you resize the battleship pic a bit? cuz it's bloody impossible to read the text this way

  9. #9
    Yours is no Disgrace Gollevainen's Avatar
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    nope, becouse its in shipbucket scale.
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  10. #10
    Resident Opportunist King of Men's Avatar
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    It's Matthew 24, not Luke 21:9-10, at least in my version of the KJB
    I'm using a different translation.
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  11. #11
    Mostly Harmless oddman's Avatar
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    Just dropping by to say that I will certainly be following this.
    Also: good job, Italy, with catching up!

  12. #12
    American Tyrant Beamed's Avatar
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    Sid or Rex Homini have this in the bag. I hope the others surprise me.
    "We give the facts. You can't say that we have a slant because of it. I hear that the jury's in on evolution."

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  13. #13
    China has very little oil and requires imports for its industry to function at its maximum potential, this isn't one sided.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  14. #14
    POPpet Master Varyar's Avatar
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    Nice pic Golle, a fine specimen. Of Italian engineering

    Quote Originally Posted by oddman View Post
    Also: good job, Italy, with catching up!
    Grazie
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  15. #15
    Major danomite's Avatar
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  16. #16
    So, what are going to be the alliances here? Who will be the guardian of democracy? Indonesia, it can't be you so long as you are aligned with the reds. Better dead than red!

    Personally I think France is a shoe in for the leader of an authoritarian (if not outright National Socialist) Axis. Then Indonesia, Japan and Georgia could form one Democratic Alliance... Italy and Norway could form the other, and China and Finland could form ComIntern.

  17. #17
    Yours is no Disgrace Gollevainen's Avatar
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    hah, Georgia is the most facist nation of them all...
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  18. #18
    Yeah the most fun part of participating in this game is observing how AAR readers picks alliances for players, though, to be true, we often provide little or no information abaut these matters.

    Currently there are 5 more or less stable alliances
    Georgia-Finland
    France-Quebec/Transvaal/DAR/Warlord Alliance/Morroco
    Indonesia-Japan
    Norway-Italy
    and Germany-Prussia is most likely to stand together in case of French bid for hegemony in Europe.

    I currently have no idea what Blayne is doing, but I doubt that he is going to fight this war alone. Most likely he will join one of existing Asian alliances.

  19. #19
    Compulsive CommentatAAR stnylan's Avatar
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    It would be helpful if in future you can keep screenshots to forum size, as it warps the display for many users.
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  20. #20
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