Finally seeing the diplomatic/non war side of the game being brought up to a level of sophistication that merits play by itself...
That makes for much happiness, even being the war monger I be.
And indeed, London should be a port.
Very much looking forwards to this.
PS: Thank You Dag Stålhandske for the explanations... They were very helpful.
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Warning: Poster is getting Old and Crotchety. Please take all posts with a grain of Salt Substitute...
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
Yea london should be a port. It was one of the largest wharfs of the world IIRC. The dutch beat the english in a war once by sailing up the thames and destroying their London wharfs. It must have been important if they lost a war because of it.
Sounds like it's going to be much easier to mod with this one. If someone wants to play without impassibles, then all they'll need is to edit a few lines(for each prov.)
It´s more about who´s married to who and who gets a child with whom. Most of a countries noble would have some kind of lineage connecting them with a King/Queen in history. It doesn´t even come downs to whether your married to a foreign dynasty or not, because most dynasties in Europe had claims on eachother. It was a total mess of sorting out who had the strongest claims. I´m also very interested if you can actually manipulate the inheritances and succession wars more?Quote:
Originally Posted by English Patriot
Surely legitimacy should increase with each new King (of the same dynasty).
+1 On port in london.
+1 to a port for London as well.
I was pretty close to my guess for magistrates. I'm really hoping these provincial decisions will make my realm more dynamic. Right now after I conquer a province, that's it. That or I just wait for a core and then the culture converting event. If it truly makes managing the nation more interesting and it allows for more options on a small scale level, I will be quite pleased.
The removal of PTI doesn't blow my mind though. It's mostly aesthetic, so not much to say there.
Like a few others, I'm still curious about how intricate this dynasty system is going to be. I'm not hoping for CK by any means, but I do enjoy the idea of trying to set up PUs and similar situations as long term goals without having to just use "claim throne + war" to achieve it.
Mods for EU4:
Check out Arsenal of Democracy
A query to those who want London to be a port, will it upset game balance much if you can invade directly? I haven't played enough to know myself, having only played a couple of partial games while I wait for 3.2 or HttT. But I know that in other Paradox releases, eg Victoria, it would make life ridiculously easy for a human player. So what would be the effect in EU3? If that isn't a problem, it would be a nice touch.
No no no no no
No no no no no no no
No no no no ...yes?
Ah, this legitimacy future is absolutely great. I have to say that I am starting to like HTTT more and more... Well done. Hope that this could simulate historical role of dynasties and monarchy quite well.
Read my first AAR: Wittelsbach- A CK AAR
As to all the former Merchant Republics, as various people have said, they seem to have become monarchies.
Is this just temporary, while you decide what kind of republics to turn them into? Or are they actually monarchies now?
If anyone wants to use any events, decisions, etc that I post here in their mod, then feel free. All I ask is that you massage my ego by saying what you are doing with it in a reply to the thread you find it on.
"Be vewy quiet I'm hunting Wancastwians"
- Elmer, Duke of York
I reject your fealty and substitute my own!
Imperium 1.4 (Mod for Victoria II)
Austria: efficient like the Germans, musical like the Italians and refined like the French.