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Thread: New GUI

  1. #21
    Colonel Descartes's Avatar
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    I have fixed owner flags, settlement entries and taxation, so the GUI is now fully functional.
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  2. #22
    Wow.

    Absolutely, utterly amazing work. This is some of the most incredible modding I have ever seen, period. To think one can just reshape the game interface at will like that is astonishing, and also a monument to paradox's support of modability in their games as well.

    ... which is why I really hate to nitpick, but I must. All the chips along the edges of the buttons and such just doesn't feel right. That might be fine for the barbs, but craftsmanship in the civilized cultures in the Mediterranean and middle east could at least make smooth edges consistently. Seems like sticking with the current smooth white and red marble look would fit better with the rest of the interface, perhaps? Sorry, don't hurt me please!

  3. #23
    Colonel Descartes's Avatar
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    Quote Originally Posted by JeffSteel View Post
    Wow.

    Absolutely, utterly amazing work. This is some of the most incredible modding I have ever seen, period. To think one can just reshape the game interface at will like that is astonishing, and also a monument to paradox's support of modability in their games as well.
    Thank you.

    ... which is why I really hate to nitpick, but I must. All the chips along the edges of the buttons and such just doesn't feel right. That might be fine for the barbs, but craftsmanship in the civilized cultures in the Mediterranean and middle east could at least make smooth edges consistently. Seems like sticking with the current smooth white and red marble look would fit better with the rest of the interface, perhaps? Sorry, don't hurt me please!
    I see what you mean, but remember this mod is set in 245 AUC. By then, most of the known world was controlled by more or less tribal nations. If it "feels right" for these nations, I'd say we stick to the chips.

    Also, I'd like to point out that I'm not the only one representing ancient civilisation with a few chips here and there. I guess it has to do with the fact that monuments from Antiquity tend to be pretty chipped nowadays.
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  4. #24
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    Oh, that interface looks beautiful Descartes! Absolutely amazing work.


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  5. #25
    Courtier Sam L's Avatar
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    I love this GUI. It looks fantastic! Thanks.
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  6. #26
    Quote Originally Posted by Descartes View Post
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    Edit: Is this mod still going?
    Last edited by LAF1994; 28-11-2009 at 01:50.
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  7. #27
    Colonel Descartes's Avatar
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    The new progress window:
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  8. #28
    Great work as always, i only think the marble looks a bit dirty, mind making it a bit whiter/brighter?
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  9. #29
    Colonel Descartes's Avatar
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    Thank you. I don't think I'll make it any brighter, though, because 1) I like it as it is and 2) then I'd have to redo the province window.
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  10. #30
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    Modding the interface like that is just pure pwning
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  11. #31
    This is coming along extremely well, man. Do you need help with anything, because it seems like you are taking on a lot for just one (awesome) dude.
    New AAR coming soon!

  12. #32
    Colonel Descartes's Avatar
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    Camara and Timetogetaway, thank you.
    The new minimap:




    Note that I use abbreviations for the mapmodes.

    T - terrain
    P - politics
    R - regions
    A - authorities
    C - cities
    D - diplomacy

    Each mapmode is activated by the same hotkey.
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  13. #33
    Impressive how you are able to reshape everything at will. Is the whole bottom of the screen reshaped or is there anything back from the old design?
    I can't wait to get my hands on this mod... I know, i'm greedy

  14. #34
    Roman LibrAARian comagoosie's Avatar
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    The mini map is a bit hard to look at. It is my personal opinion that the land should get the more attractive color and water gets the duller. Other than my preference great job
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  15. #35
    Looks wonderful. I'd consider changing the font to a bit more 'Roman' one, though. Try 'Trajan' or 'Felix Titling'.

  16. #36
    Cake or Death? Kaigon's Avatar
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    You're doing an excellent work here! Please continue
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  17. #37
    Colonel Descartes's Avatar
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    Quote Originally Posted by Nisco View Post
    Impressive how you are able to reshape everything at will. Is the whole bottom of the screen reshaped or is there anything back from the old design?
    I can't wait to get my hands on this mod... I know, i'm greedy
    The whole bottom of the screen is reshaped. Btw, you're only a click away from getting your greedy hands on the mod now.

    Quote Originally Posted by comagoosie View Post
    The mini map is a bit hard to look at. It is my personal opinion that the land should get the more attractive color and water gets the duller. Other than my preference great job
    Are you comparing to vanilla now?

    Quote Originally Posted by manfred1126 View Post
    Looks wonderful. I'd consider changing the font to a bit more 'Roman' one, though. Try 'Trajan' or 'Felix Titling'.
    Thank you. I've tried to change the fonts, but it seems to be impossible. The only ingame font small enough to fit is Arial 12, which is what you're seeing in the image.

    Quote Originally Posted by Kaigon View Post
    You're doing an excellent work here! Please continue
    I will.
    Previously worked on Imperium, a mod for Rome: Vae Victis.

  18. #38
    Quote Originally Posted by Descartes View Post
    The whole bottom of the screen is reshaped. Btw, you're only a click away from getting your greedy hands on the mod now.
    My greed is satisfied... For now..

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