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Thread: New GUI

  1. #1
    Colonel Descartes's Avatar
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    New GUI

    I didn't like the idea of squeezing in this post somewhere else, so I'm starting up a new thread. It's not a major update, really, but I'm working on a new province window. Here's a little preview.



    From left to right: owner, language, authority, settlement and governor.
    I'll give you some more pictures soon enough.
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  2. #2

    Descartes, will you marry me?

  3. #3
    Colonel Descartes's Avatar
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    I never thought you would ask. Sure.
    PRESENTS
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    A MOD FOR
    ROME: VAE VICTIS

    D O W N L O A D
    AS 1280 OTHERS HAVE
    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



  4. #4
    Cake or Death? Kaigon's Avatar
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    Looks good!

    I've seen your changes on culture and authority, but what is the Small village value (and what did you replace from vanilla)?
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  5. #5
    Colonel Descartes's Avatar
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    That's a parameter called settlement size. I haven't introduced it in any DD yet, but it's already implemented in the mod. You know the "<province> grows" events? They increase settlement size. Since I've moved the province products to modifiers, I'm using the old trade goods to represent the size of the settlement in a province. This is very practical, since I can use the resource restriction command to enable certain buildings for larger cities only. Settlement size also affects what kind of units you can recruit in a province. Check common/buildings.txt and commond/tradegoods.txt for more info.
    PRESENTS
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    A MOD FOR
    ROME: VAE VICTIS

    D O W N L O A D
    AS 1280 OTHERS HAVE
    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



  6. #6
    Iron Chef Fookison's Avatar
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    Quote Originally Posted by Descartes View Post
    That's a parameter called settlement size. I haven't introduced it in any DD yet, but it's already implemented in the mod. You know the "<province> grows" events? They increase settlement size. Since I've moved the province products to modifiers, I'm using the old trade goods to represent the size of the settlement in a province. This is very practical, since I can use the resource restriction command to enable certain buildings for larger cities only. Settlement size also affects what kind of units you can recruit in a province. Check common/buildings.txt and commond/tradegoods.txt for more info.
    Brilliant! This last iteration is coming along very well. Thank you for all your efforts.

  7. #7
    First Lieutenant Maupertuis's Avatar
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    Vey good ! You're talented and the final release of Imperium looks more and more promising.
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  8. #8
    Yes, it looks good.

    I like the background colour, are you replacing the "reddish" background you had before with this colour ?

  9. #9
    Veni, vidi, vici Cheexsta's Avatar
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  10. #10
    Colonel Descartes's Avatar
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    Quote Originally Posted by Hardradi View Post
    I like the background colour, are you replacing the "reddish" background you had before with this colour ?
    Yup. It feels more Roman, imo.
    Btw, thanks for the comments, everyone. I change my mind pretty often when it comes to aesthetic matters, so knowing you like my new style will hopefully prevent me from starting all over again. Cheers.
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    D O W N L O A D
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    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



  11. #11
    Colonel Descartes's Avatar
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    The new GUI is here.
    First off is the new toolpane.


    The buttons are pretty small, but they're easy to click at. The picture below shows them in detail, with their paths in orange.


    As in vanilla, clicking on a province opens the province window.


    Here is a more detailed picture, with explanations in orange. Note that taxation doesn't show up properly in this picture, since I hadn't corrected that when it was taken. The country flag will also be adjusted to look more like it does in the preview from last Wednesday. Finally, I will also adjust the settlement entry, it's not functional atm.


    As you can see, I'm using Roman-looking miniatures to represent province parameters. I have avoided using text, to save space and give the GUI a more gamey feeling. Don't worry, though, the numbers are explained in detail if you hover the mouse over them. I'm not sure if I have mentioned my social classes somewhere else, but here they are: nobles, townsfolk, peasants and slaves. Another very unique feature is the province number, which you can see between the toolpane buttons.

    All questions are welcome. Cheers!
    PRESENTS
    I M P E R I U M
    2 . 0 0

    A MOD FOR
    ROME: VAE VICTIS

    D O W N L O A D
    AS 1280 OTHERS HAVE
    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



  12. #12
    Roman LibrAARian comagoosie's Avatar
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    It seems you have already taken a spouse...are you into polygamy?

    Honestly, this is unbelievable what you have done. It looks like the 2nd expansion Rome has never had
    Last edited by comagoosie; 27-10-2009 at 01:13.
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  13. #13
    L'Empire, c'est la paix! Emp_Palpatine's Avatar
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  14. #14
    Lt. General Scorpi's Avatar
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    wow, it really looks good. Do we get another small version with this? Or will it first come in the final 2.0 version?

  15. #15
    Amazing work, the figures even have little transparent aura's around them.

    The long bar at the bottom (centre and right), is that for province buildings ?

  16. #16
    Colonel vanin's Avatar
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    Really nice work there Descartes!

  17. #17
    Ţeoden Woody Man's Avatar
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    That is really good work, well done Descartes!
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  18. #18
    Colonel Descartes's Avatar
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    Thanks for the comments, everyone!

    Quote Originally Posted by comagoosie View Post
    It seems you have already taken a spouse...are you into polygamy?
    I wouldn't mind starting up a little harem, but we have to ask humpelheinz first.

    Quote Originally Posted by Scorpi View Post
    wow, it really looks good. Do we get another small version with this? Or will it first come in the final 2.0 version?
    The GUI was the thing I really wanted to fix before 2.0, so I think I'll actually call the next "small version" 2.0. I want to start working on 2.1, you see.

    Quote Originally Posted by Hardradi View Post
    The long bar at the bottom (centre and right), is that for province buildings ?
    Yup.
    PRESENTS
    I M P E R I U M
    2 . 0 0

    A MOD FOR
    ROME: VAE VICTIS

    D O W N L O A D
    AS 1280 OTHERS HAVE
    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



  19. #19
    Wow, this is impressive! That's far more than I've ever expected! I love the small romans and the usage of the space. It actually looks much more organic like it is now. Do you plan to change the rest of the interface to have the same look and functionality? Well, actually you already begun with the senate window etc.

    great, great, great!

    p.s.: I don't mind if there are more spouses, as long as they don't distract you from your project

  20. #20
    Colonel Descartes's Avatar
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    Quote Originally Posted by humpelheinz View Post
    Wow, this is impressive! That's far more than I've ever expected! I love the small romans and the usage of the space. It actually looks much more organic like it is now. Do you plan to change the rest of the interface to have the same look and functionality? Well, actually you already begun with the senate window etc.
    Yeah, I'll try to use the same style in all windows. After all, I've made some pretty drastic changes to the game, so I need to redo most of the windows content-wise anyway.

    p.s.: I don't mind if there are more spouses, as long as they don't distract you from your project
    Alright, let's become one, happy family then.
    PRESENTS
    I M P E R I U M
    2 . 0 0

    A MOD FOR
    ROME: VAE VICTIS

    D O W N L O A D
    AS 1280 OTHERS HAVE
    AND ADD THE QUICK FIX

    THIS MOD IS ON HOLD



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