I really don't think the type of emigration you guys are discussing is really that useful to model during the game's time frame. While there were movements of people and culture, they weren't as massive or explicit as they are today. While I'm sure some people did move en masse to other areas, it wasn't easy or generally that beneficial given the huge costs and the time needed for transportation. Short of being some form of indentured servant or colonist, there wasn't much chance the average serf or peasant is going to be paying his way 100 miles in any direction. Even then, if they don't have a promising chance of profit, they might not even bother. The idea of "seeding" you culture into enemy territory seems like it would better be left to cores and diplomatic events than having a do it yourself option. It's much like nationalism. It existed, but wasn't really prominent or hugely relevant within the majority of the game's time frame.
I would tend to disagree with that. During bad times, during plagues... I imagine alot of people loaded up the wagon and went somewhere else.
Borders of differing nationalities always had friction and intermingling. As humans, it's unavoidable.
Nations with large trade cities had all manner of ideas foreign to them happening around them every day.
Conquering nations spread fear and a different way of thinking/doing in every place they went. Considering the vast empires and travel of the armies of the day, thinking ordinary people couldn't walk that far seems kindof odd.
I'd agree it may be more localized then vs now... And I'd say that heavy trading nations would exhibit the trend alot more than a holed up theocracy... But I wouldn't say that it didn't happen.
Perhaps the historically accurate folk around here could provide a few examples and enlighten us, the poor demographic informationally challenged...
T
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