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Thread: Epigoni mod

  1. #281
    Is this mod compatible with the 2.36b patch?

    I just started a game as Carthage.
    At the very beginning I have no missions.
    At day 2 I get the mission to improve relations with another nation and a popup telling me that I failed the mission to conquer Sicani.
    I had no such mission, and even if I did, how would I accomplish it in 1 day?

  2. #282
    Sergeant BBR91's Avatar
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    Yeah Hardradi can you confirm the mod still works with 2.36b? This mod is vital in enjoying Rome
    Thanks!

  3. #283
    Quote Originally Posted by Darthvegeta800 View Post
    I just wanted to say I love your mod. And it drew me back to playing Rome. Keep up the good work.
    The Rome fanbase is small but dedicated to this neglected little paradox gem..
    Quote Originally Posted by Dysydent View Post
    This mod is really great, I can see lots of unused potential in EU:Rome. Really hope to see new version of Epigoni soon!
    Thanks for the support. There will be a new version soon but it will not contain many changes.


    Quote Originally Posted by P.T. View Post
    Is this mod compatible with the 2.36b patch?

    I just started a game as Carthage.
    At the very beginning I have no missions.
    At day 2 I get the mission to improve relations with another nation and a popup telling me that I failed the mission to conquer Sicani.
    I had no such mission, and even if I did, how would I accomplish it in 1 day?
    Quote Originally Posted by BBR91 View Post
    Yeah Hardradi can you confirm the mod still works with 2.36b? This mod is vital in enjoying Rome
    Thanks!
    There are two files which need to be updated to make it compatible. Otherwise you might get some crashing. I will clean up a few bugs and pack it into a new release. Might be a week or two as I just got back from holidays and got hit with a REALLY bad flu.

  4. #284
    Sergeant BBR91's Avatar
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    Quote Originally Posted by Hardradi View Post
    Thanks for the support. There will be a new version soon but it will not contain many changes.
    There are two files which need to be updated to make it compatible. Otherwise you might get some crashing. I will clean up a few bugs and pack it into a new release. Might be a week or two as I just got back from holidays and got hit with a REALLY bad flu.
    Glad to hear! About the new version of course, not the flu. Get better mate! It's important to be alive

  5. #285
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    Quote Originally Posted by BBR91 View Post
    Glad to hear! About the new version of course, not the flu. Get better mate! It's important to be alive
    Indeed, good to know you're still about!
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  6. #286
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    Thanks god the mod is alive!
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  7. #287
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    So just wondering I know that this mod decrease the manpower growth rate of some nations, which is really causing me problems while playing as Rome as I only get 600 manpower per month, is there anyway to increase the manpower per month without resorting to cheats?
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  8. #288
    For some reason Epigoni runs extremely slow compared to vanilla EU: Rome, I've tried looking into the performance thread, but none of the solutions posted there seem to work. Speed 5 in epigoni runs as fast as speed 2/3 in Vanilla, and it's quite bothersome since you don't always have things to do and therefore have to wait a very long time.
    There is another guy who posted about this in 2011, but the problem didn't got fixed in that thread:
    http://forum.paradoxplaza.com/forum/...reme-slow-down.

    Does anyone have a clue how to solve this issue? I'm sorry if it's in the wrong thread, but this seems the only thread that seems a little bit alive at the moment. Thanks in advance.

  9. #289
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    Quote Originally Posted by PatrickT View Post
    For some reason Epigoni runs extremely slow compared to vanilla EU: Rome, I've tried looking into the performance thread, but none of the solutions posted there seem to work. Speed 5 in epigoni runs as fast as speed 2/3 in Vanilla, and it's quite bothersome since you don't always have things to do and therefore have to wait a very long time.
    There is another guy who posted about this in 2011, but the problem didn't got fixed in that thread:
    http://forum.paradoxplaza.com/forum/...reme-slow-down.

    Does anyone have a clue how to solve this issue? I'm sorry if it's in the wrong thread, but this seems the only thread that seems a little bit alive at the moment. Thanks in advance.
    This seems to happen with most mods that add a lot of content, for example on my laptop vanilla runs fine but mods such as Magna Terra are almost unplayable.
    "It is a mistake to think you can solve any major problems just with potatoes." - Douglas Adams

    'Regency' Mod for Rome

  10. #290
    Any update planned in next week or two?

  11. #291
    Sergeant BBR91's Avatar
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    Quote Originally Posted by Darky View Post
    Any update planned in next week or two?
    Fingers crossed!

  12. #292
    Sergeant BBR91's Avatar
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    I haven't played for a while, and I'm eager for the next version compatible with the latest patch, so I forget... Is there a land grab decision in Epigoni? That is to say, if I occupy an enemy province for a period of time, I get a decision asking me if I want to annex it at a great infamy cost. I know RotA has this listed in its features, but I can't remember if this implemented in Epigoni also. I think it's a nice feature.

  13. #293
    Quote Originally Posted by BBR91 View Post
    Glad to hear! About the new version of course, not the flu. Get better mate! It's important to be alive

    Quote Originally Posted by Woody Man View Post
    Indeed, good to know you're still about!
    Quote Originally Posted by videonfan View Post
    Thanks god the mod is alive!
    Thanks

    Quote Originally Posted by Soulstrider View Post
    So just wondering I know that this mod decrease the manpower growth rate of some nations, which is really causing me problems while playing as Rome as I only get 600 manpower per month, is there anyway to increase the manpower per month without resorting to cheats?
    In general I have reduced manpower by diversifying cultures. this is particularly the case at the start of the game.

    From memory, grow your populations and pass laws to get Freemen. Also check the manpower tooltip in your largest population province. Also owning a province with a different culture and relgion will reduce manpower in that province. You can also use mercs.

    Quote Originally Posted by PatrickT View Post
    For some reason Epigoni runs extremely slow compared to vanilla EU: Rome, I've tried looking into the performance thread, but none of the solutions posted there seem to work. Speed 5 in epigoni runs as fast as speed 2/3 in Vanilla, and it's quite bothersome since you don't always have things to do and therefore have to wait a very long time.
    There is another guy who posted about this in 2011, but the problem didn't got fixed in that thread:
    http://forum.paradoxplaza.com/forum/...reme-slow-down.

    Does anyone have a clue how to solve this issue? I'm sorry if it's in the wrong thread, but this seems the only thread that seems a little bit alive at the moment. Thanks in advance.
    Quote Originally Posted by Comontorios View Post
    This seems to happen with most mods that add a lot of content, for example on my laptop vanilla runs fine but mods such as Magna Terra are almost unplayable.
    Patrick, maybe you could upload your save game file and I can have a look and see if anything is spamming and exasperating the game. Apart from that I dont know what else to do, the core game has limits.

    Quote Originally Posted by Darky View Post
    Any update planned in next week or two?
    Quote Originally Posted by BBR91 View Post
    Fingers crossed!
    Working on it at the moment. Just have to add some more history...

    Quote Originally Posted by BBR91 View Post
    I haven't played for a while, and I'm eager for the next version compatible with the latest patch, so I forget... Is there a land grab decision in Epigoni? That is to say, if I occupy an enemy province for a period of time, I get a decision asking me if I want to annex it at a great infamy cost. I know RotA has this listed in its features, but I can't remember if this implemented in Epigoni also. I think it's a nice feature.
    Yes you can annex countries greater than one province. Its implemented through one of the features of Cheexsta's TCM mod.

  14. #294
    Sergeant BBR91's Avatar
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    Quote Originally Posted by Hardradi View Post
    Yes you can annex countries greater than one province. Its implemented through one of the features of Cheexsta's TCM mod.
    I was actually referring to grabbing provinces under my occupation without peace negotiations. I occupy a province for long enough and I get an event asking me if I want to take control of the province for an infamy cost, without negotiating with the province's owner. This is good because it lets me grab just that one or two provinces I want, without having to occupy most of the country just to get the war score high enough to negotiate for them. And then I get an infamy penalty and that country has a CB on me if the province is a core.
    Quote Originally Posted by Hardradi View Post
    Working on it at the moment. Just have to add some more history...
    Best news today!

  15. #295
    i am going to play this mod soon again!!!! It's just so great...
    Byzantine.Hellenistic.Ottoman.Sogdian

  16. #296
    Looking forward to the update!

  17. #297
    question how do you change the government to Principate?

  18. #298
    Thank you for this mod.

  19. #299
    Sergeant BBR91's Avatar
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    Not to be a nagger, but is the new version coming out soon or should I just stick to 2.35? Thanks!

  20. #300
    Is development on this stopped?

    I was really looking forward to the new version

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