WHAT IS THE AFRICA MOD ?
It started off as a simple project, where I was going to use the gallicanation event for Numida, ie, an event to unite the two main tribes of Numida. A full list of changes is in the enclosed text file.
This mod aims to more accurately reflect the tribes of Northwest Africa. Version 1.0 focused purely on the lands west of Cyrenaica and covering the time period up to the death of Caesar. Version 1.1 covers the land west and south of Egypt. The mod includes new nations, new characters, new sub-cultures, new titles, new missions, alliances and war adjustments. Version 1.1 includes Hotfixes Minimod V2.12b (thanks to mate0815). Version 1.1a adds eunuch titles and changes a few flags. Vesion 1.1b add new title icons (thanks to Descartes). Version 1.1c adds new flags and colours for all nations added by Africa Mod (thanks to Descartes). Version 1.2 includes...see post #1.
From Imperium 1.2:
- New flags and colours for all nations added by Hardradi
- New culture group Nilotic
New nations include:
Numidians - in the third century BC the Numidians comprised of two great tribal groups the Massyli in eastern Numidia and the Massaesyli in the west. The two tribes were merged by Massinissa after the Second Punic War to form the nation of Numidia. The two tribes had a significant impact during the Second Punic War taking opposite sides and then switching. Ultimately, Massinissa came out on top after switching to the Roman side towards the end of the war. After the war he united the two tribes and ruled Numida as a Kingdom. During the wars of the first triumvirate the western portion of Numidia was annexed by Bocchus II of Eastern Mauretania Kingdom.
Mauretania (and Mauretania Tingitania) - the Mauretanian Kingdom first appeared in recorded history during the Second Punic War under King Baga, where he briefly assisted Massinissa. The Kingdom was able to expand north after this war because of the decline of Carthaginian power. At the end of the Jurgurthine War, King Bocchus cut a deal with the Roman's betraying Jurgurtha and received parts of western Numidia as consideration for this betrayal. After a period of weakness (Tingi seceding) and stagnation, the Kingodm was split into east and west after the death of King Sosus. During the wars of the first triumvirates the eastern portion of Numidia was annexed by Bocchus II of the Eastern Mauretanian Kingdom. The two monarchs Bocchus II and Bogud II supported opposite parties during the wars of both the first triumvirate and the second triumvirate. The aggressive Bocchus II was able to annex western Mauretania from Bogud II and re-unite the Kingdom. He died with no heir in 33BC and willed the kingdom to Rome.
Tingi - during the twilight years of the reign of Bocchus I, a Pheonician dynasty arose in Tingi and was able to partially secede from the Kingdom of Mauretania and achieve some independence. The semi-independence was for a brief period.
Theveste - the great numidian city-state of 100 gates, founded by Heracles in the well watered and fruitful uplands of Numidia. It was well known for its prosperity up to the time of its capitulation to Carthage in 247BC. During the time of the Roman Empire it was used as a legionary base.
Gaetuli - nomadic tribes living on the southern slopes of Aures and Atlas Mountains. First mentioned during the Jurgurthine War, as part of the domain of Jugurtha, they served with him against the Romans. Marius granted them independence in 105BC. Towards the end of Sulla's Second Civil War, Pompey crossed to Africa and defeated Gnaeus Domitius Ahenobarbus and the Numidian king Hiarbas. Pompey reinstated Hiempsal II to the Numidian throne and included part of the lands of the Gaetuli in his domain. The Gaetuli supported Ceasar against Juba I of Numidia. In 25 B.C. Augustus gave part of Gaetulia to Juba II, together with the kingdom of Mauretania but the Gaetulians rose and massacred the Roman residents in their lands. It was not till a severe defeat had been inflicted on them in 6 A.D. that they submitted.
Nasamones - nomadic Libyan tribe which migrated seasonally betwen the Gulf of Syrtis Major and an oasis called Augila (modern Awjila). The Nasamones are known for threatening the Greek towns of the Cyrenaicia, fighting a battle with the Spatran general Gylippus during Peloponnesian War, expelling the Psylli (another tribe on the shores of the Syrtis Major) and fighting the Roman's toward the end of the 1st century BC. In war, they were known to fight from chariots. Partially subjected in 15BC, they were finally driven from the shores of the Mediterranean a century later.
Garamantes - The Garamantes ruled a large inland Saharan empire. They hunted cave-dwelling troglodytes in four horse chariots and appeared late in the 1st century BC raiding Roman coastal settlements. The Garamantes were on the losing end of a clash with the Romans in about 20BC. A further expedition was send against them by Rome in the following century.
Marmaridae - libyan tribe from the lands east and south of Cyrene. They thwated the attempt of Magas of Cyrene to invade Egypt in 274BC forcing him to return to face down their revolt. They were still active in the later part of the first century BC being defeated by the Roman Publius Sulpicius Quirinius. Towards the end of the first century BC and early in the first century AD, troops had to be drafted in Cyrenacia to deal with their incursions (the Marmaric War). The problem was eventually settled under Emperor Tiberius by the erection of a line of forts manned by auxiliaries along the deserts edge.
Kingdom of Kush - ruling the lands south of the first cataract of the Nile was the nubian Kingdom of Kush. Sharing many of the customs of egypt to the north the also disputing the possession of Lower Nubia (Syene in game) with Ptolemies of egypt. In 274Bc Ptolemy II conquered Lower Nubia (giving him direct access to elephants to match the forces of the Seleucids). Circa 270BC Arkamani managed to overthrow the power of the Kushite priestly elites. The Kingdom does not re-emerge in game until the time of the Thebiad revolt where they retake Lower Nubia and support the revolt with troops. After the fall of their allies in Thebes they were once again driven out of Lower Nubia during the reign of Ptolemy VI (circa 173BC). They reappeared late in the first century BC under Queen Candice to recover Lower Nubia and take on the legions of Augustus.
Thebiad - during the reign of Ptolemy IV a rival pharaoh was declared in Thebes. During their war with the Ptolemies they were supported by the resurgent Kingdom of Kush in the south. The secession lasted for around 20 years before the little known native dynasty was crushed during the reign of Ptolemy V.
Horsemaster - for all tribes
Chariot Driver - for Nasamones and Garamantes
Pharaohs Chariot Driver - for Kush, Thebiad and Egypt
Eunuch and Chief Eunuch - for "eastern" monarchies and selected greek monarchies
WHAT IS SERTORIUS MOD ?
This mod aims to more accurately reflect the Sertorian War in Spain and the movements of Sertorius following the death of Marius senior and the defeat of the Populares (Cinna and Marius junior). Also included is the failed civil war of Lepidus and Brutus (senior). Sertorius established himself as proconsul in Hispania Citerior under the authority of the Populares. Initially unsuccessful and driven out of spain by Sulla's generals, Sertorius returned as the leader of the Lusitani and carried on the civil war for almost another decade.
In vanilla Rome and Vae Victus the Sertorian War has been seriously underrated as a mere rebellion (all be it throughout most of Spain). The Sertorius Mod, brings about the revival of Lusitani under Sertorius and then merges the conflict into a full scale civil war after he is reinforced by the remnants of the army Lepidus lead by Perperna.
It features new characters, custom events and a unique decision allowing you to convert Sertorian Lusitani into a Roman civil war.
PLAYING SERTORIUS MOD (lusitani or roman civil war)
Playing as the Lusitani under Sertorius, is a real challenge. The following points should be kept in mind by the player:
- use your money and the money donated by Sertorius (and Roman benefactors) wiselyLevels of difficulty, as I see it:
- break the Roman Empire by sowing descent and hopefully triggering a civil war (it will take a while before these opportunities arise)
- convert to a military republic to get access to more national ideas
- after you have become a military republic, look to upgrade the Lusitani tribe into a full blown Roman civil war
- the timing of the civil war upgrade may be critical, Rome most be defeated within the 8 year time limit
Average - 678.1.1 - Sertorian Spain has developed into a full scale civil war with most of Spain under the control of Sertorius. A second front has opened in the east for the Romans, with Sertorius's ally Mithridates of Pontus and his ally Tigranes of Armenia, both at war with Rome. WHAT IS WONDERS MINI-MOD ?
Hard - 677.1.1 - at this stage of the game Sertorius (lusitani) is rampaging through Spain, Lepidus is "marching on Rome" from Cispaline Gaul and the tribes of Transalpine Gaul are revolting.
Very Hard - 676.1.1 - the Lusitani state has expanded under the leadership of Sertorius. Rome is intact and Lusitani has no allies
Iron Man - 674.1.1 - the Lusitani re-emerge under Sertorius. Rome is intact and Lusitani has no allies.
Mithridates option - play Mithridates of Pontus, having a full scale civil war in spain may be just what you need to liberate Asia and Greece.
This is my attempt to bring alive the ancient wonders of the world in EUR. It includes the traditional seven wonders of the world, other fantastic monuments which were once on the list of the wonders of the world and a selelction of other monuments. The mod allows you to follow in the footsteps of Alexander and attempt to rebuild and finish construction of some monuments.
WHAT IS RIVER TRADE MINI-MOD ?
This started as an add-on to the next version of Africa Mod. It was so easily implemented that I thought I might as well do the whole map. I did a bit of research on each river and as a consequence I have left out a few which were not navigatable by heavy craft for much of their length or that had unreliable flows. I am certainly no expert in the area of ancient river trading or the areas I have modded.
In game effect:
1 River - +1% local tax modifier and +1 trade transit capacity
2 Rivers - +1.5% local tax modifier and +2 trade transit capacity
3 Rivers - +2.0% local tax modifier and +3 trade transit capacity
It operates basically like a road but without the movement bonus, connecting non-adjacent provinces and allowing trade between them. Trade transit capacity allows you to trade with provinces over land in a fashion similar to coastal provinces. Trade transit capacity only needs to be between two provinces to improve the range of their Trade Routes, not necessarily in both provinces (or all three). This means that provinces either side of a river will be able to take advantage of it
It works but it untested. I presume it will have minimal in game effect in vanilla. Tribes in Mods particularly in the spain, gaul, northern europe and central europe, should be a bit more interesting as it will increase their trade scope just like a road (including tribes adjacent to the river). It should also allow for more use of the Request Trade Access diplomacy option.
WHAT IS THE BALKANS MOD ?
Balkans Mod was originally previewed as a joint project between Descartes and I in this thread: http://forum.paradoxplaza.com/forum/...d.php?t=401600
Most of the coding is my work (except where I have borrowed a few pieces from other mods). Descartes has contributed flags for many of the nations and I thank him for the contributon - luckily for all of us he produced Imperium instead.
This mod aims to more accurately reflect the tribes and nations of Balkans Peninsula, Carpathian Mountains and other lands north of this region all the way to the Crimea (doesnt cover Germania). Like Africa Mod it is designed so that you can play at any start date not just 474, different nations will appear and disappear as you move through the EUR timeframe. The mod includes new nations, new characters, new sub-cultures, new titles, new missions, alliances and war adjustments. Apart from this it will have few special features as follows:
1) The Epigone (the heirs) – attempt to re-found the glory of the Diadochi, by reconstituting the kingdoms of:
2) Re-live Pyrrhus’s march on Sparta, with a new decision where you can instal your own Spartan king (from house Agiad or Eurypontid). Plus other instal monarch decisions for male members of house Ptolemy and Aeacidae.
- Antigonus Monophthalmus through the Antigonid Dynasty
- Antipater through the Antipatrid dynasty
- Lysimachus through the Agothoclid dynasty
- Re-found Alexander's Empire - any macedonian ruler
3) The owner of Argolis province will have a swag of decision choices:
4) Reform state decisions for many greek nations and leagues
- Instal a tyrant of your choosing in Argos and release the nation
- Instal a tyrant of your choosing in Corinth and release the nation
- Release Athens as a democracy
- Release Athens as an oligarchy
5) New Tribal Confederacy government including conversion decisions to/from
6) Tyranny government and conversion decision to tyranny government
7) New nation formation event in a barbarian province
8) New triggered modifiers
9) Basic AI in relation to points 3 and 4 above (for the AI of course)
10) Decision blocks for decision management