ReadAARs! We of the Politburo pose you a question!
Historically, scientific development stalled in China during the Chinese Civil War and the Second Sino-Japanese War due to instability, and only resumed in the 1950s, after stability had been restored to the nation. However, this is not representative of the situation in this AAR (we have played about half a year past the latest date in this update, and China is reunified fully). Plus, a world power with close to 200 IC that is using skill 2 techteams is just...nonsensical. Given this problem, we have been talking about writing an event for China, named 'The Dragon Awakes'.
Essentially, what this does is sleep all my techteams (many of which used to be Nationalist, and almost all of which are ahistorical anyways), and establish about 10 or so historical techteams (some with founding dates moved forward a few years), most of which are around skill 4-5, with a few at skill 6, nothing better, as well as move my Standing Army slider 3 moves to SA, representing a nationalization of assets and discharge of unneeded soldiers who were conscripted in the haste of the Sino/Russo-Japanese War. Also, the capital is moved to Beijing, and additional leaders (all the non-political ones from Nationalist China, Guangxi Clique, and Shanxi) from all three services are added. Other effects of modernization I will do manually in-game (as in, build IC, infra, airfields, and ports).
Details for the techteams I am thinking of:
PLA General Staff Department
Skill: 6
Specialties: Centralized Execution, Infantry Focus, Individual Courage, Training, Large Unit Tactics
PLA General Logistics Department
Skill: 5
Specialties: Centralized Execution, Infantry Focus, General Equipment, Management
Dalian Naval Academy
Skill: 4
Specialties: Centralized Execution. Large Taskforce Tactics, Seamanship, Naval Training
Nanyuan Flying Group
Skill: 3
Specialties: Centralized Execution, Bomber Tactics, Fighter Tactics, Piloting, Aircraft Testing
Hanyang Arsenal
Skill: 6
Specialties: Artillery, General Equipment, Mechanics, Training
Taiyuan Arsenal
Skill: 5
Specialties: Artillery, General Equipment, Mechanics
Guangzhou Shipyards
Skill: 4
Specialties: Naval Artillery, Naval Engineering, Technical Efficiency, Electronics
Jiangnan Shipyard
Skill: 3
Specialties: Naval Artillery, Naval Engineering, Technical Efficiency
Aviation Industry Administration Commission
Skill: 3
Specialties: Aeronautics, Artillery, Electronics, Technical Efficiency, Rocketry
China Railway Engineering
Skill: 6
Specialties: Industrial Engineering, Chemistry, Management, Technical Efficiency
Anshan Iron and Steel Group
Skill: 5
Specialties: Industrial Engineering, Chemistry, Mechanics, Management
Chinese Academy of Sciences
Skill: 5
Specialties: Chemistry, Mathematics, Mechanics, Electronics
Cheng Kaijia
Skill: 5
Specialties: Mathematics, Nuclear Physics, Nuclear Engineering
Average skill is between 4 and 5, with the 6s representing what China, during this period of time, was best at (land warfare and industry), and the 3s representing air and naval research, which historically China was very poor at until recently. All teams are historical (as opposed to, say, General Armaments Department, which was actually founded in 1998, or North China Industries, formed in 1980...*facepalm*). I realize that some, such as Hanyang Arsenal, are Nationalist originally, but there's no reason why Communist China, after taking the provinces, would choose not to use the equipment and site already existing.
Thoughts? Ideas?