My Alsace game is now finished. I cannot say I have reached all my goals or what CJL78 had in mind (integrating all of Charlemagne's former empire would have been nice), but things went pretty well (this seems to be a common issue actually: Magna Mundi tends to make the early and midgame very interesting and often challenging, but when a certain stage is reached, the challenge level drops to very low; rebellions and revolutions, civil wars or other internal problems are rarely a threat for a large player-controlled country -- I have to admit, though, that usually I don't play the games which didn't go well in the earlier stages all the way to the end, that is of course part of the reason for this). The only real obstacle during the last 100 years or so was badboy, which made the endgame somewhat tedious. Nonetheless, all in all it was a fun and satisfying game!
A pretty yellow engulfs Gallia, Germania, Lombardia and beyond.. According to my NIs the Alsacian empire is an encompassing nation state.. will this prevent the world wars?
Straßburg is also near the geographical center of the empire.. Madeira is a place I like to conquer in most games, sorry Portugal
World map (Click for a larger image). Has some mildly interesting stuff like Mali having won wars against Netherlands, Ceylon in mainland India, Ottomans in Ukraine (they also lead a PU with a very strong Morocco) and a Cuba which has been and stayed independent since the 16th century. Also, a mighty Sweden and a decent-sized USA. Oh, and Ethiopia.
Internal affairs.. A really large army is not needed, because almost all provinces have zero revolt risk. The dutch rebellions are an exception, though. My inflation is that high, because there is no way not to spend all money on minting when every tech has been maxed (which happened in the 1780s) and stability is at +3.
GB, Spain and Ottomans were the strongest AI nations, but I didn't have a lot of contact with them in the game