
Originally Posted by
Ulyaoth
Would someone mind looking over what I've done because it's still not working right for whatever reason.
I downloaded and looked it over. Here is what I found
I used the new validator tool to test the mod and on top of finding a lot of errors in standard paradox
there was a typo in your technology.txt file - specifically under american there was a missing = between start_level and 3 which then made the game also not understand the rest of the file.
As far as the religion graphics go there are some problems.
1) icon_religion.dds looks ok
2) icon_religion_small.dds - the alpha channel is all white which means everything will have a white background but that should be ok
3) illustration_religion.dds is missing the alpha channel - you need to fix
The big reason you are having problems is that you are missing the instructions for the game to use your graphics. To do this you need to
1) create a new folder in your mod named interface - this is separate from the one in the graphic folder. This interface folder is similar to common or history - see the normal game folders.
2) copy domesticpanel.gfx from the regular game interface folder into your mods interface folder.
3) This file is another normal txt file with a made up name of .gfx. You can open and edit in note pad. You need to change some things to tell your mod to use your new graphics - specifically the location of your new files and how many frames ( religion icons) you have. The items below are what you need to change (NOTE THE FIRST TWO ARE NEXT TO EACH OTHER - THEN THERE IS ONE YOU DON'T CHANGE - THEN THE THIRD ONE YOU CHANGE):
Code:
spriteType = {
name = "GFX_icon_religion"
texturefile = "mod\\mymod\\gfx\\interface\\icon_religion.tga"
noOfFrames = 16 # increased by 3 for new ones
### loadType = "INGAME"
norefcount = yes
}
spriteType = {
name = "GFX_icon_religion_small"
texturefile = "mod\\mymod\\gfx\\interface\\icon_religion_small.tga"
noOfFrames = 16 # increased by 3 for new ones
loadType = "INGAME"
}
spriteType = {
name = "GFX_illustration_religion_cathlic"
texturefile = "mod\\mymod\\gfx\\interface\\illustration_religion.tga"
noOfFrames = 5 # increased by 1 for new group
loadType = "INGAME"
}
Fix the above items and try it again. If it still does not work upload it again and I will see what I can do.
Hope this helps
Best Wishes