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Thread: Map Generator 2.0

  1. #561
    Major nom's Avatar
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    Quote Originally Posted by Zabuza825 View Post
    I don't know what's going on but I only got this mod to work once out of like a bazillion tries. I have HTTT version 4.1

    I downloaded the 2.1 version for HTTT but that only worked once. All the other times the game crashed after going to "Map Properly Initialized..."

    So then I downloaded one of the beta's in hopes that it would work, but it still doesn't, it gives me an error message (probably because it's designed for DW).

    Am I going to have to downgrade to IN or upgrade to DW to get this to work?
    2.1 only works with an unpatched version of HTTT.

  2. #562
    I have a strange problem, now Trade Goods on colonised islands never appear :/

  3. #563
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by TheGoldElite View Post
    I have a strange problem, now Trade Goods on colonised islands never appear :/
    First guess would be the islands are not added to a region that gets trade goods.
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  4. #564
    Naw, why's that? Does that mean all uncolonised islands will have this problem? they were part of the pacific region or something similar, none of the 3 I see have any goods, though its only 1485, and I've skipped QFTNW
    Last edited by TheGoldElite; 31-05-2012 at 20:20.

  5. #565
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    Well trade goods are generated by events and the events are setup by region (with a few specific provinces thrown in). Any province that is not in one of the regions targeted by the events will never get a trade good.
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  6. #566
    I'm confused, in vanilla oceana region islands would normally get trade goods, and these are oceana region islands so why no event? If I'm just being dumb feel free to ignore me I'll figure it out I guess

    Does this have anything to do with it? can I edit this, or am I screwed :S I'm guess now that all uncolonised islands have a predetermined good in vanilla, but random gens for some reason fail to allocate a trade good in advance, so there is no "tradegood_picked" or something.


    province_event = {

    id = 9521

    trigger = {
    trade_goods = unknown
    has_province_flag = tradegood_picked
    }

    mean_time_to_happen = {
    months = 1

    }

    title = "EVTNAME9521"
    desc = "EVTDESC9521"

    option = {
    name = "EVTOPTA9521"
    clr_province_flag = tradegood_picked
    }

    }
    Last edited by TheGoldElite; 31-05-2012 at 23:40.

  7. #567
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    When you look at the map in region mapmode, what region does it say those islands are in?
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  8. #568
    Oceania
    -Indonesia
    -Pacific Ocean Islands

    Funny, considering they are one ocean region from the papal state island, Siena, and Sweden
    KKAJSFNKA.png
    Last edited by TheGoldElite; 01-06-2012 at 04:02.

  9. #569
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    Those two regions should certainly be able to get trade goods. Does the .mod file for the mod have extend = "events" or replace = "events"? It might have "replace" since many vanilla events would make no sense on a random map; if that's the case make sure that the mod's events folder has the TradeGoods.txt file in it.

    EDIT: Having used this to generate a map it looks like it uses replace = "events" and doesn't put any events in the mod. As a quick fix you could probably copy the vanilla file into the mod but the trade goods won't necessarily make any sense. Probably for a random map there should be new events with completely random trade goods unless the generator can be made to create a new region.txt file with appropriate province IDs in each region.
    Last edited by jdrou; 01-06-2012 at 05:46.
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  10. #570
    Alright then, I've copied that in, I'll let you know how it goes. thanks for the help

    Edit* just got trade goods in the islands, that seems to have done it thanks so much
    Kinda wish I didn't sell one to sardinia now xD, it was only getting 4 ducats so I ditched it. now it's worth alot more :'( reconquest ftw
    Last edited by TheGoldElite; 01-06-2012 at 21:07.

  11. #571
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    Wait... did you guys just find a fix to the no trade goods issue? Please, tell me what to do to fix it! What event do I copy/paste where?
    Look! It's my new signature!

  12. #572
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    Quote Originally Posted by Adam Smith View Post
    Wait... did you guys just find a fix to the no trade goods issue? Please, tell me what to do to fix it! What event do I copy/paste where?
    Copy the vanilla events\tradegoods.txt file into the mod.
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  13. #573
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    Just lurking, but I wonder if it might be easier to make a map the old way, then convert that to the new format. Probably an ignorant question.
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  14. #574
    Is there a way to get new countries instead of the classic ones?
    England being a little city state is kinda wierd...

    Also the game crashes almost instantly with DW 5.1 ...

  15. #575
    You can add new nations in if you wish.
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  16. #576
    Quote Originally Posted by Supeerme View Post
    You can add new nations in if you wish.
    how? settings?

  17. #577
    by putting it in the countries.txt the number is how much provinces they will get. and so forth and so forth.
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  18. #578
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    Is it posable to take a generated map into a editor tool i have generated a map but i am not hppay with the American nations location had a small hick up and they are all over the place and i would like to clean it up as i am rather keen to play on the map that was generated.

    thanks- Small
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  19. #579
    Hey I was wondering if this is still being worked on? In any case great job so far

  20. #580
    Loved the old one. Have to try this one too. Thanks!

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