The latest version of the Map Generator is 3b21 and it can be found here.
Map Generator 2.1 released
Download 2.1 here (HTTT only)
Or 2.0 here (IN)
Or 1.0 here (NA and Vanilla)
Old thread
Features:
Create your own random world to play in.
Contextual placement of everything from countries to religion.
Almost infinite modding possibilities.
Transform your map concept to a working EU3 map with the import map feature.
Set out from historical Europe to discover a new New World
Installation guide:
Remove any old version of the Map Generator.
Remember to back up any modded files.
Run Setup.exe and install the new version anywhere you like.
Quick start guide:
- Run Map Generator.exe
- Choose New.. and save your map.
- Press Build Map
- Press Create Provinces
- Press Create Continents
- Press Create Cultures
- Press Create Countries
- Press Load Data
- Press Create Terrain
- Press Export Map..
- Save it in your EU3 mod folder
- Wait for it to finish exporting the map
- Run Eu3 launcher
- Choose your map in the list (the process of creating paths may take as long as 20 minutes)
Quick guide to using real map parts:
- Click new in the upper left corner and give your map a name.
- In the upper right corner select 'Europe' or 'Old World' in the dropdown box.
- Check in the 'Real Map Parts' checkbox in the upper left corner.
- Follow the listed directions above to make a standard map. Click build map, wait, build provinces, etc...
- Export to your eu3/mods folder
- Play!
Detailed instructions
Modding guide
Known bugs:
Some people have complained about problems with non-standard letters, so here is a fix, prepared by Chammadai: http://www.filefront.com/13852700/Provinces.zip
EU3 seems to have some trouble with certain map sizes. (height and width not dividable by 8)
A few port positions are still a bit off.
If you're making small maps, make sure you take a look at this post.
When you are using real map parts you need to have at least 1800 provinces
Build map is rather slow now if you use real map parts. There is a lot of optimization possible but at the moment I prioritized releasing earlier and take the paradox approach of speeding it up later in a patch if people starts complaining.
There are some issues about the boundary between real and random provinces. For example, a river can't cross this boundary.
Source code:
3b18 source
What's new
2.1
Modified the creation of the topology map a bit to make the maps better looking. +some additional changes to make the HandDrawn maps look nicer.
Made a lot of changes to the data set history/missions/decisisons/events to include the new stuff and make them compatible with HTTT.
Modified the Europe data set so the random version of the north african coastline is not there anymore.
Exported the size of the buffer zone in the northern and southern parts of the map to definitions.csv.
Note: The total height of the map, i.e. the height shown in the generator + 2 * the buffer, has to be dividable by 8.
Added a new data set "Columbus' dream" which more or less is a variant of Old World with all of america removed and Eurasia moved to the western edge of the map. This should ideally be generated with a smaller width than a regular map (e.g. 1400-1600 px) and/or with the sealevel set really high.
Note: The width of the map has to be dividable by 8 and you need at least 1800 provinces on a map with real world parts for it to work.
2.0
Added the option to have real map parts
Wrote a new default map script
Rewrote the terrain script
Fixed some bugs with randomization of terrain
Adjusted the population files to decrease province population
Fixed some smaller bugs
Created two new data sets, Europe and Old World
Old World use standard IN decisions, missions and events. Europe uses standard Map Generator decisions, missions and events.
Demo maps:
Conquest of Paradise
Deathmatch
Britain
World
Voyage
More pictures of maps:
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