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  1. #1

    Current News Thread

    Welcome to the first post on the News thread.
    This thread is closed - so post any comments in a seperate thread.

    Firstly: Im sorry i heavent been so active on the forum the last couple of days, but i have been busy with the AI.
    Looking forward on telling you some breakthroughs on this.. might take a while though

    So the first news:
    Repair of infrastructure is as previusly discussed something you have to pay for.
    However in contrary to some beliefs, each day a small percentage is repaired for free, making recovery possible even from total devastation.
    This applies to ALL provincial buildings.

    This free repair was fixed at 2.5% of total repair cost, before.
    Today this has been fixed into a misc.txt value, and raised to 5%

    Note:
    if a building takes 1 year to complete, and the repair speed is set to 0.5:
    0% Investment repair time = 360 * 0.5 / 0.05 = 3600 = 10 years
    The repair cost is rather small, so it is easy to repair stuff faster than that, but an investment is necessary.
    Last edited by Lennartos; 12-09-2009 at 12:38.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  2. #2

    Invasion AI now actually doing stuff!

    Playing as brazil - declared war to US...
    fullcontrol on, to see what the AI does...

    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  3. #3
    Success!!!!

    Province limit has effectively be removed - without a slowdown of the game engine!
    It automatically recognizes the amount of provinces on the map and scales accordingly.

    Current limit is 10.000 provinces and of that 3000 Naval provinces...
    These are only there for RAM preservation as some structures are created that must be able to contain the map data,
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  4. #4
    Based of forum ideas, partisans now attack any rebels insede thier area.
    And leaders can be sorted by trait.
    The sort button ist just a placeholder will be changed - but it works

    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  5. #5
    Invasion AI made some progress

    As shown above the invasion AI is now more active.

    Player proof: i just recieved a report on a suprised GER player getting invaded both in denmark and france by the US in 42 - i just thought i should let you know

    Still not perfect though - the reinforcements come too slow.. that should be the next step in the AI.

    .. working on it
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  6. #6
    Now working on combat losses...

    Just wanted to show whats already in:


    Still working on it, and will try to make a few pages woth of data.
    Currently i have prepared 32 different Losses stats that i can keep track of.
    But i have a lot of work to do, so i wont promise anything
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  7. #7
    No comment



    edit:
    Scenario end / startdates define start and end dates
    Code:
    globaldata =
    { 
        startdate = { year = 1974 month = january day = 0 }
        ....
        enddate   = { year = 2004 month = january day = 0 }
    }
    Last edited by Lennartos; 02-10-2009 at 21:32.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  8. #8
    Banned wyK1NG-'s Avatar
    Arsenal of DemocracyHearts of Iron III

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    in the last 3 days i added roughly 8.000 new pics, from flags to unit pics, to counters, leaders and ministers. the design has NOT been changed, it still looks the same way as vanilla does, but the graphics are now more accurant and historic correct.

  9. #9
    OK i have played the last couple of days with the new images - all i can say at this point is WOW....

    I really love the new flags and pictures...
    Last time i updated i had ~92MB of ->new<- pictures at once, so besides replacing practically ALL native images and ministers, the range of new pictures for different countries and models is just incredible...

    I just uploaded 2 screenshots for comparison with your vanilla ( i wont show other screens as they would reveal too much from next DDs)


    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  10. #10
    working on further advancing and speeding up our our unique muti deployment - i just deployed 120DDs into equally sized fleets in under 3 seconds.. beat that
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  11. #11
    Playing around with different colorshemes for Supply map

    Here a new shot:
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  12. #12
    New revised ESE code and colorsheme:

    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  13. #13
    Hi there...

    The last week we have been working on some new naval combat mechanics...
    They are not entirely completed...yet, but now the naval combat really is something else!

    I dont want to spoil the naval DD too much, so all i say now is: Beware of detection and visibility as they now are paramount for effective naval combat.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  14. #14
    Hi there

    The last week i have looked at the late game slowdown in HOI2.. and good news everyone - its gone!... (mostly anyways )

    The 2 biggest culprints where the Airmarshal AI, and the Admiral AI..
    I went through the entire code and increased the AI speed for those two by a whopping 500%...

    Of course 1944 is still slower than 1936, but its not that much of a deal anymore.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  15. #15
    Banned wyK1NG-'s Avatar
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    historical correct leaders and ministers from bulgaria added. revision 500 reached

  16. #16
    Banned wyK1NG-'s Avatar
    Arsenal of DemocracyHearts of Iron III

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    some new teaser screens






  17. #17
    Delayed Minister/Ideas/leaders in action


    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  18. #18
    Banned wyK1NG-'s Avatar
    Arsenal of DemocracyHearts of Iron III

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    Progress is going fine and we are about to polish.

    As a matter of fact, we as dev's concentrated the most on hardcoding
    and not on soft-coding. Thats why we want to thank you as a community
    for the input you gave not only in terms of ideas and suggestion but also in terms of modding and softcoding.

    We really appreciate that and want to thank you for this.

    As our RTM deadline comes inevitable closer, we need the current community work of

    - Tech Teams
    - Ministers/Leader
    - Translations

    the latest at saturday.

    When it wont get finished till then, we then take in what is available.

    Thanks to all of you

  19. #19
    Banned wyK1NG-'s Avatar
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    Ok , today we got all our translations ready.

    Now in and fully supported :

    French,Spanish,Italian,Polish,Portugese,English,Ge rman

    and currently we are working on getting Russian fully supported in terms of kyrilic charackters.

  20. #20

    status update

    hi everybody

    sorry for the delay.
    first some good news: I think we are just before going gold here.
    All important features are in, bugs are pretty much non-existant, and its a really nice polish all around.

    the last week we have nearly worked 24/7 on balancing and changing AI code and parameters. And let me tell you: what a change!

    however that leads me to the "bad" news....
    The AI is getting a bit too good at invading.... a few minutes ago i recieved the report:
    Its 1942, and D-Day succeeded.... In ITALY.... with around 50 divisions!
    So it seems italy lost its africal posessions in late 41 and the allies chose to exploit that fact (weak remeining defensive forces in italy) with an preemptive large scale invasion.

    wow... better guard your beaches everyone.. the AI is getting tough.

    Edit:
    http://forum.paradoxplaza.com/forum/...8#post10515378
    Last edited by Lennartos; 11-12-2009 at 00:38.
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

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