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Thread: Development Diary #1 - 1st of September 2009

  1. #1
    Just call me Yoda in private!
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    Arrow Development Diary #1 - 1st of September 2009

    Hello everybody, and welcome to our first development diary for ‘For the Glory’ (FTG). I know this is not Wednesday…

    The story began with the announcement of the Europa Engine License Program in January 2008. FTG project was launched in June 2008 and we started the hard work with a main goal in mind: enhancing Europa Universalis II (EU2) but not changing it. Some members of the team are also leaders of one of, if not the most famous mod for EU2: AGCEEP (more than 10,000 historical events and growing, a 1,000 page book for all historical descriptions covering all the continents). With this mod EU2 was pushed to its limits, and with a complete knowledge of the game, we wanted to add what was “missing” in EU2, not redoing some kind of EU3. They are different approaches for different players and different play styles, but both are complementary to one another.

    AGCEEP is bundled with the game as a mod and other scenarios are available for those who prefer them. Any other mod or scenario can be added to FTG.

    Let’s start introducing the team:
    Dietmar1982
    Garbon
    GeneralSnoopy
    MichaelM
    Wreck
    and I, YodaMaster

    Some new members will be mentioned in future dev diaries. Some other members joined the team but were unable to be involved or resigned for personal reasons. I just want to thank them now for trying to participate.

    Our main tasks in the project:
    GeneralSnoopy, MichaelM and Wreck handled the conversion of the source code to the new development platform. The result for players will be compatibility with most recent Windows systems, including Seven. For us, the result was a better control of the source code and bug hunting.

    They also focused on game mechanism enhancements, with Dietmar1982 focusing on settings for the game. MichaelM also greatly enhanced the script engine and added many interface improvements. Garbon, as “technical advisor” (i.e. not a programmer) encouraged us and enhanced game scenarios. Well, he has another secret task that started few years ago...

    And finally, with Wreck’s new database engine, I was able to build a fully reworked database structure, breaking almost all the limits of the Europa Engine. I also focused on interface and new game features.


    Let’s take a look at the interface.

    The screenshot is for a 1280x960 resolution. I didn’t dare post a 1680x1050 screenshot but it could have been possible with my 22” wide screen! FTG supports any screen resolution beginning with 800x600. I also had the choice but I preferred to use a modern font and enhanced shields for this screenshot. Selection is easy in the Settings screen before starting a scenario or loading a save file.
    This is also the default interface for all countries if no one is defined for the played country.

    On the screenshot, you can see the political map mode and yes, it is playable. I can switch display of armies on or off if I want.

    On top of the screen, you will find a reworked bar where information adjusts according to the chosen resolution. More room for information, even in 800x600. Just under the top bar, you can see little red flags with different symbols. They are reminders and warnings (notifiers) for the player. Thirteen notifiers are available in the game.

    On the left, there is the classic information window. All information windows have been enhanced. In this one, uniforms are exactly the same as on the map and icons for infantry, cavalry and artillery are now shiny gold. Just over the mini map, five icons for different map modes. From left to right: terrain, political, value and... just guess the last two ones. Under the mini map, the three buttons for menu and zoom in/out. Shortcuts for zoom are +/- but why not use the mouse wheel instead?

    At the bottom of the screen, no surprise here with the information log.

    Let’s take a closer look at the displayed map now. This is indeed the old EU2 2D map. Don’t try to find 3D in this game, Europa Engine was not made for it. As a consequence, FTG is compatible with all maps created for EU2. The same 2020 provinces limit but this is the only limit that didn’t change. All others have been broken and numbers are now unlimited except the number of possible countries: 1000.

    If you look closer, you can see Russian cores on the map. I play Poland in the standard “Age of Mercantilism” scenario (1617) but I can check the cores of any other country. All the cores shown on this screen are national provinces of Russia. We could have trouble with Russia in the future because of Livland. You can see national provinces have a symbol over the shield and a banner just under. The symbol and the banner are important. All cores are not necessarily national provinces now.

    Again, if you look closer you can see the Russian city set for Russia but take a look at Smolensk. Obviously, the culture of this province is not Polish. The city will evolve with time even if the culture of the province doesn’t.

    In the next diary, we will see settings and integration of mods in detail. To be continued...
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    For the Glory: A Europa Universalis Game
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  2. #2
    Lt. General Scorpi's Avatar
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    Looking really good, and like the changes you so far have made, and am very exited to hear more from you.

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    Looks good! I am also looking forward to the future dev diaries!

    Cheers!

  4. #4
    Very nice! I like the look of the interface. Many interesting changes, for sure. It's weird to see the units in the political map. I can't figure out what the new mapmodes are though. Why can't we see Poland's cores?

    I will read through it one more time when I get home; much information to digest here. Btw, how often will you post diaries? Every week?

  5. #5
    Just call me Yoda in private!
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    Quote Originally Posted by Olav View Post
    Why can't we see Poland's cores?
    Because Russian ones are displayed in the screenshot.

    For displaying the cores of a country, just click on the capital. For readability of the map, especially for control of units movements, display of the cores can be switched off. Same for the display of the units.

    Quote Originally Posted by Olav View Post
    Btw, how often will you post diaries? Every week?
    Yes
    Last edited by YodaMaster; 01-09-2009 at 16:35.
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  6. #6
    Looking good, chaps.

  7. #7
    Im really looking forward to this
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    I like all these changes

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    On Probation thrashing mad's Avatar

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    Looks great! Lots of new enhancements there.

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    Chronicler of the Light Jedrek's Avatar
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    Ah, at last! Looks quite good, I can't wait to see the AGCEEP map being implemented into the mod. And I cant wait to see Interregnum ported to FtG as well. ^^
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    Quote Originally Posted by YodaMaster View Post

    Just over the mini map, five icons for different map modes. From left to right: terrain, political, value and... just guess the last two ones.
    on the 4th icon I see 3 guys: European, African and Asian.
    is it culture mod/ethinc groups mod?

  12. #12
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    Quote Originally Posted by Tom09 View Post
    on the 4th icon I see 3 guys: European, African and Asian.
    is it culture mod/ethinc groups mod?
    And we have a winner!
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  13. #13
    Quote Originally Posted by YodaMaster View Post
    just guess the last two ones.
    Looks like a mapmode for provinces captured by rebels. Can't see what the other one is.
    All others have been broken and numbers are now unlimited except the number of possible countries: 1000.
    What was the old number of possible countries?

    All cores are not necessarily national provinces now.
    Didn't you mention claims some months ago?

    Again, if you look closer you can see the Russian city set for Russia but take a look at Smolensk. Obviously, the culture of this province is not Polish. The city will evolve with time even if the culture of the province doesn’t.
    Nice. Looks like you have changed the graphic for naval manufactories as well (Småland)?

    Quote Originally Posted by YodaMaster View Post
    Yes
    Great.

    Can we see some screenshots of the other information windows, or will you save that for later?

  14. #14
    Mǎlum incarnatum Emperor_krk's Avatar
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    Can't think of what the two new map modes can be, unfortunately - the icons aren't that clear.

    Edit, took a closer look on that. One is probably about revolt risk (like Olav said), and the other about cultures. Right?

    Love the different types of core provinces as well.

    Everything seems so cooool here! I just can't wait for the next diaries, not to mention the game itself...
    Last edited by Emperor_krk; 01-09-2009 at 18:02.
    Could/might/should have, for hell's sake.


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  15. #15
    Very elegant, EU2 looks refreshed and I like the way it begins to shine again.
    I wonder what "53" in the upper panel means...

    Apart from reminders, shall we see something such as an EU3's outliner in this edition?
    "To fight and conquer in all your battles is not supreme excellence;
    supreme excellence consists in breaking the enemy's resistance without fighting. With his forces intact a skillful leader will dispute the mastery of the Empire, and thus, without losing a man, his triumph will be complete." / Sun Tzu

    At one extreme we have the player who is so jealous of his own territory that he protects it against the slightest incursion; who constantly forgoes attack in favor of defense; who loses through timidity. At the other extreme we have the player whose jealousy engulfs the whole board; who tries not to let his opponent have any territory at all; who usually ends up losing large groups of overextended stones. These people are deluded. They understand the concept of 'territory', but they lack the faintest inkling of the meaning of 'balance'. /Akira Ishida & James Davies


    Softer palette and new textures for Strannik's map / Googlemaps textures sample

  16. #16
    Pirates sighted in the Persian Gulf?
    Cool stuff

  17. #17
    Quote Originally Posted by YodaMaster View Post
    (...) The same 2020 provinces limit but this is the only limit that didn’t change. (...)
    Heh? That's a strange decision, to not up it to at least HoI 3 range, or even to not make it simply outright unlimited.

  18. #18
    I am glad to see the notifiers !

    Quote Originally Posted by YodaMaster View Post
    Let’s take a closer look at the displayed map now. This is indeed the old EU2 2D map. Don’t try to find 3D in this game, Europa Engine was not made for it. As a consequence, FTG is compatible with all maps created for EU2. The same 2020 provinces limit but this is the only limit that didn’t change. All others have been broken and numbers are now unlimited except the number of possible countries: 1000.
    Does this mean the region limit is gone ? And nice to see more nations !

  19. #19
    Excellent news

    Great to see those "reminder" icons, they're are really something I love in newer P'dox games and so are a much needed addition to the EU II line. Other changes look very good as well.
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  20. #20
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    There. I was wondering whether Byzantium was gonna get a realistic treatment if it survived after 1453 and beyond. Also, you aren't planning on doing some kind of convertor, are you?

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