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Thread: Troubleshooting

  1. #181
    Quote Originally Posted by Rain Envy View Post
    It crashes every time I click on provience decisions on top. I thought it was because I was cheating like hell but thats not the case.... I have the latest beta version and DW 5.2B... I also have this as a steam game..EU3 Complete... Im not sure why its not working.
    im not sure how the steam install works and how the game directory organized. IT could be a steam related problem due to thier copy protections schemes. can you explain how steam works and installs the game?

    does anyone else who does not use steam have this problem?
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  2. #182
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by Darken View Post
    im not sure how the steam install works and how the game directory organized. IT could be a steam related problem due to thier copy protections schemes. can you explain how steam works and installs the game?

    does anyone else who does not use steam have this problem?
    I doubt the problem is steam as I have not seen special install instructions for steam for other mods. I suspect a bad install unless you (Darken) can reproduce the crash on your copy,

  3. #183
    Quote Originally Posted by 17blue17 View Post
    I doubt the problem is steam as I have not seen special install instructions for steam for other mods. I suspect a bad install unless you (Darken) can reproduce the crash on your copy,
    well there is definately a crash when i start a new game at 1700+ when i click the province decision alert icon. i didnt test earlier dates. I have no idea what could be causing this because I havent changed anything in province decisions for at least about 6 months.

    It looks like in 14.109, 14.110 and 14.111 I removed many province decisions because they are now DW buildings. I also made a province decision to give provinces to vassals but i tested that one alot and it works fine. i either change to official instead of money or to money from officials. I added some comments. other than that it looks like the other chanegs are very old and not worth investigating. so maybe im missing a bracket somewhere or made a type with treasury or officials.

    would you mind checking the decision for errors 17blue17 with that program you used to use? if that doesnt show the problem then ill probably comb over the files manualy.

  4. #184
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by Darken View Post
    well there is definately a crash when i start a new game at 1700+ when i click the province decision alert icon. i didnt test earlier dates. I have no idea what could be causing this because I havent changed anything in province decisions for at least about 6 months.

    It looks like in 14.109, 14.110 and 14.111 I removed many province decisions because they are now DW buildings. I also made a province decision to give provinces to vassals but i tested that one alot and it works fine. i either change to official instead of money or to money from officials. I added some comments. other than that it looks like the other chanegs are very old and not worth investigating. so maybe im missing a bracket somewhere or made a type with treasury or officials.

    would you mind checking the decision for errors 17blue17 with that program you used to use? if that doesnt show the problem then ill probably comb over the files manualy.
    I sent you a PM with a full validate on TN 14113. I did not see anything in particular with decisions. I stopped running these for you because I thought you got it to run on your machine.

  5. #185
    Im going to try this one more time and see whats up... Reinstalling...Updating to 5.2 and following directions to install mod...

  6. #186
    Quote Originally Posted by Rain Envy View Post
    Im going to try this one more time and see whats up... Reinstalling...Updating to 5.2 and following directions to install mod...
    ok, let me know how it goes. I plan on trying to find the cause of the crash within a week and i can report back. I wouldnt be surprised if the Beta 5.2 patches were responsible in some way.....
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  7. #187
    the crash from clicking on the province decision alert is because of the 5.2 beta patch, NOT TN MOD. therefore, either play 5.1 if it still works with TN 14.113 or go back to 14.112 and 5.1
    dont expect PI to fix this problem anytime soon, they usually dont seem to care all that much about fixing things related to modding. I am guessing what happened is that they changed the .exe code concerning province decisions and didnt bother to tell us. so either a code for province decisions no longer works and now causes a crash in 5.2 beta, or they changed how a code functions. either way we havent been told and there is a crash

    this is at least the second 5.2 beta released that causes crashes (all i care about is mods...) so from now on i will consider all future 5.2 beta patches as broken and not worth my time to mod for until they release 5.2 full. I think what happens is that EU3 does not have a single dedicated programmer anymore and they have a programmer look at it sometimes..... It would be the equivalent of some other very skilled modder tryign to figure out what all Darken did during his modding and then try to fix the mod working around what Darken did....he is GOING TO make 'mistakes'

    17blue17, do you remember if there was any major changes in 5.2 betas? I am pretty sure 5.1 will run fine with TN 14.114, what is your opinion from the changes you remember?
    Last edited by Darken; 20-05-2012 at 20:37.
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  8. #188
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by Darken View Post

    17blue17, do you remember if there was any major changes in 5.2 betas? I am pretty sure 5.1 will run fine with TN 14.114, what is your opinion from the changes you remember?
    My personal mod is still running under HTT. I have not finished moving to DW so I don't know for sure. The 5.2 change logs are:

    March 15 First Beta:

    Gamebalance changes
    - AI is more likely to do more royal marriages when low on legitimacy.
    - Its now always harder to integrate a large realm that is in a union with you.
    - Rejecting an union integration is now -200 relation instead of -50.
    - Centralisation now increases spy efficiency much further.
    - Halfed effect of free subjects on spy defence.
    - Espionage now increases spy-effiency by 10% as well.
    - Some spy activities will now scale in size of the target country instead of being a fixed badboy cost if discovered.
    - It is no longer possible to annex the Emperor of HRE.
    - Manufactory cost limit is now one per 8 provinces instead of based on manpower.
    - Garrison growth can no longer be negative.
    - Hofkriegsrat now gives 30% reinforce speed.
    - Rebels will now despawn on small islands if they can't siege down the fort.
    - Claim Throne is now only shown for monarchies.
    - Trade & Production efficiency can no longer be more than 200%.
    - Trade Income modifier can no longer be more than 200%.
    - Indelningsverket now gives +10% manpower.
    - Attrition impact on warexhaustion now scales properly on force-limits.
    - Conscription centers now give +25% local manpower instead of +5 MP.
    - A union with different culture will slowly decay in relation.
    - Fixed a few cases where the game was looking at "catholic" in the executable instead of a scripted check.
    - The Emperor now gets slightly reduced reinforcement speed inside hostile territory in the empire.


    Major Complaints fixlist
    - AI will no longer disband all its forces overseas in enemy territory at the end of a war, and they got transports.
    - No longer possible to split armies that are loaded on ships.
    - Releasing a country voluntarily now removes your cores from their provinces.
    - When westernising as Ming or Manchu, you will now dissolve the faction system.
    - Its now possible to see the tooltip and select units that are zoomed out alot.
    - on_hre_wins_defensive_war will no longer fire for nomad wars.
    - Prestige & Legitimacy triggers now properly checks for = THIS/FROM.
    - Game will no longer crash if your country has no female names and you get the Maid of Orleans event.
    - Game will no longer crash if you play Ming and change tag to Manchu.
    - Game no longer locks up if trying to remove a faction.
    - Fixed a reason for OOS issues with events.
    - Income should no longer wrap around.


    Revolt Risk
    - Baroque Music is now just a +cultural_tradition boost.
    - South German Organ Tradition no longer reduces revolt risk globally.
    - Commedia dell'Arte now increases prestige instead of lowering revolt risk.
    - Imperial Integrity now reduce rr by -1 instead of -3.
    - Separation of Powers no longer reduces revolt risk.
    - Warexhaustion reduces legitimacy 50% faster now.
    - National Defense is no longer applied if you are also fighting in any offensive wars.
    - Combination act now is a pure production efficiency increase.
    - The_dissolution_act now reduces stability cost by 5% instead of revolt risk by 1.
    - Formalized measures no longer reduces revolt risk by 1.
    - Sunday Schools is now only increasing missionary chance.
    - College no longer reduces local revolt risk.


    Naval Changes
    - Fleets not on patrol order will not attempt to intercept enemy fleets when moving and/or carrying troops.
    - Intercepting enemy fleets that want to avoid it depends on manuever of leaders and light-ship ratio.
    - Armies on ships trying to disembark will stall for as long as the navy is in combat.
    - The Sound Toll and the Bosphorus tolls are now more interesting with events and stuff
    - Only units that have almost broken morale can have ships captured off them.


    Database fixes
    - Kalunda is now in Siberia, not in Central Asia.
    - "d'Appiani d'Aragona" is now "Appiani d'Aragona"
    - Fixed a few names of Scottish Monarchs.
    - Fixed a few names of Polish monarchs and leaders.
    - Fixed Hindustan formation decision to not add in Persian territory as cores.
    - Revised RAJ and PUN flags.
    - correct dynasty name to Walashma in two places
    - Fixed Jihad Achievement.
    - Religious Unity now requires you to own all your cores as well.
    - Regimental Camps now takes 12 months to build.
    - Fixed some modifier icons that was positive to show as green.
    - Religious Sacrifices is now a true choice.
    - Repairs to Great Wall is now more useful.
    - Fixed a LOT of localisation errors.
    - A lot of missions that gives temporary cb's now remove them properly where they did not before.
    - Fixed a few spelling and grammar errors.
    - Launcher now checks correct path for update.
    - Mexican War of Independence now starts at correct date.
    - Fixed Bali Lombok - Blambangan connection issue.
    - Removed pixels of the North Channel that were in bays adjacent to the Irish Sea off Scotland.
    - Fixed pixels of the Aegean Sea that were on the wrong side of the Isthmus of Corinth.
    - Separated the island of Euboea from the rest of Athens and Larissa.
    - Lolland is now part of Sjaelland.
    - Fehmarn is now part of Holstein.
    - Removed the 'real' Trinidad and Tobago.
    - Fixed pixels of Three Kings Island that were on the wrong side of Whangarei.
    - Fixed the pixelation in southern Athens and on the south-west coast of Lake Tchad.
    - Amended Option A section to allow player an opportunity to join a new trade league before losing all his trade stations without warning
    - Amended event effects of base_tax=-1 so that they only could happen to provinces with base_tax=2 or higher, to prevent creation of provinces with 0 base_tax as that prevents colonisation ("province is too remote and inhospitable ..."). This meant that non-hordes couldn't colonise that province if it's owned by horde, and so ensured perpetual war with that horde as they can then never be conquered
    - Improved tooltips for spy actions to see what actions are possible.
    - Tweaked Indian units types (used to have anomalous tech levels, either hugely overpowered or already obsolete).
    - Added exceptions: Union countries can now only change to a culture in their union group.
    - A Habsburg decision changed to two explicit NOT statements rather than two within one NOT block.
    - An Indian Trade Company decision change: grand_shipyard is ineffective if province already have one.
    - Theocracies can now form the Kingdom of Jerusalem.
    - "Introduce Hangul Writing System" and "Hall of Worthies" will show up on the list of decisions when available, no longer possible to take them repeatedly. The new alphabet will only be introduced once.
    - Revoke Settlement Policy: will no longer give a Prestige hit when the province is your culture and you revoke the policy.
    - Ottoman decision change: HAVE_MORE_BUILDINGS_THEN will no longer be seen in the text.
    - Persian decision change: Changed the nomads to the muslim tech group to match their government change from steppe_horde to theocracy.
    - No longer need to have Berlin as a capital to form Prussia.
    - Basetax increases from prussian events are only in german culture provinces.
    - Religion decision change: As the Papal States Nation cannot take the church_tax decision is no longer shown as a possible religion decision for them.
    - The Hansa decision change: commission_adler_von_lubeck decision moved any_neighbor_country clause from Potential to Allow, so that the mission doesn't continually come and go as wars start and stop.
    - Wokou raids will no longer happen continuously.
    - "Grave for a Eunuch"- option A now gives -10 Influence.
    - "Treasurer Empties Coffers" - option A now gives -4 Influence .
    - "Field Marshall Dishonoured"- both options now provide a more distinct choice.
    - "Choosing a Tomb"- option A affects the bureaucrats faction, not the eunuchs.
    - "Brigands on the Silk Road” - option B in event moves slider toward decentralisation, not centralisation.
    - convince_elector – No female may take this and it will be aborted if the character is female.
    - Event 9493 – works as it should now.
    - Military Reforms event changes: minor tweak.
    - DW changed tech requirements for some building types, tweaked event 6408 to 6416 to adapt to the new tech requirements.
    - "Generation of Cowards" will no longer happen if at war with a Horde.
    - "Gift to the State" - minor tweak.
    - "Invest in quality troops" now removes instead of adding money.
    - Event 4006 - minor tweak.
    - Brandenburg will now have the primary culture ”prussian” from 1650.1.1.
    - Danzig now has historically correct government type changes.
    - King Charles VI de Valois stats has been lowered to better match his historical counterpart.
    - Charles Cumberland now has his correct death date.
    - Wrong numbering of George III 1738, changed from George II to George III.
    - KUR's first ruler now has the correct start date, name and stats. KUR becomes a vassal of POL at the correct date. Livonia and its provinces are removed from the HRE after the Treaty of Stettin.
    - Magdeburg: corrected Interregnum to Ernst I, and changed 1551.5.18={government=administrative_monarchy} to 1551.5.18={religion=protestant} as it was ruled by administrators from Brandenburg and was still an Archbishopric not a hereditary monarchy. Add 1650.1.1={primary_culture=prussian } to match change of province culture of its only province, 52 Altmark
    - Sadamori's birthday changed from day 215 to 15.
    - Corrected Gioachino to Gioacchino.
    - Added monarchs of Tir(Tyrol) from 1490-1665.
    - Westfalia now has correct ruler start date to match start of the country and made into a constitutional monarchy.
    - Added death dates to ANS, KHD, MAL heirs, and fixed invalid dates in MIN.
    - Added Westphalia as a vassal of RFR 1807-1813.
    - Champa is a vassal of Annam to 1802, then it becomes a vassal of Dai Viet.
    - Added Cathedral of Lund at game start, and University of Lund 1456.
    - Added University of Greifswald 1456.
    - Trent is now owned by HAB from 1665.
    - Bern and Schwyz is removed from HRE in 1648 (end of 30 years war).
    - The County of Provence ceases to be a fiefdom of the Holy Roman Empire in 1246, as it did historically.
    - Poznan and Kalisz is no longer part of the HRE.
    - Krakow now has Jagiellonian University at game start.
    - Provinces 372, 373, 374, 375, and 376 gives cores on all Irish provinces to Ireland on 1642.6.7.
    - Brunei now has the correct dates of SPA ownership.
    - Jeolla is no longer owned by JAP.
    - The city name of Conoy (953) has been changed to ”St. Mary's City” (capitalised the ”c” in ”city”).
    - Obdorsk and Berezov is controlled by RUS after end of rebellion in 1620.
    - Mahe and Diego Garcia is now owned by GBR after the fall of Napoleon.
    - Bourbon is now owned by GBR from 1810 to 1815.
    - Kostroma is no longer a NOV core in 1478.
    - Sundgau becomes a (FRA?) core in 1648 when it becomes part of FRA.
    - Fixed War of Third Coalition and First Muscovite-Lithuanian war so no more erroneous display on participants.
    - National Statistics ledger no longer is named ”National Statistics” in any other language than English, it has the correct translation now.
    - The Pima province label in Mexico is now in the centre of the province.
    - Croatia's port is now correctly in Croatia, not Dalmatia.
    - Negev is now in the middle_east_central_asia region.
    - Provinces in Switzerland, Presburg, Croatia and Istria is removed from the German region. Added Kazan, Perm, and Uralsk to Western Siberia region. Corrected Chinese Coast and East Asian CoT regions to account for new provinces on coast and CoTs being moved in DW.
    - conquer_sicily and conquer_naples missions now gives multiple claims and multiple cores.
    - Changed ”Burgundian Inheritance” mission now aims for PU rather than vassalisation.
    - ”Silesia Relations” mission is nerfed to 2 Infamy and it now requires a RM. Can only be done once per BOH ruler. Did same to bohemia_austria relations mission.
    - Changed "Recover Eastern Balkans" mentions of Bursa province to say Bulgaria.
    - Added Manchu to ”Colonise Deren” mission.
    - The missions ”conquer warmia”, ”conquer danzig”, and ”conquer ming china” no longer requires to be at war to be available.
    - chance= section of both discover_mission and establish_colony_mission has TAG= triggers, as a province mission they needed to be put in THIS scope to refer to the mission-receiver
    - /missions/conquest.txt and diplomatic.txt - in ten places over those two files, corrected logic of tag=JAP/NOT={num_of_daimyos=1} code from an OR to an AND, as with an OR it always evaluated to be true and was thus useless
    - attack_rivals missions now has no effect on cores.
    - "Make an Impregnable Fortress" will no longer fire if the province already has a tier5 building of any sort.
    - Tech groups that cannot get ships will no longer be able to get the improve_tarriff_mission.
    - construct_navy mission now aborts if you own no ports with cores and no longer abort just because you don't have a land connection to your port.
    - Kabuki mission no longer loops ad infinitum.
    - danish_missions retake_halland – changed to province 26-Halland instead of 6-Skane.
    - No longer able to get blockade_enemy_coast mission continually.
    - /missions/Dutch_Missions.txt - dutch_colony_in_south_africa missions, remove NOT from the three has_discovered statements, and put an OR around them
    - /missions/french_missions.txt - add add_core= effects for several subjugate/recover missions
    - Fixed "Establish National Guard" - changed land tech requirement to 19 to match when regimental camps first become available.
    - Papal mission to build Fine Arts academy in Rome no longer aborts if you build a different kind of manufactory instead.
    - /missions/prussian_missions.txt - conquer_hinterpommern , connect_brandenburg_and_prussia , connect_the_prussian_lands missions. With the capital now correctly placed in Stettin all that is needed to make Pommeranian Succession sensible is to make it add core on Hinterpommern, also allowing Prussia to get the mission. For connecting Prussian lands, made the mission affect only Danzig and Warmia and give cores on both - with a separate mission to get Hinterpommern there's no need for another mission that gives claim on it, and Stettin is not necessary to connect Brandenburg and Prussia as long as Brandenburg keeps the province east of Berlin
    - Reclaim Jerusalem/Reclaim Mecca missions will now not work when in a union and abort when vassalized/under a union. Only independent nations have access to these missions and get temp claims for both missions and cores on success.
    - earn_more_from_trade mission is now prevented to repeat ad infinitum.
    - Fixed missing curly brackets & missing equal signs in several files.
    - Removed some duplicated national ideas in some countries.
    - Fixed typo in common\countries\Ferrara
    - Fixed typo in common\countries\Fujiwara
    - Fixed chronological order and wrong date in lots of history files.
    - Fixed error with revolt effect in history\provinces\1023 - Echizen
    - Removed double cores for Venice on 142 - Corfu
    - Removed one of two rulers with same date in history\countries\AQU - Aquileia
    - Deleted duplicated slider info in history\countries\FRA - France
    - Deleted inconsistent info in history\countries\POL - Poland
    - Deleted inconsistent info in history\countries\ZAZ - Zaporozhie
    - Deleted unnecessary heir in history\countries\KBO - KanemBornu
    - Fixed missing monarch_name in history\countries\ASS - Assam
    - Fixed missing monarch_name in history\countries\DAI - Dai Viet
    - Added missing claim in history\countries\CHA - Champa
    - Added missing claim in history\countries\FER - Ferrara
    - Added missing claim in history\countries\NAP - Naples
    - Added a casus belli to the SecondRussoSwedishWar
    - Sweden no longer removed from the Thirty Years War between 1642 and 1644
    - Deleted duplicated information in some history files.
    - Added missing owner scope to several events.
    - Added a lot of missing owner scopes to events & decisions.
    - Fixed wrong scopes in event 11332
    - Added missing any_owned_province scope in event 10005
    - Added missing any_owned scope in event 10005
    - Added missing any_owned_province scope in event 6407
    - Added missing any_owned_province scope to event 5098
    - Moved base_tax out of owner scope in event 5063
    - Moved treasury into owner scope in event 5057
    - Moved monthly_income into owner scope in build_colony_to_city mission
    - Moved nomad = no inside owner scope in generic_annex_vassal_mission mission
    - Added missing THIS scope in lift_siege_mission mission
    - Added missing THIS scope in blockade_enemy_coast mission
    - Moved contry triggers out of province scope in reclaim_mecca mission
    - Moved contry triggers out of province scope in control_halland mission
    - Added missing THIS scope in establish_trade_in_cot mission
    - Added missing THIS scope in gain_monopoly mission
    - Moved contry triggers out of province scope in reclaim_jerusalem mission
    - Fixed wrong scope in various decisions.
    - Removed unnecessary owner scope in some events.
    - Removed unnecessary owner scopes in improve_tariff_mission mission
    - Fixed trigger technology_group being in wrong scope in decisions\Westernization
    - Fixed effects set_country_flag being in wrong scope in decisions\Westernization
    - Removed obsolete decisions from history files.
    - Deleted several unnecessary AND & OR statements in decisions and events.
    - Fixed wrong OR statement in break_blockade mission
    - Added missing months to casus_belli in kampaku decision
    - Deleted revolt_risk trigger from create_green_standard_army decision
    - Changed incorect add_country_modifier to add_province_modifier in 11338
    - Removed duplicate add_core in decisions\HindustanNation
    - Fixed wrong culture_group in cultural_shift decision
    - Deleted inconsistent emperor trigger in join_hre decision
    - Removed unnecessary MTTH modifier in event 11326
    - Changed landforce_limit to army_size_percentage in event 11210
    - Added missing months to MTTH in event 10016
    - Changed incorect add_country_modifier to add_province_modifier in 10509
    - Removed duplicated ai_chance in event 10508
    - Removed effect revolt_risk from trigger in event 10508
    - Removed duplicated ai_chance in event 10507
    - Fixed wrong manpower trigger in event 6418
    - Fixed wrong value for trigger has_discovered in event 881
    - Changed token current to THIS in event 6007
    - Changed adm = -4 to adm = 4 in 9577
    - Changed factor = 1.0 to factor = 1.1 in event 6025
    - Changed is_lesser_in_union = THIS to junior_union_with = THIS in subjugate_burgundy mission
    - Removed unnecessary treasury trigger in build_university mission
    - Removed unnecessary treasury trigger in build_fine_arts_academy mission
    - Added correct has_building trigger in reduce_inflation mission
    - Changed MIL = 10 to MIL = 9 in Spanish_Missions
    - Removed duplicate trigger is_subject in annex_the_jalayrids mission
    - Removed duplicate trigger is_subject in annex_berar missions
    - Removed duplicate unit_transfer = no from reactionary_rebels in rebel_types
    - Changed trigger has_country_flag to has_province_modifier in haixi_expedition mission
    - Changed trigger has_country_flag to has_province_modifier in ninguta_expedition mission
    - has_province_flag = border_forts to has_province_modifier = border_patrol in events\KoreanEvents
    - Changed trigger any_neighbor_country to any_neighbor_province in event 10018
    - Added missing equal sign in defeat_saruhan mission
    - Removed unnecessary ADM MTTH modifier in establish_trade_in_cot
    - Removed duplicated unit_type in eastern_carabinier
    - Removed duplicated unit_type in eastern_skirmisher
    - Removed duplicated unit_type in eastern_uhlan
    - Added ottoman_eastern_carabinier unit
    - Added ottoman_eastern_skirmisher unit
    - Added ottoman_eastern_uhlan unit
    - Changed has_country_flag to has_country_modifier in events\Napoleonevents
    - Changed has_province_flag = border_forts has_province_modifier = border_patrol in event 10700
    - Edited the text for event 960
    - Commented out duplicated localisation for PAUSED_BY
    - Commented out duplicated localisation for events 4001, 4002, 4003 and 4004
    - Duplicated tooltip string HRE_EMPEROR changed to IS_HRE_EMPEROR


    Coalition Armies/Navies
    - Implemented a system for attaching units to other nations units in the same province. aka, Coalition Armies for MP.


    Horde Changes
    - Colonial Maintenance for colonies in horde provinces is now loaded from savegames.
    - Nomad countries that are force-released will not be made allied with the one force releasing them.
    - Nomad countries will no longer be nomads when force released by non-nomads, but regular tribes.
    - Countries can now break when at war with nomads only.
    - Nomads can now vassalize other nomads.
    - Sacking event for tribes now gives bonus to the one doing the sacking.
    - Colonies in nomad territory should no longer dissapear when changing tags.
    - Wars through vassals and chains of union partners should no longer automatically end with hordes.
    - Colonists are now automatically cancelled when you no longer control the province they are being sent to.
    - Tributes to nomads are now cancelled when called into a war as well.
    - Connected in the civilisation out of range peace message for Nomads.
    - Nomad Neighbour bonus is just IF you have a nomad neighbour, not 1 for each province.
    - Nomads will no longer take control of provinces until the buildings are all gone.
    - Defensiveness now modifies nomad destruction properly.
    - Revolters can no longer force a government to become a nomad.
    - Cancelling vassals no longer ends wars with hordes.

    Japan Changes
    - Non daimyo countries can no longer release daimyo countries.
    - When negotiating peace with Japan, it's now valid to take the capital of a daimyo if it's their last province.
    - When sending diplomatic offers as the shogun to countries outside of the shogunate, there's a message telling that you're doing this as Japan.
    - The shogunate now properly disbands from occupation of all capitals.
    - It is now possible to become Shogun when starting when a daimyo had been annexed.
    - Daimyo's can no longer call in other nations into wars due to defender of faith.


    March 19 - Changes since 3-15-2012:

    - A Formal Request will only trigger for christian countries.
    - Paying the Sound Toll now properly removes merchants from cots in baltic and nowhere else.
    - Splitting units now give navy names to navies, and not army names.
    - Heirs names in events will now get proper monarch numerals.
    - Fixed an issue with autosaving not working properly when loading an autosave.
    - Releasing a vassal voluntarily now properly removes the core on that province.
    - AI now disbands landlocked armies after peace that is too hard to get home.
    - Effects setting national_focus can now handle this/from properly.
    - Horde war status is now only set up when entering the game, and will no longer be problems with dat changing.
    - Ships are now less likely to gang up in a battle.
    - Ships will try to face of against similar ships first.
    - Morale splash damage is now 10% of before.
    - Tweaked down strength damage from naval battles by 20%.
    - Ledger gives tooltips again.
    - AI is far more likely to remove provinces from HRE if they have taken them and are not in the HRE.
    - conquer_istria mission no longer requires to own province 111
    - subjugate_aquileia mission no longer requires to own province 111
    - conquer_fruili mission only fire if Fruili is not capital, or owner oly has 1 province
    - conquer_bosnia mission now has correct province numbers in abort trigger
    - common/countries/cherokee.txt - changed Johan Ross to John Ross
    - rebel_types.txt - ikko-ikki and ronin_rebels will only occur in Japanese culture provinces


    March 23 - New changes:

    - Fixed the national focus effect
    - Ledger is clickable again.
    - Normalised relative naval damage algoritms to be constant through the ages, aka naval battles should be same length through the ages.
    - Navies unloading should now cancel unloading and retreat if forced to retreat.


    30th March 2012 New changes:

    - Copied correct sound toll event.
    - Fixed a few scripting errors with missions.
    - Improved tooltips for force limit goals in missions.
    - Mazovia is now a vassal of Poland from 1399 until 1526.
    - Remove second ETR (Etruria) alliance, and modified ETR's vassalship to RFR to match the alliance dates of 1801-1807 (when ETR disappears anyway).
    - Plock - change starting ownership and cores to MAZ, transfer back to POL on death of JanuszII in 1495
    - EFR is not in the peninsular war anymore.
    - Fixed positions of cities and various buildings in 34 provinces
    - Corrected Allow clause of conquer_core mission, removed NOT from is_subject=no and war=no lines
    - Annex_mazovia mission for Poland now gives some cores.
    - The dynasty trigger now accepts a dynasty name as an argument
    - The define_ruler effect now accepts THIS, FROM, and TAG as valid arguments for its dynasty.
    - Ottomans now start with military drill.
    - Colonists in horde lands are now 3 times as quick as the ones in more virgin territories.
    - Lucky nations take slightly less attrition now.
    - Nomads will not start any new wars if at -3 stability or war exhaustion.
    - Fixed a crashbug.
    - Restrictions for vassals colonising nomad territory is now enforced for players as well.
    - You can now place colonists in nomad territory bordering your vassals.
    - Its no longer possible to replace leaders on units that are moving.
    - AI will no longer ignore assaulting if there are token armies nearby.


    19th April New changes

    - Ottoman AI should no longer be crippled by the provincial system decision.
    - All console commands now take lower case tags
    - add_core effect now accepts country tags as argument
    - Forming pentarchy now also removes the papal controller.
    - National Focus and other local status in your own territory no longer boosts enemy colonization of your precious horde.
    - Monarchs can now get to 9.
    - AI can no longer stop a navy in the middle of a retreat.
    - Reduced the force limits from level 5 and 6 buildings a bit.
    - Fleets can now be forced to retreat back to port if low morale before the first 12 days of battle is up.


    20th of April 2012 New Changes
    - The Timurids no longer start with cores on Erserum and Van in 1399.
    - Golden Horde no longer has cores on Cherson, Kouban, Cherkassk, Kharkov, Zaporozhia & Crimea
    - Fixed a calculation error in colony growth for nomad territory.
    - Moving units can now be merged, and if they are all already moving, progress is set to the lowest one.
    - AI is now more likely to cancel movement if its not ideal.

  9. #189
    thanks for finding that. i dont see anything jumping out at me that hints of a crash so its probably a undocumented change.
    Last edited by Darken; 21-05-2012 at 04:39.

  10. #190
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by Darken View Post
    thanks for finding that. i dont see anything jumping out at me that hints of a crash so its probably a undocumented change.
    Well there was some things about fixing scopes in decisions. I assume they fixed the decisions to add correct scopes but they could have changed it in the exe. Does it crash with all decisions? I have not seen anyone report that but I have not been watching that close. If you have some particular information it would be good for you to post it in the beta forum so it gets fixed in the next beta.

  11. #191
    Quote Originally Posted by 17blue17 View Post
    Well there was some things about fixing scopes in decisions. I assume they fixed the decisions to add correct scopes but they could have changed it in the exe. Does it crash with all decisions? I have not seen anyone report that but I have not been watching that close. If you have some particular information it would be good for you to post it in the beta forum so it gets fixed in the next beta.
    Thanks for your ideas. Every since you started helping with the mod you have been an invaluable member. the mod would not have lasted this long and been as great without you. I probably wont be getting out of this dissapointment, burnt outness, fustration, etc, any time soon, enough to test to see which decision it is. I was wanting to add a event system and balance the goods with some play testing but forget that now..... Ill probably wait till 5.2 official next year LOL everything beta until then is most likely going to be broken, at least for TN mod. even the official 5.2 next year might be. This is a picture of the past from PI and a very big hint to the future. im just tired of trying to figure out where all the CODE errors are without being told where they are from PI, and no way to look at the code or talk to somebody who can.
    its a PI error which only happens in mods i think (because they changed the EXE so that it works for vanilla), so as far as PI will be concerned, its only a mod problem. They usually dont care about mod problems. Im tired of being a unapreciated, unoficial beta testor. you would have seen it in the forums already if it was a vanila crash i think. so, i just dont have the desire to do anything else right now.
    I could rant for a long time. I think im getting very close to throwing in the modding towel (future modding) and only support TN mod 5.1 as best as im able in my burnt out state. I actually think I will never mod another video game ever again, unless maybe if there is video games in 'heaven' . TN mod will never be finished because my learning of history is always improving and because there is always better ideas or things to balance it seems. how modding is now for PI , and has been, im surprised i made it this far but i really enjoyed the modded EU3. even if i spent the time to hunt down what vanilla code in the decisions is causing the crash (i dont care about doing that now), then what crash will be introduced next beta release? what more crashes will be introduced in 5.2 official? This is a PI trend that probably isnt going to change and im just not caring about dealing with it anymore as it is right now. Maybe if TN mod fans ban together and help find the vanilla code and solutions to it, maybe that will reduce my burnt out fustration, but .... sigh..... im not asking anyone to toil through that burden. Especially you 17blue17, im not at all hinting to you to help with that. we have needed other people to help for a long time and rarely get it. maybe thats because of how stubborn i have been, and thats ok. Maybe its because the other major mods get most of the Fan Spotlight for some reason.... (im probably only a bit jealous, they are great modders).
    At this point TN has had almost 30,000 downloads (counting ones i deleted) just from moddb.com. thats not including the years of MEdiafire, the years of filefront, some strategy informer and fileplanet. Anyway, I have always been apreciative of the TN mod fans. Im glad we could help them enjoy the game better with all the features, more history truth and less assumptious nonsense, etc.
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  12. #192
    Thanks for telling me about the workaround solutions.. Seems like there is some stuff unheard from this beta patch... Im honestly just glad to be able to play this mod again. I appreciate it!

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