After hearing several contributors remark that they don't recruit cavalry or dragoons because of their perceived uselessness, I will make a suggestion that may be a bit impopular:
I think information on non-allied and enemy units should be reduced, even when they fight on your territory. Information in those days didn't travel that fast and intelligence on enemy forces had to be gathered through reconnaissance by cavalry and dragoon units (look at the role of J.E.B. Stuart and Buford on the CSA and USA sides in the ACW and that of Matvei Platov and his Don Cossacks for Russia in the Napoleonic Wars). It would add another dimension to cavalry warfare. Of course 'information distortion' should be less on home soil as the sympathetic local population will report enemy movements to your forces and the distortion should also be much less in areas with good infrastructure (where telegraph lines are present which can relay information to troops). But information mustn't be entirely up to date. Having your own troops closer to the enemy will make information on their units more readily available. As technology increases, information distortion; particularly on your own territory, should be further reduced.
Hopefully these information distortions will make swift cavalry more valuable as scouts so that it will be more lucrative to recruit cavalry units. It would also make losing cavalry units in battle much worse as it causes armies to advance in enemy territory virtually blind. General Robert E. Lee was at a considerable disadvantage because of J.E.B. Stuart's late arrival at Gettysburg. He had to fight without his 'eyes and ears' for a full day.
Other things concerning cavalry that could be expanded upon in Vicky 2 is raiding of supply lines, skirmishing, flanking and screening friendly forces and power projection in steppe areas like the Great Plains and Patagonia.
One final point I wish to make, completely unrelated to my previous comments on cavalry, is that the role of railroads in warfare must be reconsidered by Paradox (extensively used by the Prussians in 1870 against France)
I think information on non-allied and enemy units should be reduced, even when they fight on your territory. Information in those days didn't travel that fast and intelligence on enemy forces had to be gathered through reconnaissance by cavalry and dragoon units (look at the role of J.E.B. Stuart and Buford on the CSA and USA sides in the ACW and that of Matvei Platov and his Don Cossacks for Russia in the Napoleonic Wars). It would add another dimension to cavalry warfare. Of course 'information distortion' should be less on home soil as the sympathetic local population will report enemy movements to your forces and the distortion should also be much less in areas with good infrastructure (where telegraph lines are present which can relay information to troops). But information mustn't be entirely up to date. Having your own troops closer to the enemy will make information on their units more readily available. As technology increases, information distortion; particularly on your own territory, should be further reduced.
Hopefully these information distortions will make swift cavalry more valuable as scouts so that it will be more lucrative to recruit cavalry units. It would also make losing cavalry units in battle much worse as it causes armies to advance in enemy territory virtually blind. General Robert E. Lee was at a considerable disadvantage because of J.E.B. Stuart's late arrival at Gettysburg. He had to fight without his 'eyes and ears' for a full day.
Other things concerning cavalry that could be expanded upon in Vicky 2 is raiding of supply lines, skirmishing, flanking and screening friendly forces and power projection in steppe areas like the Great Plains and Patagonia.
One final point I wish to make, completely unrelated to my previous comments on cavalry, is that the role of railroads in warfare must be reconsidered by Paradox (extensively used by the Prussians in 1870 against France)
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