First of all, hello! And many thanks to Paradox for developing the sequel to one of its most interesting games!
I have some comments on the technology system. I did'nt like it at all as it stood in Victoria 1, for many reasons:
- you could develop only one technology at a time. This is unrealistic, as a country's scientists would work in their respective fields. You can not suddenly oblige all your scientists, mathematicians, biologists, chemists, etc, to work on Romanticism!
- everything depended on the State. But in reality, no political leader ever gave the order to start developing Romanticism or Communism.
-there seemed to be no link between different countries' knowledge. In reality, once a technology was discovered in one country of Europe (say steam power in England), this knowledge would spread out slowly to neighbouring countries, particularly to the most advanced countries.
-research progress was proportionate to your country's education spending, which encompasses two very different things: primary education (teach your people reading and calculation), and university (which concerns only a small part of the population and research).
So, I propose to change the system in this way:
1/ Many technologies can be researched in the same time.
2/ Research can be partly oriented or stimulated by the State, but not completely. Independant, parallel research will exist, depending on the country's general educational level.
3/ Knowledge will slowly spread out between neighbouring countries. If your neighbours know this technology, this will help your own research, depending on how long they have known this technology.
4/ Different fields of research will progress depending on different factors. For instance, university funding and college education will help in 'natural sciences' (maths, biology, physics...); industrialization will help in 'applied technologies'; army training and officers will help in military technologies...
5/ This one is more or less independant from the above, but it would be a nice addition to allow the player to build universities in its most developed provinces. These universities would stimulate research.
Anyway, good luck to the developing team!
I have some comments on the technology system. I did'nt like it at all as it stood in Victoria 1, for many reasons:
- you could develop only one technology at a time. This is unrealistic, as a country's scientists would work in their respective fields. You can not suddenly oblige all your scientists, mathematicians, biologists, chemists, etc, to work on Romanticism!
- everything depended on the State. But in reality, no political leader ever gave the order to start developing Romanticism or Communism.
-there seemed to be no link between different countries' knowledge. In reality, once a technology was discovered in one country of Europe (say steam power in England), this knowledge would spread out slowly to neighbouring countries, particularly to the most advanced countries.
-research progress was proportionate to your country's education spending, which encompasses two very different things: primary education (teach your people reading and calculation), and university (which concerns only a small part of the population and research).
So, I propose to change the system in this way:
1/ Many technologies can be researched in the same time.
2/ Research can be partly oriented or stimulated by the State, but not completely. Independant, parallel research will exist, depending on the country's general educational level.
3/ Knowledge will slowly spread out between neighbouring countries. If your neighbours know this technology, this will help your own research, depending on how long they have known this technology.
4/ Different fields of research will progress depending on different factors. For instance, university funding and college education will help in 'natural sciences' (maths, biology, physics...); industrialization will help in 'applied technologies'; army training and officers will help in military technologies...
5/ This one is more or less independant from the above, but it would be a nice addition to allow the player to build universities in its most developed provinces. These universities would stimulate research.
Anyway, good luck to the developing team!