First of all, hello! And many thanks to Paradox for developing the sequel to one of its most interesting games!
I have some comments on the technology system. I did'nt like it at all as it stood in Victoria 1, for many reasons:
- you could develop only one technology at a time. This is unrealistic, as a country's scientists would work in their respective fields. You can not suddenly oblige all your scientists, mathematicians, biologists, chemists, etc, to work on Romanticism!
- everything depended on the State. But in reality, no political leader ever gave the order to start developing Romanticism or Communism.
-there seemed to be no link between different countries' knowledge. In reality, once a technology was discovered in one country of Europe (say steam power in England), this knowledge would spread out slowly to neighbouring countries, particularly to the most advanced countries.
-research progress was proportionate to your country's education spending, which encompasses two very different things: primary education (teach your people reading and calculation), and university (which concerns only a small part of the population and research).
So, I propose to change the system in this way:
1/ Many technologies can be researched in the same time.
2/ Research can be partly oriented or stimulated by the State, but not completely. Independant, parallel research will exist, depending on the country's general educational level.
3/ Knowledge will slowly spread out between neighbouring countries. If your neighbours know this technology, this will help your own research, depending on how long they have known this technology.
4/ Different fields of research will progress depending on different factors. For instance, university funding and college education will help in 'natural sciences' (maths, biology, physics...); industrialization will help in 'applied technologies'; army training and officers will help in military technologies...
5/ This one is more or less independant from the above, but it would be a nice addition to allow the player to build universities in its most developed provinces. These universities would stimulate research.
Anyway, good luck to the developing team!![]()







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) combined somehow with literacy and state support of education would give a realistic "rating" for a country.










) but, oh my, it is certainly interested in you. So state repression and control of the press actually has value now, as you try to halt the propagation of dangerous thought. Or perhaps try to appease the chattering classes.



