I second borrowing from the clio map. Also the engine cannot handle 10k provinces. It is still practically impossible to play a game of HoI3 because the game slows down to something unplayable after 30 min. or so.
I second borrowing from the clio map. Also the engine cannot handle 10k provinces. It is still practically impossible to play a game of HoI3 because the game slows down to something unplayable after 30 min. or so.
“You see, señorita, mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.” - Cortez, The Longest Journey
I like HoI3 map, and I would prefer if Vicky 2 has the same map with some change in places where there is historically less or more great events.
I like as many province as posible, and if it's too much for micro-managing, there is also possibility to give (good) AI control of some things. Like said before, I prefer when a small country have at least some provinces.
But I don't want too many province to freeze the game too.
Mes AARs:
CK: (mort à cause d'imageshack)
EU3 NA IN: In nomine imperia(interrompu pour un temps indéfini)
Commerce, guerre et colonies, l'Archiduché d'Autriche (1483-1540)
CK2 : --à venir éventuellement--
« [...] Nous ne sommes pas les derniers colonisés de la terre, mais les premiers affranchis du vieux monde des États-nation. »
« [...] We are not the last colonized of the Earth, but the first emancipated from the old world of nation-states.»
-Pierre Elliott Trudeau, 20 mai 1980
IIRC, wasn't one of the reasons they cited for HOI3's humongous amount of provinces that it would avoid the stacking-lots-of-divisions-along-the-entire-border thing, and, overall, hinder trench warfare (a massive defence line from the Channel to Switzerland being harder to make)?
Which is good for World War 2, but might be a tad bit counter-intuitive for the Great War, or a Western Front-analogue.
Funny, my hometown has 200,000 and was dropped in favor of podunk wastelands like New Deal. Anyway, I don't think as many provinces as HoI3 are necessary for this era. I wouldn't complain if there were, of course, but if the 10k provinces thing is attempted again they really, really need to work on getting the map right. When I look at Texas in HoI3, I wouldn't even be able to recognize it as my home if it weren't for the province names being towns in Texas- the positions and borders are quite arbitrary. I'm not as familiar with the rest of the map, but what places I do know are equally screwed.
My take on this is simple, as I'm sure many of you already know:
GIVE GOA BACK!
Helped the United Popular Front of Nomis bring Socialism to the People.
Member of the OTFTRC - Off Topic Friends of the Turkish Republic of Northen Cyprus
Pioneer of Spam as Avant-garde preformance art.
My AARs:HoI2: Red Star over Blue Seas - a Soviet Navy AAR (Lost by HD death) | OnwAARds Britain! - an Union of Britain Kaiserreich AAR (Abandoned)
Real Life: The Avante! Festival 2007 | Avante! 2008 | Avante! 2009 | Avante! 2010 | Avante! 2011 | Avante! 2012
What's the reason in that case? I'm not too familiar with the game, but I think that generating weather conditions for each province every day is a major drain on resources. I could do without weather, by the way. Something simple like EU3 three types of winter checked monthly would be more than enough for my taste.
timeo hominem unius libri
WooHoo, Finally San Marino will be independent!
What makes you think that San Marino will be independant?
Peter Ebbesen: To guarantee success, rename Victoria 2 to something like "Victoria's Secret: An Encounter Under the Sun"
We'll Protect America! : a (Kaiseriech) USA/AUS AAR Ongoing
"As for myself, my course is clear. A British subject I was born — a British subject I will die. With my utmost effort, with my latest breath, will I oppose the ‘veiled treason’ which attempts by sordid means and mercenary proffers to lure our people from their allegiance. " Sir John A. Macdonald
"A flag that does not contain the greatness of your heritage is no flag for a nation" John Diefenbaker
I do think that the development team would do well to take a look at the Clio project, which has already done most of the hard work related to building a Victoria era map.
There's no reason not to have a map the size of the HOI3 one, tbh, as long as it's mostly for the military aspects. Handling 10,000 RGOs would be hell, but if the map runs on 3 'levels' rather than the 2 in original vicky, it shouldn't matter.
for example:
level 1 - local. An area about the size of a small town. Troops move across local distances, allowing for the greater level of tactical control afforded by HOI3. Fortifications would also be handled at this level; population and migration would be available here, though a locality may or may not contain POPs.
level 2 - regional. An area about the size of a city. This would handle RGOs, and you'd be able to access the population in all the localities within the region for conversion purposes. Railroad construction would be managed here, and would fill up all the localities in the region.
level 3 - State. An area about the size of Yorkshire, or above. Would be used for factories etc, as in Vicky 1.
That way, we'd have a large but managable map, with all the functionality of Vicky but all the tactical finese of HOI3.
Peter Ebbesen: To guarantee success, rename Victoria 2 to something like "Victoria's Secret: An Encounter Under the Sun"
We'll Protect America! : a (Kaiseriech) USA/AUS AAR Ongoing
"As for myself, my course is clear. A British subject I was born — a British subject I will die. With my utmost effort, with my latest breath, will I oppose the ‘veiled treason’ which attempts by sordid means and mercenary proffers to lure our people from their allegiance. " Sir John A. Macdonald
"A flag that does not contain the greatness of your heritage is no flag for a nation" John Diefenbaker
Only for some people.
I agree, but honestly, it's not at all hard to make such a front in HOI3. The AI isn't usually focused enough to do it, but a player can given enough time to crank out the necessary divisions, and the AI usually mimics it in response.
From what I have seen of HOI 3, the AI wasn't optimized. I once made a mistake with a mod that killed the diplomacy AI (and possibly every lua script - I must have commented out the wrong bracket). I actually had to slow the game down to 4 it was moving so fast. Would go through a day faster than I could hit the pause button again. Hell, 24 hours in HOI 3 was was faster than one day in EU 3!
I fix the mistake, and the game slows to a crawl. X has a trade agreement with Y, A declined a trade agreement with B, etc, etc.
Don't care how many provinces there are. Just hope the regions are larger than they are in HOI 3. Regions in HOI 3 are so small they are useless.
A Californian with an avatar!



I hope the provinces in Latin America will have the right borders and will have correct names, unlike what happened in the original Vicky.
I don't know how it is in HoI3 though.
V2's map isn't going to need near as many provinces as HoI3 because it's not a wargame. I hope we can set priorities and let the provinces automate themselves to a degree to avoid so much clicking.
Hotkeys in Victoria were a godsend for building railroads and such even with its (presumably) fewer provinces.
I'd be happy with the amount of provinces in EU3 or even HOI2.
Also, I want much more accurate province locations, names and terrain types than that shameful map in HOI3. XD
Helped the United Popular Front of Nomis bring Socialism to the People.
Member of the OTFTRC - Off Topic Friends of the Turkish Republic of Northen Cyprus
Pioneer of Spam as Avant-garde preformance art.
My AARs:HoI2: Red Star over Blue Seas - a Soviet Navy AAR (Lost by HD death) | OnwAARds Britain! - an Union of Britain Kaiserreich AAR (Abandoned)
Real Life: The Avante! Festival 2007 | Avante! 2008 | Avante! 2009 | Avante! 2010 | Avante! 2011 | Avante! 2012