Ugh. The whole POP splitting thing was symptomatic of the fact that a POP's labour output was, bizarrely, disconnected from its size. Two POPs of 15k were more productive than one 30k POP. That's the problem that needs dealt with, IMO.I think that the POP-split feature should be available from 10.000-15.000 units, not over 35.000 like Vicky. I think that was very problematic to smaller countries to industrialize.
YES. Noob friendly doesn't have to mean dumbed down.*First and foremost, this game HAS to have a really good tutorial. An interactive one, not one where you are merely shown the interface, one where you are actually ran through the steps of how to perform tasks
Ideas which don't seem to have been mentioned yet; global trade based on supply and demand for goods. No more "world market" with an infinite capacity to absorb goods.
Relatedly, I'd like to see costs in money, rather than goods. I don't mean that costs shouldn't be measured in goods, but that they should be presented to the player in £. I.e., one does not go to Herr Bismarck and say "Herr Bismarck, here are a hundred thousand units of small arms and five million tins of spam. Go get me an army." One should say "Herr Bismarck, I require an army of 100,000 men," and the man in question should cast an eye over the stockpiles of guns and spam, look at the market prices for such things, do a little sum in his head and say, "Sir, I will then require £ XXXX".