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Thank you, thank you, thank you!!! Finally someone who shares my pain :D. I have always wondered why the hell there is a "limit" to the size of a nation you can annex. If I have the power to control every single province in China or Russia, or America at the same time, than by god I deserve to annex it!

Well, IMO, this limitation makes sense in the period. If you're annexing three-province Upper Slobovia, a landlocked backwater in eastern Europe, it has relatively little impact on the world. If you're annexing a major nation, you're causing a serious disturbance to the world balance of power, and the rest of the major powers are liable to intervene somehow.

It is true that the system in Vicky1 is a rather inelegant way of handling this. Perhaps there should be a way to intervene in conflicts that you are not directly involved with in a military manner if your prestige is high enough. Sort of like the Great Powers arranged compromises in the Belgian and Egyptian issues.
 
An idea occured to me. :) I'm not sure if anyone had a similar one in the 500 posts that have accumulated in this thread, so here goes.

I know people have suggested heads of state and famous personalities in addition to generals. Someone (several someones, IIRC) also suggested some way for capitalist pops to own factories they build. However, I think most capitalist pops are too big to own a single factory. This was, after all, the era of captains of industry and robber barons, so perhaps any ownership implemented should be on a more individualist level.

Would it work if capitalist pops, instead of building things on their own, produced "capitalism points" or something, basically an analogue to leadership produced by officers and research points produced by clerks and clergy. Once you got enough points, you'd recruit a capitalist with various traits. These could be historical persons for each major country - all the Rockefellers, Fords, Colts, Vanderbilts, Carnegies, Krupps, etc. who started major industrial empires. They, in turn, would start companies, as a higher-level entity, and companies would build factories specialising in something or other. The interface could be kinda like the army screen - say, Krupp (heavy industrialist/weapons manufacturer) owns Friedrich Krupp AG, which has such and such a number of factories in various states.

It'd probably be too baroque and cumbersome to implement, but since everyone's tossing out suggestions I thought I might as well. :p
 
To Morsky:

I like that idea very much, the only concern I have is that many countries have no historical capitalists from that period, though I guess they could create random ones like they do with some of the generals.

Also another option would be to use your capitalist points in directly founding historical companies, like Ford, Smith & Wesson, etc. instead of creating individual capitalists who then found the company themselves. Cut out the middleman.
 
Oh, and about the "I should be able to annex any size country I want to" thing: though I still think it should be possible, it should also have consequences. Great Powers might go to war with you, embargo you and don't forget that it would be nearly-impossible to keep control of a nation like the USA. The British couldn't in the 1700's so I'm sure no one else could once it had become a much more populated and independantly-minded nation. Also, if anything the maximum number should be increased. I should be able to annex Belgium as the Netherlands, for example (after the first opportunity in 1836).
 
I would love to see a different time basis. I feel like Victoria, beign a 100 years game based on days, its kind of short. Maybe dividing days in four, like morning, afternoon, night, dawn, or something like that, just to make the game feel longer.
 
Oh, and about the "I should be able to annex any size country I want to" thing: though I still think it should be possible, it should also have consequences. Great Powers might go to war with you, embargo you and don't forget that it would be nearly-impossible to keep control of a nation like the USA. The British couldn't in the 1700's so I'm sure no one else could once it had become a much more populated and independantly-minded nation. Also, if anything the maximum number should be increased. I should be able to annex Belgium as the Netherlands, for example (after the first opportunity in 1836).

Yeah, I agree with this. When i posted earlier that countries should be able to annex if they control everything, i was thinking massive BB, great powers in alliances against you and strong national movements within the annexed nations.
 
Okay, I just went through the whole set of pages, and I'd have one, very pedestrian request, that has little to do with gameplay...

I haven't played HoI3 yet so idk how it is compared to EU3, but getting Vicky 1 to run in Wine was a pain - so although I know a full blown port might be a bit much considering Vicky 2 is already considered a risky game to make: could some room be included to have at least one person do a Wine beta-test during the betas? :D
 
Okay, I just went through the whole set of pages, and I'd have one, very pedestrian request, that has little to do with gameplay...

I haven't played HoI3 yet so idk how it is compared to EU3, but getting Vicky 1 to run in Wine was a pain - so although I know a full blown port might be a bit much considering Vicky 2 is already considered a risky game to make: could some room be included to have at least one person do a Wine beta-test during the betas? :D

promoting vicky2 as multiplatform game could help fredrik2 a bit not to shave his head. :D
i'd appretiate it very much as well.
 
I for one like to indirectly interact with all the nations in Single player mode. Was really useful in Vicki 1 to pick a nation. Make selections for it (tech, Build, Trade, ect) save the game, then load save game and chose another nation and repeat the process.

The AI still contolled the nations but it allowed me to tailor each nation towards a certain goal or roleplaying the whole world (very god like)

Also wouldnt mind an option that allows any event for any nation to be slected by the player. Say for instance Im playing Great Britian and Russia gets an event that gives them a choice of options. By allowing me as the player to chose russian's path in a single player game would give the player more control of the game and less of a spectator feeling.

Please enhance the policial part of the game. Adding leaders not just to the military but also industry leaders, Inventors, Politicians, Artists, ect.. again adds a lot of depth to the game.

Add a feature called "Great -----" and the blank would be whatever serious of events could come up due to research. For example "Great Inventions" could see the cotton Gin being discovered. "Great Military Discoveries" would cover the "Galing Gun" or Iron Clads"."Great Works of Art" Could see "Uncle Tom's Cabin" or "Frankenstein" appear as a discovery. Again adds depth.

Keep most of the great parts of the original. Vicki is really about building a nation and imperalism and that really works well in a game format.

Finally start in 1820. It post Napoleon and gives some powers (Like Great Britian) less of a head start in the game.
 
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I would love to see a different time basis. I feel like Victoria, beign a 100 years game based on days, its kind of short. Maybe dividing days in four, like morning, afternoon, night, dawn, or something like that, just to make the game feel longer.

I always thought the same - Vicky/Ricky was really a bit short, unfortunately. Not sure about the best way to solve that though....
 
The length thing is an interesting observation. HoI 3 has cca 100 000 time units passing in a time frame a tenth of the length of Vicky's, whereas Victoria has a third of that. Maybe the days could conceivably be divided into 3 eight hour periods, connecting this to production work hours and having bonuses for night attacks in battles?
 
Would it work if capitalist pops, instead of building things on their own, produced "capitalism points" or something, basically an analogue to leadership produced by officers and research points produced by clerks and clergy. Once you got enough points, you'd recruit a capitalist with various traits. These could be historical persons for each major country - all the Rockefellers, Fords, Colts, Vanderbilts, Carnegies, Krupps, etc. who started major industrial empires. They, in turn, would start companies, as a higher-level entity, and companies would build factories specialising in something or other. The interface could be kinda like the army screen - say, Krupp (heavy industrialist/weapons manufacturer) owns Friedrich Krupp AG, which has such and such a number of factories in various states
Sounds too much like CivIV. Vicky should deal with broad population groups, not individual families

Besides, monopoly capitalism is a product of capitalist development, not a cause of it ;)
 
Sounds too much like CivIV. Vicky should deal with broad population groups, not individual families

Good point on the Civ IV resemblance. The great men approach certainly has its flaws. However, rjf's suggestion to cut out the middle man could still work well. A company layer would allow easier management of industry, especially if you allow them to expand to other countries in the late stage of the game. It would add a whole new level of consideration for diplomacy - you won't be too keen to invade a country if your nation's big businesses have extensive interests in it (cf. USA and Nazi Germany).

Besides, monopoly capitalism is a product of capitalist development, not a cause of it ;)

Comrade, I renounce my deviationism and place myself upon the mercy of the Party. ;)
 
Yeah, I agree with this. When i posted earlier that countries should be able to annex if they control everything, i was thinking massive BB, great powers in alliances against you and strong national movements within the annexed nations.
Now I can agree with you.:D:cool:
 
As I sit through a lull in my current hard drive clean-up and copying game directories to my USB flash drive, I figure I might as well throw my own brand of uninteresting and egotistical nonsense into this thread.:p

As a seriously dedicated fan of Victoria, one who is not seriously involved with modding VIPR only because of a lack of scripting and testing time, I want to point out that one of the largest reasons why I love Victoria so much is BECAUSE of the micro-management. I cringe every time someone starts waxing on about the intolerable amounts of MM in this game, because I get so seriously bored when I play any version of EU, CK, or HOI these days. I love the games, so don't get me wrong there. I just simply love the fact that I can play an entire game of Victoria, never get into a war, and never run out of things to do. Add a half-dozen good wars into the mix and I can shut out the entire world for weeks at a time (in 2 hour chunks of time).

HOI3 shows definite promise in my being able to get totally engrossed, however, so things may be changing for the better all the time.

I remember reading on this forum sometime a long time ago, that Victoria was initially designed because there were a segment of fans who were seriously bored with EU when there was no war on the plate to handle. I don't know if that is true or some sort of forum legend, but it works for me.

Now, that being said, there are some game functions that could probably be "streamlined" without taking away from the player's involvement, but I seriously hope that I don't wind up with a game where it takes a war to make the game really interesting. I don't really believe that we will, because I think King "gets it" and I hope Johan does as well. I think he does.

Well, that's it for me. I don't have any genius proposals for making the game into a simulation, or brainstorms on how to revamp the naval system, nor do I have any ideas on additional pop types or how to make religion more relevant in the game. All I know is that I have been crying for a Vicky 2 for years now and I am finally seeing a long-held dream come true.

Thanks to everyone who has made this possible.:cool:
 
Another idea i just had: A strategic-importance map mode, that shows the importance of certain areas for a country. This could factor in population, number of factories, railroad level, resources etc... of a province. this would, in my opinion be a more elaborate way of showing important places then for example victory points (they werent in vicky 1 and they shouldn't be in vicky 2 but something in lieu would be nice).
 
I would consider removing the Captialist POP and replacing tem with "leaders of Industry/Farming/Mining/Artist ,ect".

The players would get people like Ford, or Edison or Tesla (or purchase them via technology investiment in say a "capitalist" tech tree) and place them in whatever feild they they are in. Say you get Ford he would give bonuses to auto production and assembly line production tech investment.

Each "leader" would like the Generals have specialized skills they offer the player.

Going back to a comment I made earlier. Would like Technologies to be used in the same way. Say your researching "Cotton Gin". Once discovered you have a technology that now has to be installed in all your cotton production facilities. No auto upgrade the player would have to pay for and place the installation of all Cotton Gins that they want to use. Same for say a famous book like "Huck Fin". The player would have to chose places to publish said book and finance the publishing (would include overseas markets as well).

The Idea would be to add another level to the economic and Cultural part of the game rather than using abstract generalizations. It would of course create some more micromanaging (Which could also be passed off to the AI as well) but would greatly increase the level of control and involvment in the player of a "society" as well as a nation.

Would also like to finally clarify why I wanted to have more control of other states actions. I believe that the problem with any game is that the AI is either too weak to counter player's moves or there is a need to have it cheat to make the game interesting.

Would also like to see so more development of the Military units. I know they dont have many different types but a revamped combat system could make the game more enjoyable. Would love to see the military part give the player options like "Flanking Manuever", "Defense in Depth", "Cavalry raids", ect as a pre battle selection. Then like Chess each Manuever would give bonuses or negatives based on what the other player has chosen.

By allowing the player in a single game session have some control over events that effect other countries would make the AI play a more interesting game. Say I'm playing as Great Britian. The American Civil war comes up as an issue in 1848. The game would send me a message that war might break out in America in 1848. It gives me the same option that it would the American player "The South wants to succeed. Do you vote for succession ?" As Great Britian I would influence the AI to either start the war earlier or have it wait till a later date. This would give the player more flexibility in the game as well as be less of a spectator in events all over the world and more of a Machavellian who can control events all over the globe.

Let the players influence how the AI plays and how they want events to play out in not only their own nation but all others.
 
I do think that as a general feature, evens within countries should have effects beyond their borders. If militancy for Serbs rises in Serbia, it should spill over into the OE. If loads of craftsmen go communist in Russian Poland, it should begin to affect craftsmen in Germany, etc.

I wonder how far into the development proccess PI are? Like has most of this stuff been decided? HoI3 development diaries started 10 months before its release, so maybe we can expect some pretty soon, going on the possible release date of Q2 2010.
 
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