My ginormo list of things I'd like to see
Here is my gigantic list of things I'd like to see. I'm sure many will agree with what I'd like to see. Many will also disagree. Still i thought I'd post because Victoria is the most awesomest, bestiest, and goodest confused game of all time and I'd still like to hear what others are saying.
Interface
Nationalities- a huge problem with nationalities is that if you have a certain amount of nationalities it overflows onto the screen. Solution? I think adding a scroll bar to nationalities that would allow users to see all nationalities while also keeping used space to a minimum is something really necessary but also really easy to fix.
Peace Screen- I hate having to write down which provinces I want in a peace deal then searching for it on a list. I’d be nice if they did what they did for satellites and highlight the provinces. Highlight the provinces that are selected on a little map so that the player knows what he is selecting. Furthermore, make it possible to select via the map which provinces one would like so that the player can do it by sight rather than remembering which province was called what.
Map
More provinces- Specifically in places like Russia. I’d like to see areas such as Chelyabinsk, Volgograd, Archangelsk, Murmansk, and Vladivostok on the map. While they may not have been important in 1836, the lack of them on the map in time periods like 1936 is somewhat archaic. Other places I think need more provinces are Africa, France, the Balkans, and India.
Amphibious landings- Don’t get me wrong I love invading the UK when I get the chance. However, it doesn’t really make sense for 100k men with artillery to disembark in Upper Scotland or the White Cliffs of Dover without difficulty. I think certain provinces based on terrain should not be able to be invaded by sea.
Renaming of certain provinces- Nefa in India strikes a particular note in my mind.
Country names on the map- Please, no. Just a plain map please. I hate in HoI 2 how it says “Soviet Union” when Russia is White Russia, when countries don’t exist in alternate scenarios but their names are still plastered on the maps, and I just feel it kind of limits things especially if modders want to do something else or people want to take a different outcome than there is historically.
Sprites- More of them for units. If my aircraft carrier is an aircraft carrier I want to see an aircraft carrier unit sprite rather than some dreadnaught thing.
Province shapes- Like Clio an awesome idea would be a map that could be used both for modern day and Victorian eras because of the shape of provinces and the provinces available. Therefore one can play in the modern day if one mods it, or try to make more modern borders, or go completely ahistorical.
Working canals- The canals in Vicky are borderline useless. It is faster and easier in Vicky to take the long way around South America and Africa than it is to take the canals.
Hardcoding- Please no hardcoding things like immigration by map placement. At least at the very minimum do it by country tag.
Industry-
More industry tags- extra factory tags for modders so that things could be added in.
Factory spamming- No more 60-something glass factories. If glass making is profitless, if I’m making more than twice the glass I need, and the world market is flooded with glass, why is my capitalist making more glass?
An actual world market- An actual world market instead of a bottomless pit one can sell things to would be nice.
Countries/Ethnicities/Religions
More tags- One of the key things that makes Vicky so good is the ease of modding and the extensive modding community. That being said, Vicky has been limited by a small number of extra tags with the end result that modders can’t mod the game to the extent that people want them to. Add more empty tags for the modders please.
Units-
More units- Keep the Infantry, Dragoon, and Cavalry but added armored units. I would personally make tanks an invention that increases shock and firepower for a division for WWI-era techs but make separate tanks units a later army tech (probably one of the last army techs researchable. Ditto for the air units as well. Furthermore, I’d also like to see variation in sea units like in HoI 2 instead of just a cruiser, a dreadnaught, a battlecruiser that are upgradeable. I’d like to see Heavy and Light Cruisers available, Pocket Battleships, destroyers, and torpedo boats. Finally, I’d like to see actually working submarines that actually make a difference.
Quality- Speaking about differences, I’d actually like to see real differences in Regular, Colonial, and Native troops than a single point in reliability.
Missions- Like HoI I think units should be able to do missions. An automatic anti-partisan command (like HoI 3 but make it better) would make Vicky less of a whack-a-mole game. Other missions such as “blockading” and commerce raiding would make units like submarines more useful while at the same time emphasizing the importance of economics in the game. Blockading and commerce raiding could be devastating to a player’s economy and would highlight the importance of maintaining the economy through other methods besides building yet another glass factory. It also puts an emphasis on the navy, an important staple in Victorian times to maintaining an empire and goes along with the whole Mahanian ideals that took place in the late-Victorian/WWI time frame.
Unit limits- Make it all the more vital to actually have a coaling station. Make it more expensive to operate ships an x distance from the nearest naval port to simulate having to go to neutral/3rd party coaling stations and encourage the player to empire build.
Attrition rates- Sometimes it makes little sense. If I am moving a unit through allied territory why the hell is my unit suffering as much attrition as if through enemy territory?
Miscellaneous
Satellites/Puppets- What’s the deal with satellites? If I satellite France as Germany then I want France to be forced to fight on my side when I invade the UK. I don’t like it how satellite countries only defensively ally with you. Just like in HoI 2, if a nations is a puppet or satellite then they should be controlled as a puppet or a satellite.
Speaking of which…- Another thing about satellites: If I want to release a satellite I should be able to choose which territories I chose to release it with. When Napoleon, the de facto ruler over the Polish lands during the Napoleonic wars, released the Duchy of Warsaw, he didn’t release every Polish territory ever to the Duchy. He picked and chose which provinces to give to which country. I want to do likewise. If I’m Germany and I want to release Poland, why do I have to give up the entire Danzig Corridor? No nation would ever do that.
Civil wars- Having civil wars because, for example, your country’s policies are way out of line with your people would be awesome.
Annexing- If I’m in control of every last American province and there is no American unit left anywhere, why the hell am I allowed to take only Baltimore in a peace deal? If I control a nation 100%, then I control the nation 100% and that nation should have absolutely no leverage in negotiations and it should give me the option to annex.
Socialism/Communism- I hardly ever get any unless I exploit the engine and do things to trick my POPs into becoming Socialist/communists. In fact during the socialist revolutions, I’m usually more in danger from Reactionaries or Anarcho-Liberals than the 3.1% Socialists in my country. So what’s the point of having them? I think there should be more of them and to make them more of a force in the game.
Dynamic events- Speaking about the Socialist revolutions, I think certain events should be left more to inventions than dated events. The socialist revolutions happened because the world reached an “x” point where consciousness and plurality plus mass industrialization stressed the systems of governments currently in place. However, if France chooses to be 100% agrarian why should it go through the same revolution as a steampunk UK? I think some event should be enacted only when certain internal milestones are reached, like an “x” consciousness or “x” amount of socialists.
Nations at war- AI nations actually attacking each other instead of ganging up on you.
80 year wars- An end to those endless colonial wars would be nice. Furthermore if I only want to white peace France, why are they frocing me to take all of French North Africa and foricng me to get high BB when they declared war against me?
Here is my gigantic list of things I'd like to see. I'm sure many will agree with what I'd like to see. Many will also disagree. Still i thought I'd post because Victoria is the most awesomest, bestiest, and goodest confused game of all time and I'd still like to hear what others are saying.
Interface
Nationalities- a huge problem with nationalities is that if you have a certain amount of nationalities it overflows onto the screen. Solution? I think adding a scroll bar to nationalities that would allow users to see all nationalities while also keeping used space to a minimum is something really necessary but also really easy to fix.
Peace Screen- I hate having to write down which provinces I want in a peace deal then searching for it on a list. I’d be nice if they did what they did for satellites and highlight the provinces. Highlight the provinces that are selected on a little map so that the player knows what he is selecting. Furthermore, make it possible to select via the map which provinces one would like so that the player can do it by sight rather than remembering which province was called what.
Map
More provinces- Specifically in places like Russia. I’d like to see areas such as Chelyabinsk, Volgograd, Archangelsk, Murmansk, and Vladivostok on the map. While they may not have been important in 1836, the lack of them on the map in time periods like 1936 is somewhat archaic. Other places I think need more provinces are Africa, France, the Balkans, and India.
Amphibious landings- Don’t get me wrong I love invading the UK when I get the chance. However, it doesn’t really make sense for 100k men with artillery to disembark in Upper Scotland or the White Cliffs of Dover without difficulty. I think certain provinces based on terrain should not be able to be invaded by sea.
Renaming of certain provinces- Nefa in India strikes a particular note in my mind.
Country names on the map- Please, no. Just a plain map please. I hate in HoI 2 how it says “Soviet Union” when Russia is White Russia, when countries don’t exist in alternate scenarios but their names are still plastered on the maps, and I just feel it kind of limits things especially if modders want to do something else or people want to take a different outcome than there is historically.
Sprites- More of them for units. If my aircraft carrier is an aircraft carrier I want to see an aircraft carrier unit sprite rather than some dreadnaught thing.
Province shapes- Like Clio an awesome idea would be a map that could be used both for modern day and Victorian eras because of the shape of provinces and the provinces available. Therefore one can play in the modern day if one mods it, or try to make more modern borders, or go completely ahistorical.
Working canals- The canals in Vicky are borderline useless. It is faster and easier in Vicky to take the long way around South America and Africa than it is to take the canals.
Hardcoding- Please no hardcoding things like immigration by map placement. At least at the very minimum do it by country tag.
Industry-
More industry tags- extra factory tags for modders so that things could be added in.
Factory spamming- No more 60-something glass factories. If glass making is profitless, if I’m making more than twice the glass I need, and the world market is flooded with glass, why is my capitalist making more glass?
An actual world market- An actual world market instead of a bottomless pit one can sell things to would be nice.
Countries/Ethnicities/Religions
More tags- One of the key things that makes Vicky so good is the ease of modding and the extensive modding community. That being said, Vicky has been limited by a small number of extra tags with the end result that modders can’t mod the game to the extent that people want them to. Add more empty tags for the modders please.
Units-
More units- Keep the Infantry, Dragoon, and Cavalry but added armored units. I would personally make tanks an invention that increases shock and firepower for a division for WWI-era techs but make separate tanks units a later army tech (probably one of the last army techs researchable. Ditto for the air units as well. Furthermore, I’d also like to see variation in sea units like in HoI 2 instead of just a cruiser, a dreadnaught, a battlecruiser that are upgradeable. I’d like to see Heavy and Light Cruisers available, Pocket Battleships, destroyers, and torpedo boats. Finally, I’d like to see actually working submarines that actually make a difference.
Quality- Speaking about differences, I’d actually like to see real differences in Regular, Colonial, and Native troops than a single point in reliability.
Missions- Like HoI I think units should be able to do missions. An automatic anti-partisan command (like HoI 3 but make it better) would make Vicky less of a whack-a-mole game. Other missions such as “blockading” and commerce raiding would make units like submarines more useful while at the same time emphasizing the importance of economics in the game. Blockading and commerce raiding could be devastating to a player’s economy and would highlight the importance of maintaining the economy through other methods besides building yet another glass factory. It also puts an emphasis on the navy, an important staple in Victorian times to maintaining an empire and goes along with the whole Mahanian ideals that took place in the late-Victorian/WWI time frame.
Unit limits- Make it all the more vital to actually have a coaling station. Make it more expensive to operate ships an x distance from the nearest naval port to simulate having to go to neutral/3rd party coaling stations and encourage the player to empire build.
Attrition rates- Sometimes it makes little sense. If I am moving a unit through allied territory why the hell is my unit suffering as much attrition as if through enemy territory?
Miscellaneous
Satellites/Puppets- What’s the deal with satellites? If I satellite France as Germany then I want France to be forced to fight on my side when I invade the UK. I don’t like it how satellite countries only defensively ally with you. Just like in HoI 2, if a nations is a puppet or satellite then they should be controlled as a puppet or a satellite.
Speaking of which…- Another thing about satellites: If I want to release a satellite I should be able to choose which territories I chose to release it with. When Napoleon, the de facto ruler over the Polish lands during the Napoleonic wars, released the Duchy of Warsaw, he didn’t release every Polish territory ever to the Duchy. He picked and chose which provinces to give to which country. I want to do likewise. If I’m Germany and I want to release Poland, why do I have to give up the entire Danzig Corridor? No nation would ever do that.
Civil wars- Having civil wars because, for example, your country’s policies are way out of line with your people would be awesome.
Annexing- If I’m in control of every last American province and there is no American unit left anywhere, why the hell am I allowed to take only Baltimore in a peace deal? If I control a nation 100%, then I control the nation 100% and that nation should have absolutely no leverage in negotiations and it should give me the option to annex.
Socialism/Communism- I hardly ever get any unless I exploit the engine and do things to trick my POPs into becoming Socialist/communists. In fact during the socialist revolutions, I’m usually more in danger from Reactionaries or Anarcho-Liberals than the 3.1% Socialists in my country. So what’s the point of having them? I think there should be more of them and to make them more of a force in the game.
Dynamic events- Speaking about the Socialist revolutions, I think certain events should be left more to inventions than dated events. The socialist revolutions happened because the world reached an “x” point where consciousness and plurality plus mass industrialization stressed the systems of governments currently in place. However, if France chooses to be 100% agrarian why should it go through the same revolution as a steampunk UK? I think some event should be enacted only when certain internal milestones are reached, like an “x” consciousness or “x” amount of socialists.
Nations at war- AI nations actually attacking each other instead of ganging up on you.
80 year wars- An end to those endless colonial wars would be nice. Furthermore if I only want to white peace France, why are they frocing me to take all of French North Africa and foricng me to get high BB when they declared war against me?