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A few more :)

1-The battles when taking a port shouldn't be automated. Where's the fun in that? How about having to get close enough to the fort with your fleet to be able to bombard it and knock out it's cannons in real time.
2-Let's add having to actually land a few battalions of marines into the city to capture it with the amount required fixed to the defenses and levels of the defenses (even after knocking out the fort's cannons, there are surely enemy marines to contend with?)
3-How about the economy? What about a fundamental aspect of any economy...taxes. Would enjoy being able to have and adjust taxes in towns and for said taxes to play an important part of the game's economy instead of just needing trade routes to have funds to build ect. Trade routes to said towns would surely bolster taxes ?
4-Throw in population happiness and the like which would have various effects on the game ..like losing a town to a rebellion if it's mis-managed ect.
5-Add the ability and the need for more and new buildings that we can build. For example..refer to #4.
:p
 
1-The battles when taking a port shouldn't be automated. Where's the fun in that? How about having to get close enough to the fort with your fleet to be able to bombard it and knock out it's cannons in real time.
2-Let's add having to actually land a few battalions of marines into the city to capture it with the amount required fixed to the defenses and levels of the defenses (even after knocking out the fort's cannons, there are surely enemy marines to contend with?)
3-How about the economy? What about a fundamental aspect of any economy...taxes. Would enjoy being able to have and adjust taxes in towns and for said taxes to play an important part of the game's economy instead of just needing trade routes to have funds to build ect. Trade routes to said towns would surely bolster taxes ?
4-Throw in population happiness and the like which would have various effects on the game ..like losing a town to a rebellion if it's mis-managed ect.
5-Add the ability and the need for more and new buildings that we can build. For example..refer to #4.
 
Towns and economy

Just spent better part of the day going through suggestions and wishes on all the threads.

Many of them were really good. Picked about 50 of them for further comments from our tech before final choice on what are actually going to be implemented on the game.

In the future, please put all suggestions/wishes to this thread.

1-The battles when taking a port shouldn't be automated. Where's the fun in that? How about having to get close enough to the fort with your fleet to be able to bombard it and knock out it's cannons in real time.
2-Let's add having to actually land a few battalions of marines into the city to capture it with the amount required fixed to the defenses and levels of the defenses (even after knocking out the fort's cannons, there are surely enemy marines to contend with?)
3-How about the economy? What about a fundamental aspect of any economy...taxes. Would enjoy being able to have and adjust taxes in towns and for said taxes to play an important part of the game's economy instead of just needing trade routes to have funds to build ect. Trade routes to said towns would surely bolster taxes ?
4-Throw in population happiness and the like which would have various effects on the game ..like losing a town to a rebellion if it's mis-managed ect.
5-Add the ability and the need for more and new buildings that we can build. For example..refer to #4.
:p
 
I've seen a lot of suggestions but none really mention the weakest point of the game ( at least for me ! ).

I think one main modification should be done regarding the player motivation to keep playing after something important and negative happens.

Let say ( and ity happens a lot ) that you loose 2, 3 or 5 fleets carrying valuables ( tea, silk, spices...) you run out of cash flow, can't buy any more etc.... at this stage of a game after you've spent 5, 10 or 20 hours..the game is over !

The second and the most important modification to do is regarding the cash flow. Maintenance si too expensive and when you get the game you can't really increase profits before hours and hours of playing, during all these hours if you have one problem you're dead.
Maintenance cost should increase with players fortune and the government should give to the company cash every year to keep controling trading posts, I can easily imagive a system that will finance the player with 100.000 for Fortress level 1, 200.000 for level 2, etc...

A great game is a game where you have suspens and when you make a mistake or bad luck is on your side, you can still make it. The cash flow sytem leave you very vulnerable, too vulnerable.

Two minor suggestions:
1/ I can't understand that you can't access friendly nations trading post, doesn't make sense, at least we should decide what and which volume can be bought by an country we have an alliance with, no ?
2/ Allies, Mercenary or pirate fleets should be hired for a limited amount of time in order to increase combat capacity very quickly, no ?

Hope I help !

Marc
 
What I hate is the game time starts going everytime a window is close, no matter if the game was paused before opening of said window. I can see returning the game speed to what it was set for before the window was opened, but don't start time going if time was stopped befroe the window was opened. This is a game breaker for me because I want towrite up AAR's so keping the game slow so I can record whats happening is important. Plus my play style is that way. Please change this so that the game start only when the player starts it back up or the player already had the speed going. I like to read all the messages to me and don't want to have to play, lets remember to turn off time again and again.
 
Here's why I stopped playing this game about a week after I started. My perception of the game is from about 6 weeks ago, so stuff may have changed to some degree. My comments are also based 100% on single-player; I don't do multi-player.

1) Absence of interesting trade model.

Basically you haul stuff from your home port to one port in India, and you haul stuff back. When you get new ships you make another route to a different port. You repeat this until you've got all the ports covered. That's it. You can try to micro stuff but there isn't really a discernible point.

2) The world is linear.

The world is a line, with Europe at one end, and Africa and India at the other. If you put ships between these two places, you can intercept everything, with 100% certainty. A 2d world has been turned into a linear world. Much of the world in this game is one giant railroad track. If you want to kill everyone, just take a port somewhere along the track, put about 20 ships in the port, and kill everything as it goes by.

3) The diplomatic model is irrelevant.

At the point at which you decide you can conquer everyone, you can simply attack every ship you see, and take (and immediately violate) every peace offer you get.

3) The tactical level can be bypassed and/or exploited.

If you don't want to fight, you can run away -- you can evade all contests that are not in your favor. If a contest is in your favor, sometimes the AI will run away, but sometimes they won't, and if they run away you can immediately attack them again, and maybe they won't run away this time.

--

The game is solid in terms of not crashing and not exhibiting horrific bugs, and this is a very welcome thing. That which is there works. The game is not engaging though, there is not enough of it, there is only about half a game here. There is not enough to capture the attention. During my first game I felt engaged because I thought there was going to be more stuff happening later. But then I realized that all that changes in the later game is that everyone gets different ships.

So please add more game.
 
Port Royal 2 and Patrician 3 do they work on Vista.If they can i should consider buying them if it's avalable.

Port Royale 2 does work on Vista, although I had problems installing it. I bought it in the $5 bin after playing this game. The company is bankrupt, the forums are dead, and there are only a few places online where you can get any info about the game. It's a bit more engaging than this game but there's no future to it, and having played Paradox games for years I found it to be a bit sad that there was no active community surrounding the game.
 
The surrender button should also come with a confirmation "Are you sure you want to surrender?".

Ive hit that button by mistake a number of times! It annoys me having to reaload to whole game beacuse of that.

The button should at very least have a confirm if to use it will cause you to lose the whole battle.

The reason people want it to have no confirm is that if you are in a multi-ship winnable battle, you may discover that one of your ships is nearly dead, so you surrender it, rather than letting it get sunk, then mop up with the rest, and it's magically restored.
 
Definitely need to be able to access port facilities from the strategic map. If you have ships there or buildings, you should be able to buy/sell at the very least without going through all the loading.

More pirates! Argh! Pirates are too whimpy. What would really rock is allowing them to fly seemingly nutral or friendly flags until they attack you. :)

North African ports? I don't see why there aren't more.

Adding my vote in favor of these things.
 
Wishlist.

I have only played the demo but soon enough I will have my hands on the full version. I think it's a great game, but I think there are some options that would improve the quality of the game. Maybe some of these options aren't really an option because it would cause the requirements of this game to be higher. Please forgive me for those mistakes, I haven't got a clue when it comes to computer technique.

Since I only have played the demo, I could make some suggestions that have already been realized. This would be caused by my unknowingness of the improvements that already are made.

Things I'd like to see in EIC:

- Different heights in the waves. The wild sea looks pretty cool, and it is nice for the gameplay, but it would be nice if the waves were more versatile. I'd like to play on a flat, calm sea sometimes.

- Difference in the thickness of the fog. I think the sometimes foggy weather adds something to the gameplay. It allows ships to get closer to eachother. Though it would even be greater if you would lose sight of enemy ships here and there because the fog is very thick in some places. I good example of this would be in the beginning in the first Pirates of the Caribean movie. Where young girl Swann has a glimpse of the black pearl.

- I read somewhere that there are no Al enemies available in multiplayer. Maybe that has changed already. If it has not, I would see it as one of the biggest problems of this game. I will buy the game soon enough, and so will a friend of mine (if his computer can handle it, which I doubt because the computer looks like it is dying). If we both get the game, I would like to play multiplayer together with him. But since there are not that many online players, I'll be forced to play against him. This can be solved by putting Al players in the multiplayer options.

- Another thing I would really like to see in this game is the DC mode in multiplayer. As I prefer direct command over the RTS mode, I'd really like to play multiplayer games in which every player has got command over only 1 ship. Several special DC mode servers can be made for those who like to play in DC mode. Maybe multiplayer already is in DC mode, but then again, I have only played the demo.

- I've read alot about empty multiplayer games. I think multiplayer could be one of the best qualities of this game. Maybe there should be a few specific hours revealed on the site, in which all players who would like to play multiplayer are requested to come online.
 
I may have to remind you that the Dutch lost all those areas, because they focused on Indonesia, which was called Nederlands Indie. They did lose new amsterdam which was renamed new york by the british, but they got Suriname instead of that city. In fact Suriname was more profitable in those ages. The problem with placing the dutch among the big bullies, is that their wealth and fortune collapsed when the 'golden age' ended. This was mainly caused by an attack of both the french and the british.
 
Good morning, all... having a blast wasting away my night time with East india Companies, i thought about a few things i wished i could do with it.
The thoughts i will express in short terms, hoping they explain themselves

Global
-one fleet has 7 or 10 ships

Tactical

-wish i had a real simulation of sailing against the wind (not that i have a clue how to do that)
-wish i could have a battle away from any shores when in open sea. they always seem to be a concern
-wish i could have a favourable wind more often, at the beginning of an engagement
-wish the ships would take their Life-saviong Boats in tow in order to avoid Damage to them
-wish i could, at the risk of catching fire, use heated CannonBullets to wreak more havoc with the enemy
-wish a severely Damaged enemy shiup would not always catch fire (visual)

Ship improvements
-wish i had the ability to create (ADD) variants of the ships:
+trading galleon

-wish i could fiddle with the ships armaments
+carronades
+ rear and front cannons (Chase cannnons?)
Here an Image f what i mean (Hollander -de zeven provinzen?)
55-vaisseau%20hollandais2.jpg


-A Galeasse (Sort of a Roman Galeere but from the appropriate Timeframe)
Galeasse
galeass.jpg

that has the ability to use Manpower whenh sailing against the Wind

-A Ship of the line, third Class,
+Based on the East Indiaman Visual

+Bigger/Better armed than a Galeon,
+tougher than a Figate,
+but slightly slower and less manoevrable.
+Almost no cargo(infantry), but a lodda Guns

http://www.boatworkscarmel.com/index.cfm?Fuseaction=Results&CatID=84
748.jpg


-A "Bomb Ketch" as described Here...
752.jpg

+Sort of a Super-sized Sloop
+with the Mainmast in the center of the ship
+new type of Cannon, "Mortar" or "Bombard"
+good for taking out enemy fortifications, and supporting troops during Harbor attacks




Obviously i like sailing ships:D, and was in my childhood very much interested in them (when i was 7, or 8...)
but have forgotten most of the names and terms... :wacko:
begging pardon, Sirs!
:eek:

:)
 
1-The battles when taking a port shouldn't be automated. Where's the fun in that? How about having to get close enough to the fort with your fleet to be able to bombard it and knock out it's cannons in real time.
2-Let's add having to actually land a few battalions of marines into the city to capture it with the amount required fixed to the defenses and levels of the defenses

I agree. It is obvious that key concept of this game is naval battles with high quality, but even so, land battle engine is wished.
Or It will be better to combine EU like strategy and naval battle engine of EIC.
 
Here is still wishing for more ship variants, or possible to upgrade ships with some items, or downgrade a few Factors.

-----------------------------
Maybe, on the Fluyts, remove the Cannons?
I find a Fluyt so slow and sluggish to maoevre, that, so far NONE of the Fluyts i ever owned has sunken anything...

What i do is to Sum up 3 or 4 Fluyts, and have 1 or Two Brigs as escorts.
Or Galleons.
Or Xebeqs.

Really wish i could remove the Cannons, and the necessary operating Crew, to increase Storage Space to 140 tons.
-----------------------------

And defnitely more ship Types, as seen above.

Very Boring becomes the concept of moving right to india and left to europe;, this linear trading thing.
Two days ago i was able to plat Sid Meyer's Pirates for an hour, and the way the Carribean theatre can be explored is very appealing.
There are a multitude of destinations, North from Florida to the Main carribean Islands, East the antilles and in the south there is the possibility to move almong the coast of south america.
In that way, a the space you can move on is an entire Map, 2D, unlike EIC wich iss like a linear thing. (or almost)

I wish someone could teach me how to add ports to venice, Algiers, Alexandria. Have done the "add port to Madagaskar" Tutorial, but it is incomplete, so that i can not define X and Y points to add other ports.

What about opening the Route to The Ostsee? A trading route to Minsk or even Further to russia Kronshtadt?
Opening the Black sea, adding Turkey as a nation and sailing to the Krim to trade Vodka with the Russkis?

This thing has potential...

What about thinking Big, as in George Lukas BIG?
Opening the Trade with the Western Colonies? America?

All this on the DVD of EIC II, you will have me as your customer.
 
Ah!

Ehm one thing where i find EIC too powerful, is diplomacy.
The EICs were Companies, and although Companies were concurrents, i guess it was the respective Country leaders that made Negotiations, not the companies.
In EIC i am the King of a Country and control the Sea rade Business...

Not a Company in a country Ruled by a King.

Might want to look into that.
 
Ah!

Ehm one thing where i find EIC too powerful, is diplomacy.
The EICs were Companies, and although Companies were concurrents, i guess it was the respective Country leaders that made Negotiations, not the companies.
In EIC i am the King of a Country and control the Sea rade Business...

Not a Company in a country Ruled by a King.

Might want to look into that.

The trading companies also did not support their own armies and war fleets that was left to governments. But I believe the paradigm of a company being both country and company is a way of allowing the user to play the game on different levels. The thinking being that the companies were so powerful that they could and did influence the political environment of the day.

I think with out the capability to declare war the game could get pretty boring.