Another suggestion or wish.
2. When I am given a mission to pick up or deliver xx item to such and such port. It would be really nice if there was a button on that mission quest letter that would take me to that port so that I can see where it is before I decide to accept. In that way I know best whether it's something that I can accomplish in the given amount of time or something I should disregard.
3. Make the missions worth something. If I can trade ### amount of a certain product in one run and it makes me more money then the mission quest, then it seems absurd to me to take the missions as I'd be losing money in the meantime. Make them worth something more than what I can currently earn through trade (even if you have to make it dynamic so that the game knows how much money I can make on my best trade route).
4. Instead of all this scrolling around make use of the right mouse button, when I click the trade route button to set up a trade route, let me first left click to select the trade route setup, then right click it (or another button, link etc) that will give me a simple drop down list of all the ports in the game along with a tiny icon (or make it larger and make it wording) of what those ports contain. In this way I can avoid all the scrolling around when I'm trying to find a specific port that I wish to setup trade with by simply looking at the drop down selection list and seeing what they have at that port.
5. More information, all the time. For example the crown has sent me a mission that they'd like for me to make a pact with Spain, and that the reward will be a surprise (there is not exact amount or item listed as the reward), however if I fail the mission, then I must pay the Crown half of the reward as a penalty. Ummmm Okay, so WTH is the actualy reward? I think it best to maybe know that before I agree to do the mission so that i know if I can even afford the penalty so that I can weigh my options wisely. It's really a rather strange quest anyway, since I'm pretty sure that I can simply give Spain 50,000 (or more) to buy the pact with them, but since I don't know what the reward is, I'd likely be overpaying for the pact which makes no sence at all. Theres many of these little things that should be cleaned up, that is my wish.
5a. And just out of curiosity's sake, I decided to buy my pact with Spain. It cost a total of about £165,000 to get Spain to accept the pact. What was this great reward that the crown gave me? The crown gave me a whopping £5985 (Yes, Five thousand, nine hundred & eight five £. Woopie!). If this mission was made as a joke from the developers, Im sorry but I'm not laughing. It is this kind of stuff that should be cleaned up and or removed from the game. But you know what they say, fool me once shame on me, fool me twice shame on you. Pfffft, five thousand pounds reward for making a pact with Spain, Pffft.
6. Again, make ample use of the right mouse button. For example when I am in the port screen, instead of making me click the names of the buildings at the bottom of my screen, let me place my mouse where one of the panels appears, right click and choose from a list which building panel I want to appear there. Then I should be able to move my mouse to where the other panel will appear and do it again. Then I should be able to right click on either panel and choose another building to show up there.
As it is now, it's not very intuitive or elegant for that matter. I come into port and click the fleet link, it opens in the left panel. I then click on the warehouse link and it opens in the right panel. I then click on the trading post link and it opens in the left panel (where my fleet was located), and now I've got to click the fleet link once again and it shows up in the right panel. As it is now it's simply confusing the players in that panels never open in a consistant location on the screen. It's taking an unnecessary amount of clicks and confusion to open and close the panels.
Plus think of it this way. If I have a panel open then Im working in that panel, so it makes more sence to make it so that I dont have to move my mouse to the bottom of the screen to open and close panels in the port screen. A simple right mouse button click is all that should be needed to open a particular panel that I want to see, in either the left or right panel area as by my choice.
Honestly, a good chunk of the UI needs an overhaul to give it an efficient UI and a polished appearance which is what a game that sells for $49.99 is supposed to have.
7. Unsticky the windows. Let the gamer decide where they want the windows to appear, let us slide them around on the screen, and have them remember their last position. I get so agravated when I'm looking at a huge interface window and can't move it around my screen in the game, that feels so 1985ish. Like I said, a good chunk of the UI could/should be enhanced tremendously to make it more streamlined, more user friendly, and more pleasing to the eye.