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Thread: The End Is Not Yet: MP 900-year game

  1. #801
    Quote Originally Posted by Sid Meier View Post
    You dont have hard numbers on what the actual efficiency differences are and my growth is only as fast as I can click the convert to craftsmen button.
    Non-accepted culture pops are half as productive, so Georgian & Indonesian efficiencies would be between 70-75% of yours. Pretty hard numbers, I'd say.

    And looking at the progress graphs, I'd say you can click craftsman conversions out a hell of alot faster than Secrets can.

    Quote Originally Posted by Sid Meier View Post
    And technically assuming your line of logic was correct your conclusion is wrong my 430 million is only as good as my 430 million, in comparison with say Georgia assuming only 50% is state culture then I have 430 million to his 215 million but even so he can still use wrong culture pops for industry and still provide something, so itld be more likely that he has the total effiency of 80% of mine.
    My logic is correct. Half your population is twice as productive. To equal what you are now, Georgia and Indonesia would have to partition you equally between them... But maybe I shouldn't be giving Dano ideas.

    Quote Originally Posted by Sid Meier View Post
    This makes it so that while hes behind we are still comparable.
    Hah, "comparable" is one of those slippery, hard to define terms, that is quite easy to make what you mean what you want it to. For example during the cold war, the USSR and the USA were "comparable" but one of them had an economy 2 or 3 times larger than the other... In other words, things can be comparable without being equal.

    Quote Originally Posted by Sid Meier View Post
    And besides he can still use wrong culture pops for soldiers and they are just as good.
    Only if he has a full citizenship party that can promote soldiers, which I believe Georgia does not have.

    I'm not sure about Indonesia, I'd hope Dano did a better job during conversion than Secrets did.

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  2. #802
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    Quote Originally Posted by fasquardon View Post
    Non-accepted culture pops are half as productive, so Georgian & Indonesian efficiencies would be between 70-75% of yours. Pretty hard numbers, I'd say.

    And looking at the progress graphs, I'd say you can click craftsman conversions out a hell of alot faster than Secrets can.



    My logic is correct. Half your population is twice as productive. To equal what you are now, Georgia and Indonesia would have to partition you equally between them... But maybe I shouldn't be giving Dano ideas.



    Hah, "comparable" is one of those slippery, hard to define terms, that is quite easy to make what you mean what you want it to. For example during the cold war, the USSR and the USA were "comparable" but one of them had an economy 2 or 3 times larger than the other... In other words, things can be comparable without being equal.



    Only if he has a full citizenship party that can promote soldiers, which I believe Georgia does not have.

    I'm not sure about Indonesia, I'd hope Dano did a better job during conversion than Secrets did.

    fasquardon
    I thought georgias liberal party was fill citizen :S But yes I have full citizenship.

    EDIT:

    GEO;1155;Liberals;1820;2000;liberal;interventionis m;protectionism;secularized;full_citizenship;anti_ military;all;all;x

    he has full.
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  3. #803
    Resident Opportunist King of Men's Avatar
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    Fasq's statement was "if he has a full citizenship party that can promote soldiers." You'll note that Georgia's liberals are anti-military; they can only promote soldiers in wartime, when it's likely to be a bit late.
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    Quote Originally Posted by Leviathan07 View Post
    Not to mention that Georgia and Indonesia can turn just their non-national culture POPs into soldiers (where they are just as good as the nationals) and free up nationals for the factories.
    I'm quite sure we adopted rules stating that a majority of a nation's army must be of national culture though, so even if the trick is valid it doesn't go all the way.
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  5. #805
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    Another point of interest, the industrial POPs as a percentage of the population:







    And the surprise winner is... Tibet! Looks like someone spent some money on education in that backwards mountain hellhole. With these sorts of percentages there can't be much except industrial POPs.
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  6. #806
    Quote Originally Posted by Varyar View Post
    I'm quite sure we adopted rules stating that a majority of a nation's army must be of national culture though, so even if the trick is valid it doesn't go all the way.
    Itll provide enough manpower though to imply keep reinforcing armies.

    And unfortunately for that graph while its nice, a nice graph to be sure absolute numbers kinda matter more
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
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  7. #807
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    Nah, I reckon it's all in the percentages. You should let fasquardon play Tibet, he'd soon have us all begging for mercy.
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  8. #808
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    Quote Originally Posted by King of Men View Post
    Nah, I reckon it's all in the percentages. You should let fasquardon play Tibet, he'd soon have us all begging for mercy.
    Should let Tibet be playable :P

    Just make a rule as a vassal he cant dow you unless you've already lost (aka 100 million georgians march over the border while you fighting rebels again :P)

    And I like that capitalists per capita chart :P
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  9. #809
    Quote Originally Posted by danomite View Post
    Should let Tibet be playable :P

    Just make a rule as a vassal he cant dow you unless you've already lost (aka 100 million georgians march over the border while you fighting rebels again :P)

    And I like that capitalists per capita chart :P
    No. Tibet as AI no ones gonna try to meddle with it, but with a player thats begging for people to barge in and meddle.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  10. #810
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    About resource conversion, you guys could somehow port Victoria actual production into HOI, coal>energy, iron>steel, oil>oil, and various things, like sulphur, precious metal, rubber, whatever, into rares.

    (and then scale it so the total is like HOI, just like IC)

    Of course, Norway wouldn't get all these juicy USA coal&iron mines

    How are you going to make cores in HOI?
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  11. #811
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    Quote Originally Posted by King of Men View Post
    And the surprise winner is... Tibet! Looks like someone spent some money on education in that backwards mountain hellhole. With these sorts of percentages there can't be much except industrial POPs.
    France is the winner! We have a higher percenage of clerks! The most important percentage of all!

  12. #812
    Quote Originally Posted by danomite View Post
    Victoria industrial score increased by 3000-4000 last session, a huge number. Hoi2 potential factors in alot of other things, so until hoi2, Georgia is capable of being his equal.
    What are the stats from this session, then?

  13. #813
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    Quote Originally Posted by Irsh Faq View Post
    What are the stats from this session, then?
    Grumbles, so demanding you people!
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  14. #814
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    Quote Originally Posted by Irsh Faq View Post
    What are the stats from this session, then?
    Here you go!



    A surprising third place from Norway I must say!

  15. #815
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    Quote Originally Posted by Foelsgaard View Post
    France is the winner! We have a higher percenage of clerks! The most important percentage of all!
    Oh please. What does the number of clerks get you? Nothing. The true measure of mastery is the Exports to Population ratio
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    Quote Originally Posted by Varyar View Post
    Oh please. What does the number of clerks get you? Nothing. The true measure of mastery is the Exports to Population ratio
    Clerks are the best! Fear the clerks!

    (Plus, if you say "clerk" enough it starts to sound a bit like "smurf")

  17. #817
    Bah, if it weren't for Blayne keeping me from Tibet, I'd show you both the true meaning of terror!

    fasquardon
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  18. #818
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    Quote Originally Posted by fasquardon View Post
    Bah, if it weren't for Blayne keeping me from Tibet, I'd show you both the true meaning of terror!

    fasquardon
    Hush little one! Go to bed!

  19. #819
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    Quote Originally Posted by Foelsgaard View Post
    (Plus, if you say "clerk" enough it starts to sound a bit like "smurf")
    Actually, after having repeated "clerk" 20 times it sounds an awful lot like the Swedish word "kulör".
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  20. #820
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    Quote Originally Posted by fasquardon View Post
    Bah, if it weren't for Blayne keeping me from Tibet, I'd show you both the true meaning of terror!

    fasquardon
    I think he should. It would make Central Asia interesting. Alas, however, he's using out of game tactics to prevent in game scenarios from occuring.
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