


Simple: In the first elections I got the laissez-faire Liberals into power, and they cut the actual funding of the program to zero. It's been limping along on private donations and volunteers - ok, and the advanced medical research coming from Dovre - for 65 years now. The thing about Vicky proles is that they're not really that bright.![]()
The situation in the save game is that France and China are at war with Georgia. The diplomatic situation is that France has agreed to peace, China has not agreed to peace, Norway and Italy have given China an ultimatum, and Norway has never been at war with France - no, no, we've always been at war with Eastasia.So France is once more at peace, correct? Presumably this negates the Norwegian DoW. And while there is much bluster and talk of war to come, the only actual state of war right now is Georgia-China?
They still are a naval superpower! More than a hundred ships!I thought [Italy] used to be a naval superpower. Or are they building a modern navy now?![]()
But seriously, 6 PDNs is not a trivial force. Apart from Indonesia, the naval powers seem reasonably even matched - if you take the Norwegian and French total navies, it's a tossup between the ability of the CLs to tear apart PCs before the PCs destroy the MOs; and similar comments for the other serious navies. But in any case, since France has proven susceptible to the concerns of the international community, and signed a very lenient peace treaty with Georgia; and since Indonesia is, I think, not about to support China in a war, the naval strengths are almost irrelevant. China is completely outmatched, we can land anywhere along its coastline, but how much that matters, well, who knows?
MP Megacampaigns :
The Great Game: CK, EU2, EU2 stats, Vicky, Doomsday.
There Will Be War: CK, EU3, Vicky, Arma.
Children of the Fatherland: Crusader Kings. Divine Wind I II Victoria 2 Final update 22-January-2013: Final Overview
Converters! Get your custom savegame converters here!
you can land anywhere with a maximum of 20 divisions just having 3-5 divisions per coastal province will be enough to render sea invasion useless.
As for the war I had roughly 60 dragoon divisions each one with an engineer or guards attachment about 50/50 so that not only could they win fights but also dig in and hold on to the territory they took and since I was fighting in the ultra large siberian/central asian provinces they're speed was absolutely essential to moving through fast before they could react.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War






Let me introduce you to shore bombardement. PC+ships can easily whip out a nice 80+% modifier.
And if they get to dreadnoughts, a simple fleet of 12 DNs is enough to make any shore defence (sans an uberstack) useless.
If they are not stupid, and why should they be, they will bring along some art/gurad regimented divisions, and maybe add an engineer. Good luck keeping those at bay.
I though shore bombardment was fixed? No longer with such absurdly high values...
Polyamory? And now also the (shorter, but expanding lately!) Polish version!
Androgynous atheist bisexual feminist liberal libertine polyamorous transhumanist switch.
Shore bombardment I think caps at somewhere or other.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
Of course even if they do land they will only have a maximum of 20 in that province, cue my 100 or so divisions quickly surrounding that province and destroying it... all stack rules how I love you.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War



Given that there is an ongoing discussion about whether or not to remove the stacking rules, I think you are being very careless here in your comments. I would not talk like that if I was in your position.
If you make them believe that the stacking rule is all that stands between a renewed coalition and a humiliated China, you might just convince them to rescind the rule by majority vote.



No: For precisely that reason, the stacking rule will not be changed in the middle of an ongoing war. [/GM]
MP Megacampaigns :
The Great Game: CK, EU2, EU2 stats, Vicky, Doomsday.
There Will Be War: CK, EU3, Vicky, Arma.
Children of the Fatherland: Crusader Kings. Divine Wind I II Victoria 2 Final update 22-January-2013: Final Overview
Converters! Get your custom savegame converters here!
KoM, do you have a description of your converter and how it works (VIC-HOI)?
And what's the stacking rule you guys talk about?
Polyamory? And now also the (shorter, but expanding lately!) Polish version!
Androgynous atheist bisexual feminist liberal libertine polyamorous transhumanist switch.
Looks like sid got caught cheating.
![]()
Last edited by hyme; 07-10-2009 at 21:23.
"Berlin is the testicle of the West. When I want the West to scream, I squeeze on Berlin." Nikita Khrushchev
"Under my command, every mission is a suicide mission."- Zapp Brannigan, Futurama
"Capitalists will always find a way of buying themelves out of any crisis. As long it's the workers that foot the bill" Lenin






Huh? Whats the cheat here?
# Stacking limits
# At most 20 divisions may occupy one province, except when attacking an enemy-held province or being attacked; in this case, up to 60 divisions may be used. (Assuming that they can reach the enemy province from different directions.) If an attack is successful, the number of divisions in the newly-occupied province must be reduced to 20 as soon as possible.
# Only screenshots will be accepted as evidence of breaches of this rule.
# Any time the rule is broken, the divisions breaking it will be deleted by edit; other sanctions may be imposed at the GM's discretion.
# In the case of provinces near a fighting front, which can be assumed to have seen recent fighting, screenshots must show that the divisions' owner had been made aware of the breach, and had not begun moving the divisions after two weeks, for a breach to be found.
"Berlin is the testicle of the West. When I want the West to scream, I squeeze on Berlin." Nikita Khrushchev
"Under my command, every mission is a suicide mission."- Zapp Brannigan, Futurama
"Capitalists will always find a way of buying themelves out of any crisis. As long it's the workers that foot the bill" Lenin
Basically the last gang war on China had it reduced to a stalemate where all the enemy could do was plop a 90 division stack in a single coastal mountain province and all I could do was fruitlessly attack it, this is completely unrealistic so we instituted stack rules as warfare should be about controlling territory not wiping out megastack and winning by only WE.# At most 20 divisions may occupy one province, except when attacking an enemy-held province or being attacked; in this case, up to 60 divisions may be used. (Assuming that they can reach the enemy province from different directions.) If an attack is successful, the number of divisions in the newly-occupied province must be reduced to 20 as soon as possible.
# Only screenshots will be accepted as evidence of breaches of this rule.
# Any time the rule is broken, the divisions breaking it will be deleted by edit; other sanctions may be imposed at the GM's discretion.
# In the case of provinces near a fighting front, which can be assumed to have seen recent fighting, screenshots must show that the divisions' owner had been made aware of the breach, and had not begun moving the divisions after two weeks, for a breach to be found.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
Technically not, I attacked from multiple adjacent provinces ie moving through the undefended enemy provinces that secrets decided to not bother defending and attacking from multiple sides, appears though I did not know there was a maximum limit to 60 divisions even if there is say 5 different ways of entering a provinces and attacked with 1 stack too many.
Hardly caught cheating and hardly "again" more a misinterpretation of the rules and I should point out something only being bothered by the alledged victum to look at because he lost and waiting until after the session to do anything about.
Had he cared about the rules or actually saw it at the time he should have
A) Paused the game
B) informed the GM
and C) Inform me so I could correct my mistake.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War










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