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Thread: HoI3 LibrAARy Update Thread - Report all new AARs here

  1. #81
    Captain Xamand's Avatar
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    I would like to announce the commencement of my first AAR:

    Hungary

    Hungary - From Minor to Major

    1936 Scenario

    http://forum.paradoxplaza.com/forum/...d.php?t=454409


    Using Vanilla 1.3, no mods or changes

    Gameplay

    The aim is to make an unaligned Hungary into a major and to challenge the 3 global factions.

    AAR started on 06/01/10

  2. #82
    nation: Germany

    title: Deutsches Reich 1944

    startdate: 20.6.1944

    link: http://forum.paradoxplaza.com/forum/...d.php?t=453892

    real-life date of start: 4.1.2010

    version 1.3

  3. #83
    Nation: Afghanistan
    Title of the AAR: Graveyard of Empires-An Afghan AAR
    Start Date: 1936
    Link:
    Mods: None
    Style: Narrative, historybook
    Version: HoI3 1.3
    Goals: Afghanistan will strive for unification, secularization, and

    modernization of all the lands of the Middle East.
    Start Date: 13/1/2010

  4. #84
    Colonel Valentinan's Avatar
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    A Practical Guide for Small Countries

    PERSPECTIVE: This AAR will explore the capabilities and limits of small countries.
    TITLE: "A Practical Guide for Small Countries"
    SCENERIO: Various small countries in the "1936 The Road to War" scenerio.


    This link is to the origional v1.3 guide, now obsolete.

    This link is to the newly revised, and current edition for v1.4.

    MODS: None (so that the methods may be used in multiplayer)

    STYLE: This is an informational gameplay AAR

    VERSION: HOI3 v1.4

    PLAYERS: Single player, single country AAR, and multi-player

    LEVEL: NORMAL

    OBJECTIVE: To explore small country management and development.

    DATE: Start date is Jan 19, 2010. This is a single-shot AAR, no updates are planned.
    .
    Jan 20, 2010: Finished. Will take comments but no further updates are planned.
    Nov 20, 2010: Updated version for v1.4, released in PDF format
    Last edited by Valentinan; 01-11-2010 at 15:41.

  5. #85

  6. #86
    First Lieutenant charmquark94's Avatar
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    JAPAN 1936, Dawn of a New Era

    Nation: Japan
    Dawn of a New Era
    Start Date: 1936
    Link: http://forum.paradoxplaza.com/forum/...d.php?t=457472
    Mods: None
    Style: Game play and staff journal
    Version: HoI3 1.3
    Settings: Normal
    Goals:
    1) Explore Force Composition Challenges faced by Japan
    2) Record a Baseline v1.3 Normal Game to be used for Quantitative Analysis
    3) In Game: Establish a Pan-Asian zone of control
    Start Date: Play Started 1/2/2010, Posting started 1/23/2010
    End Date: Finished May 2010 due to upgrade to patch 1.4

    Results: Game ended in 1942 with Japanese victory in China and against USSR and UK. Included successful conquest of India and Australia, but US would not join the allies so game play became stagnant. Overall the AAR is a good example of how to play the early to mid Sino-Japanese War. Baseline unit and economic stats taken for the game.
    Last edited by charmquark94; 12-07-2010 at 02:44.

  7. #87
    Colonel General War's Avatar
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    nation: Republican Spain
    title: No Pasaran! - Republican Spain 1938
    year: 1938
    link: http://forum.paradoxplaza.com/forum/...d.php?t=457547
    style: gameplay-historybook
    version: HOI3 1.3
    goal: Win the Civil War
    -------------------

    Also, I have two previous AARs that I was too lazy to include before . So if you wish, you can add them to the list...

    nation: Yugoslavia
    title: The Fortress Balkan - Yugoslavia
    year: 1936
    link: http://forum.paradoxplaza.com/forum/...d.php?t=434121
    style: gameplay-historybook
    version: HOI3 1.2
    goal: Join the Axis and rule the Balkans

    ended 1941 (6th October 2009)
    reason: defeat
    -------------------

    nation: Soviet Union
    title: Clash of Titans - Comintern vs. Allies
    year: 1941
    link: http://forum.paradoxplaza.com/forum/...d.php?t=436360
    style: gameplay-historybook
    version: HOI3 1.2
    goal: Defeat the Allies and US

    ended 1946 (22nd November 2009)
    reason: achieved the goal
    -------------------

    Thanks!

  8. #88
    Heya guys. This is my first AAR.

    Nation: Afghanistan
    Title: Changing History...Just a little - A 1936 Afghanistan AAR
    Date: 1 January 1936
    Link: Click Here
    Mod: None
    Version: 1.3
    Goals: To rule the world!!! If I can't archive that, making the UK and US surrender to me.
    RL Date: 26 January 2010

  9. #89
    Corporal Blackie27's Avatar
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    Nation : Australia
    Title : The Land of Thunder
    Start Date : 1936
    Link: http://forum.paradoxplaza.com/forum/...d.php?t=460667
    Mod : DiDay's Unique Units
    Version : 1.3
    Goals : To ensure Australia's dominance in the Pacific and to secure a place on the table of World Politics.

    http://forum.paradoxplaza.com/forum/...d.php?t=460667
    The Land of Thunder - Australian AAR http://forum.paradoxplaza.com/forum/...d.php?t=460667 - Dead unfortunately.

  10. #90
    Colonel MajorMayhem's Avatar
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    Nation: Brazil
    Title: The Green Of The Rainforrest
    Start Date:1936
    Link; http://forum.paradoxplaza.com/forum/...d.php?t=460730
    Mods: None, slight user modifications
    Version: 1.3
    Goals: Unite South America, take Panama and keep it from the USA and allies
    Machtergreifung at the nation of Paradoxia on NationStates.

  11. #91
    AMERICA: An Absolutely Ahistorical AAR
    Started 17 January 2010
    Nation: USA
    Version: 1.3 + self mod
    Scenario: 1936 GC
    Difficulty: Normal

    Type: Gameplay-Historybook?
    AI: Everything in the country is human controlled.
    Goal: Defeat the worldwide Axis.

    I've modified the game as follows:
    • Extended game end date.
    • Lowered USA neutrality to 0.
    • Removed all historical (non-random) decisions and events.
    • Allies initially at war with Axis.
    • USA and Philippines start in Allies.
    • All other countries start in Axis.

    Could someone clarify the difference between Narrative and Historybook?
    Last edited by Evil4Zerggin; 15-02-2010 at 21:55.
    EU4 Country Designer
    How to argue on ParadoxPlaza forums:
    0. You are an entitled scrub whiner n00b casual gamer who wants an instant WC button, loves Civ and Total War, and needs to set the game to Easy and l2p, and therefore your opinion is invalid.
    1. The game is perfect in every way as-is. If you disagree, it proves #0 and therefore your opinion is invalid.
    2. Complexity, difficulty, historicity, and good game design are always the same thing. If you disagree, it proves #0 and therefore your opinion is invalid.
    3. Something reportedly happening once in history under extraordinary circumstances according to a biased source justifies it happening in-game every time in every circumstance.
    4. The solution to any behavior deemed unhistorical is to punish it with game mechanics, without considering whether this punishes historical behavior even more, makes the game more tedious, and/or encourages other unhistorical behavior.

  12. #92
    Quote Originally Posted by Evil4Zerggin View Post
    AMERICA: An Absolutely Ahistorical AAR
    Started 17 January 2010
    Nation: USA
    Version: 1.3 + self mod
    Scenario: 1936 GC
    Difficulty: Normal

    Type: Gameplay-Historybook?
    AI: Everything in the country is human controlled.
    Goal: Defeat the worldwide Axis.

    I've modified the game as follows:
    • Extended game end date.
    • Lowered USA neutrality to 0.
    • Removed all historical (non-random) decisions and events.
    • Allies initially at war with Axis.
    • USA and Philippines start in Allies.
    • All other countries start in Axis.

    Could someone clarify the difference between Narrative and Historybook?
    Ended due to 1.4 coming out soon.
    EU4 Country Designer
    How to argue on ParadoxPlaza forums:
    0. You are an entitled scrub whiner n00b casual gamer who wants an instant WC button, loves Civ and Total War, and needs to set the game to Easy and l2p, and therefore your opinion is invalid.
    1. The game is perfect in every way as-is. If you disagree, it proves #0 and therefore your opinion is invalid.
    2. Complexity, difficulty, historicity, and good game design are always the same thing. If you disagree, it proves #0 and therefore your opinion is invalid.
    3. Something reportedly happening once in history under extraordinary circumstances according to a biased source justifies it happening in-game every time in every circumstance.
    4. The solution to any behavior deemed unhistorical is to punish it with game mechanics, without considering whether this punishes historical behavior even more, makes the game more tedious, and/or encourages other unhistorical behavior.

  13. #93
    Relaxed Cynic Forgiven's Avatar
    Hearts of Iron IIIVictoria 2500k club

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    Nation: Germany
    Title: Paths of Glory
    Start: 1st of September '38
    Linky; Here
    Version: 1.3
    Game: A Multiplayer game that has already concluded, finishing AAR only depends on boredom of writer.

  14. #94
    Nation: France
    Title: Napoleonic Dreams AAR
    Start: 6th March 2010
    Scenario: 1936
    Version: 1.3
    Mods: No mods, but minor save game changes and maybe using the no neutrality cheat.
    Goals: To build an empire greater than Napoleons

    This will be done with a mixture of story telling and player point of views.

    Link: http://forum.paradoxplaza.com/forum/...3#post10861813

    ENDED - due to game bugs.
    Last edited by Khazorath; 29-05-2010 at 19:03.

  15. #95
    Major IanClacher's Avatar
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    I figured I should request the kind keepers of the AAR library to include this...

    Nation:Japan
    Title:To The Last Man II- A 1944 Japan AAR
    Start date:10th November 2009
    Scenario:1944
    Version:1.3
    Difficulty:Hard
    Goal:To survive,then expand
    Gameplay style

    http://forum.paradoxplaza.com/forum/...d.php?t=442718

    Still in progress

    Thanks!

  16. #96
    Tsar of Australiarr HMAS-Nameless's Avatar
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    To hell and back - the story of the 502 pir

    Nation: United States
    Title: To Hell and Back - The Story of the 101st Airborne
    Start Date: December 1941
    Link: http://forum.paradoxplaza.com/forum/...d.php?t=468192
    Style: Fully Historical Narrative
    Description: This a completely historical account of the 502nd Parachute Infantry Regiment of the 101st Airborne through the eyes of fictional characters of 1st Squad in narrative form. I have been influenced greatly by the HBO Miniseries: Band of Brothers to take you along the journey of the 502nd who fought alongside the famed 506th Regiment. It has been written as through the use of diary entries in the form of a book written by the grandson of one of the soldiers! ENJOY!
    Last edited by HMAS-Nameless; 06-04-2010 at 05:04.
    AARS

    GOTT MIT UNS! Rise of the Black Eagle! [DEAD] (Prussia: Victoria 2)

    MODS

    SEXIICOLOURS 1.3! for Victoria II. Want a better more historic country colour scheme? Sick of Prussia being yellow? isn't Prussian Blue much better:P

  17. #97
    The Oster affair

    Starting Year: 1936
    Nation: Holland
    Difficulty: Normal
    See Signiture for link
    Current Projects
    The Emergency,Ireland Acts 1939: http://forum.paradoxplaza.com/forum/...d.php?t=453414

    The Oster affair May 10th 1936
    http://forum.paradoxplaza.com/forum/...6#post10949196

    History is like a game of Chinese Whispers it keeps changing

  18. #98
    Second Lieutenant Von Lippe's Avatar
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    Germany's NOOB

    http://forum.paradoxplaza.com/forum/...d.php?t=470185

    Hello all, and welcome to Germany's New Order Of Battle
    You were thinking perhaps that NOOB meant something else?

    Germany 1936 GC
    1.4 Patch
    Normal Difficulty, No Mods
    Almost Exclusively Gameplay, with explanations.

    My intent with this AAR (my first, BTW) is to walk through a starting setup for Germany, focusing on those critical first few days, months, and years of gameplay. If there's sufficient interest shown, I will continue, otherwise I will summarize short and long-term goals and end the AAR around January, 1939.

    I have played dozen's of HOI3 games, but this will be my first with the 1.4 patch. I will try and point up differences as I notice them in Game.
    "Common" sense... Isn't.

    Germany's NOOB My first AAR! -Abandoned 5/20 due to HttT

    Check out Model Warship Combat

  19. #99
    http://www.europa-universalis.com/fo...d.php?t=470987

    Hi all...
    Welcome on board for a new travel of Wehrmacht's men...
    Germany Grand Campaign game beginning in 1936.
    1.4 Version.
    Difficulty : normal.
    No mods.

    My first AAR on this forum and with that game. As U'll notice, it's hosted in the English section but it's written in French (a traduction'll soon be available). It's due to a rights problem that I hope 'll be updated shortly.

    Start date : 12th April 2010
    Update rate : every 2 days maximum (I hope so...)

  20. #100
    Relaxed Cynic Forgiven's Avatar
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    Finished AAR;

    Paths of Glory, Germany 1938 MP AAR
    Ended November 1942
    Due to; Game finished
    Writing finished on; 19.4.2010

    And a new AAR;

    Nation: Italy
    Title: Memento Mori
    Start: 1st of September '38
    Linky; Here
    Version: 1.4 with modifications
    Game: Yet another multiplayer game.
    Style: Somewhat Machiavellian dialogue with pictures to explain events futher.
    Why are you dodging like this, they couldn't hit an elephant at this dist(ance*) -John Sedgwick, moments before being shot through the eye
    *whether the sentence was actually cut or finished is disputed

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