Greetings. After my moderate success with my Demo AAR (see my sig)which functioned as a tutorial on the HQ AI system, I became intersted in playing a complete game as Germany using as much AI control of my armies as possible, just to see what the AI can do and how it responds to various objectives and so on.
If you're confused on how to use the HQ AI of your armies, please read my quick tutorial and its comments, it should clear things up for you. This AAR will build upon that foundation and expand on it.
We'll see how things develop, but this AAR will primarly be written in the form of fictional memoranda, battle plans, and campaign assessments by the various portions of the German armed forces. I'll discuss my strategic thought process, its actual implementation, and then analyze how close my plans came to actual fruition, how well they survived the first contact with the enemy.
Throughout, this AAR will attempt at a realistic historical feel for my actions, gamey tactics, if they are discovered, will be avoided like the plague, and military operations will take into account a certain amount of realism even if the actual game mechanics fail to do so.
I've long played HOI2 in this manner and have always found it to be extremely enjoyable, the HQ AI capabilities of HOI3 will permit me to take one step back into a more realistic role of, at most, determining the army structure, lines of advance, etc, rather than ordering every individual attack.
While historical plausibility will be a goal, note that I am not going to go too far along this path. In other words, I will not make some of the same mistakes as Hitler did. For one thing, in this AAR, unlike in real history, OKW (the supposed supreme command of all German armed forces) will actually be an effective joint forces command, whereas in reality its influence over the airforce and navy was basically nonexistent, and it only controlled the army in the western theater, whereas the OKH (the supreme army command) ran the eastern theater.
So, enough talking, here are the rules:
1) Germany, 1936 GC, Normal Normal
2) Goal? Well, victory, really. We'll see how far we get. At a minimum Russia must be reduced, France a puppet, and the UK and the USA unwilling or incapable of contesting our conquests.
3) Rules: No human control below the army (third) level, and when at all possible I will try to have the AI operating from the army group level.
The first post, which will be a meta strategical discussion, will follow in a few minutes. Hope you enjoy the AAR!














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