Castles because I stopped writing it, so that's not your fault. Looking forward to your comments! No runaway trains this time -- I've got too much to do for that.
Fire Warms! Still my favorite AAR to date, and I think my best writing (maybe Castles was better written as a whole, but Fire Warms probably had better individual scenes). I'll be starting in 1936 (at least once I get my boxed game) -- this dramatic scene is just really to "set the scene", and won't actually happen in the story until much later. These may be the characters we stick with through the whole AAR, which would mean good character development, but I'm not sure yet. Looked up Night Train -- it looks good from my first glimpse at it, but I can't find it in audiobook, which is often a prerequisite for me to read anything (I drive alot!). I'll see if I can read it at some point.
And to wrap up.... Yes, we'll start in 1936 with a buildup intended to place us in a position to make moves on the world scene to some limited extent, and then to tag along with the Axis in order to get the protection that might offer. It could totally backfire, and I may have to try it again. But if it does so, I'm sure we'll all learn lots from the process!
Thanks again to everybody for showing up! I'll begin working on stuff soon.