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FmrPFCBob

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May 8, 2008
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I'm really interested in this mod but I'm afraid I'll spend hours just learning what the new buildings and goods do, plus all the other cool new stuff. Are they only described in their respective threads or is there a collection of them I missed?
 
Yes, I read that, all the threads here actually, I was looking more for some specific info on the changes, along the lines of a guide but less than the code the new features use. Don't take me wrong, I'm not griping or whining, I understand this is an incredible project primarily undertaken by one person with the help of others so I don't expect a full fledged manual but I don't have any experience with modding so the code takes longer for me to decipher. I'm asking if there is a middle ground between the features listing and the code that makes it work.
 
It doesn't seem that Imperium isn't quite at the point you want, yet. Not as far as getting everything in a single place, anyway. Hopefully that will follow as the mod gains ground over the coming weeks and months.
 
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I see now that the coding data in the diaries isn't really that hard to figure out, it's just been a habit of mine to skip over code after trying to understand the more complicated ones such as for events. I'll just have to print it out so I can refer to it until I know it from memory.